@ShadowHAwk:
Though the rules are nice it would become hard to play games with a lot more rules, and if you shift the combat abilities of units be carefull not to change the starting balance 2 much. Currently the game is fairly balanced in terms of setup. Changing 1 or even a set of units to be more or less powerfull changes this balance.
ISO giving attacking air units a combat value and a bonus maby only limit this to attacking dive bombers, they needed air support to work.
I finally develop something which can work for both 1942.2 and G40.2.
A 3 planes-Carrier was needed.
In addition, the G40.2 Carrier A0 D3 M2 C16, 2 hits have now an in-built AAA defensive capacity, thanks Wild Bill. :wink:
By the way, this improved and slightly stronger Carrier on offense and defense will make a better weapon to counter a Dark Sky Strategy.
The cost are reduced for planes and for many units because the interactions will be much deadlier than OOB, here is the thread:
Baron’s simplified TcB (less combined arms), Fg & 3-planes Carrier, full roster
http://www.axisandallies.org/forums/index.php?topic=35643.msg1393799#msg1393799
About the overall balance, here is the trick for planes:
Initial set-up must be change a little:
all full Carriers (1TcB and 1 Fg) received an additional Fg (or a TcB).
Half loaded Carrier with TcB received 1 Fg.
Half loaded Carrier with Fg received 1 TcB.
The overall ratio is for each 2 Fgs you can add 1 Fg and for every 3 TcBs you can put on the start-up board 1 TcB.
Good luck to find the better place to put them.
Usually, it must be added on a given TT which already have plane(s) on it.