Country specific rules



  • These are some rules that apply to countrys in A&A, each is a special rule and can only be used for that country
    Germany= SS tanks- attack at 4, defend at 3, 1 starts off in germany, can recruit 1 each turn and they cannot break apart(except for battle losses) the recruit must begin its turn in the same territory as the ss tank. i spray painted 1 of my germany tanks black and use black chips for the ss tanks.

    Russia= can move 1 factory 1 space during non-com, doesnt matter if it was used that turn

    US=Marines- only one marine attack per turn, attack at 2

    UK= british infantry in UK only defend at 3

    Japan= Kamikazi- japan can suicide attack ships with planes, roll 1-3 the plane has a chance to kamikaze, 4-6 it is destroyed before it attacks, the plane can choose which ship to attack and attacks at 4

    any questions? please ask


  • Moderator

    Russia’s doesn’t help it too much… but it looks good…



  • The Japan one sounds good….it makes Kamikaze actually useful



  • i thought that the UK’s would be the most useless.
    Maybe give their fighter pilots something extra - in light of their defense from the battle of Britain.
    Or give them an extra X ipcs/turn if they “control the seas” (whatever you choose that to mean).



  • i like CC’s idea. UK is too weak. you might try a trannie defense boost for the destroyer protection from america.



  • @Zhukov_2003:

    Japan= Kamikazi- japan can suicide attack ships with planes, roll 1-3 the plane has a chance to kamikaze, 4-6 it is destroyed before it attacks, the plane can choose which ship to attack and attacks at 4

    So to Kamakazi the J ftr must…
    1)roll a 1, 2 or 3 on a d6, and then…
    2)roll a 1, 2, 3 or 4 on a d6.

    That make it a 2 in 6 chance(1/2 x 2/3’s, which works to 1 in 3) to kamakazi a specific target, right?

    It’s too freakin’ late if it comes to that.



  • well kamikazi’s were hardly ever succussful so there has to be some realism in its effectiveness


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