@Cmdr:
What if we applied the China rules to France? Â
German NO: Â The first time Germany captures France, Germany gains +19 IPC. Â Each subsequent round that Germany controls France, Germany gets 5 IPC a round (this is to make up for France being allowed to build infantry elsewhere…)
France: Â If Paris, France is in allied control, France may purchase Infantry and Artillery - else, France may only purchase infantry and place them in any French controlled territory. Â Subsequently, of course, like with China, the allies can never control French territories, but the Axis can!
In one way, I’m an advocate of greater consistency in the rules; I think that the Dutch territories ought to be treated as Pro-Allied neutrals, for example, instead of Allied countries that can be conquered.
In another way, I’m an advocate of game balance; and I think that treating the French like the Chinese would tip the scales strongly in the favor of the Allies.
In still another way, I’m an advocate of historical accuracy; I’d like to see a set of rules in place covering the political factions that emerge when a capital falls, i.e. pro-Axis Vichy France and pro-Allied Italian Co-Belligerent Forces.
So, your interesting proposal drags my intuitions in a few conflicting directions.
Historically, some forces would keep on fighting after the fall of a capital, while others would defect. Resistance forces would typically be ill-equipped, as they would suffer from the disruption of their production facilities – thus they can only field infantry units. This fits the China - France - Dutch situation.
In terms of game balance, only Allied nations can really lose their capitals without losing the game; so any rule that allows a nation to create new units without being in possession of their capital would exclusively benefit the Allies. In a game that is already skewed against the Axis, this would be considered disadvantageous.
Finally, when considering consistency, I always wondered what made the Chinese so special that they could produce any # of units from one territory, especially when that territory lacks an IC. Each Chinese infantry gets a ‘free ride’ to the front lines upon production, which gives them a huge edge over enemy units. I’d prefer to see China be able to produce one infantry per territory, and not on territories that weren’t under their control since the beginning of the turn. And if China could do this, then why not the French? And why not nations that still have their capitals? Why not every nation? Well, because this would mean that the game would bog down in infantry-heavy purchases and defence, and then the Axis are at a serious disadvantage: rules consistency would further compromise balance, in this case.
Thus I believe that, on the whole, your proposal – which favors historical realism at the cost of game balance and rules consistency – ought to be rejected.