<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Gekkepop (Axis) vs Cmdr Jennifer (Allies)]]></title><description><![CDATA[<p dir="auto">Global G40, Low luck no bid</p>
]]></description><link>https://www.axisandallies.org/forums/topic/17981/gekkepop-axis-vs-cmdr-jennifer-allies</link><generator>RSS for Node</generator><lastBuildDate>Mon, 06 Apr 2026 08:47:35 GMT</lastBuildDate><atom:link href="https://www.axisandallies.org/forums/topic/17981.rss" rel="self" type="application/rss+xml"/><pubDate>Mon, 30 Jul 2012 13:20:25 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Mon, 06 Aug 2012 18:21:40 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :4</p>
<p dir="auto">Purchase Units - Germans<br />
            Germans buy 1 armour, 2 artilleries, 1 bomber, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Germans<br />
            Giving bonus movement to units<br />
            1 artillery and 13 infantry moved from Eastern Poland to Baltic States<br />
            6 artilleries and 6 infantry moved from Poland to Baltic States<br />
            9 infantry moved from Finland to Karelia<br />
            1 artillery and 2 infantry moved from Bessarabia to Ukraine<br />
            1 artillery and 2 infantry moved from Bessarabia to Western Ukraine<br />
            2 armour moved from Bessarabia to Eastern Poland<br />
            1 armour and 1 mech_infantry moved from Poland to Eastern Poland<br />
            5 artilleries and 5 infantry moved from Germany to Poland<br />
            1 armour moved from Normandy Bordeaux to Western Germany</p>
<p dir="auto">Combat - Germans<br />
            Battle in Ukraine<br />
                Germans attack with 1 artillery and 2 infantry<br />
                Russians defend with 1 factory_minor and 1 infantry<br />
                Germans win, taking Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Karelia<br />
                Germans attack with 9 infantry<br />
                Russians defend with 1 infantry<br />
                Germans win, taking Karelia from Russians with 9 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
                Germans win with 9 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Western Ukraine<br />
                Germans attack with 1 artillery and 2 infantry<br />
                Russians defend with 1 infantry<br />
                Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Baltic States<br />
                Germans attack with 7 artilleries and 19 infantry<br />
                Russians defend with 1 infantry<br />
                Germans win, taking Baltic States from Russians with 7 artilleries and 19 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
                Germans win with 7 artilleries and 19 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
            Recording Battle Statistics</p>
<p dir="auto">Non Combat Move - Germans<br />
            3 aaGuns moved from Eastern Poland to Baltic States<br />
            1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States<br />
            2 infantry moved from Bessarabia to Eastern Poland</p>
<p dir="auto">Place Units - Germans<br />
            1 bomber placed in Western Germany<br />
            1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Germany</p>
<p dir="auto">Turn Complete - Germans<br />
            Germans collect 46 PUs; end with 46 PUs total<br />
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/436176</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/436176</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Mon, 06 Aug 2012 18:21:40 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Mon, 06 Aug 2012 17:37:18 GMT]]></title><description><![CDATA[<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Purchase Units - ANZAC<br />
            ANZAC buy 1 carrier; Remaining resources: 2 PUs;</p>
<p dir="auto">Combat Move - ANZAC<br />
            Giving bonus movement to units<br />
            2 fighters moved from Queensland to 62 Sea Zone</p>
<p dir="auto">Non Combat Move - ANZAC</p>
<p dir="auto">Place Units - ANZAC<br />
            1 carrier placed in 62 Sea Zone</p>
<p dir="auto">Turn Complete - ANZAC<br />
            ANZAC collect 13 PUs; end with 15 PUs total<br />
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Combat Move - French<br />
            Giving bonus movement to units<br />
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan</p>
<p dir="auto">Non Combat Move - French</p>
<p dir="auto">Turn Complete - French</p>
]]></description><link>https://www.axisandallies.org/forums/post/436166</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/436166</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Mon, 06 Aug 2012 17:37:18 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 23:01:22 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Politics - Italians<br />
            Game Loaded<br />
                Japanese are now being played by: Human<br />
                Germans are now being played by: Human<br />
                French is now being played by: Human<br />
                British are now being played by: Human<br />
                Chinese are now being played by: Human<br />
                Dutch is now being played by: Human<br />
                Neutral_Axis are now being played by: Human<br />
                Neutral_Allies are now being played by: Human<br />
                ANZAC is now being played by: Human<br />
                Russians are now being played by: Human<br />
                Mongolians are now being played by: Human<br />
                UK_Pacific is now being played by: Human<br />
                Neutral_True is now being played by: Human<br />
                Italians are now being played by: Human<br />
                Americans are now being played by: Human</p>
<p dir="auto">Purchase Units - Italians<br />
            Italians buy 1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Italians<br />
            Giving bonus movement to units<br />
            1 armour moved from Egypt to Iraq<br />
                  Italians take Trans-Jordan from British<br />
            1 infantry moved from Syria to 98 Sea Zone<br />
            1 artillery and 2 infantry moved from Syria to Iraq<br />
            1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone<br />
            1 infantry moved from 92 Sea Zone to Morocco<br />
            1 artillery moved from Algeria to Morocco<br />
            1 transport moved from 98 Sea Zone to 97 Sea Zone<br />
            1 transport moved from 98 Sea Zone to 97 Sea Zone<br />
            1 artillery moved from Northern Italy to 97 Sea Zone<br />
            1 armour moved from Yugoslavia to 97 Sea Zone<br />
            2 infantry moved from Northern Italy to 97 Sea Zone<br />
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone<br />
            1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Syria</p>
<p dir="auto">Combat - Italians<br />
            Battle in Morocco<br />
                Italians attack with 1 artillery and 1 infantry<br />
                French defend with 1 infantry<br />
                Italians win, taking Morocco from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for French: 1 infantry<br />
                Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3<br />
                Casualties for French: 1 infantry<br />
            Battle in Iraq<br />
                Italians attack with 1 armour, 1 artillery and 2 infantry<br />
                British defend with 1 infantry<br />
                Italians win, taking Iraq from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for British: 1 infantry<br />
                Italians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for British: 1 infantry<br />
            Recording Battle Statistics</p>
<p dir="auto">Non Combat Move - Italians<br />
            1 mech_infantry moved from Northern Italy to Albania<br />
            2 infantry moved from Northern Italy to Yugoslavia</p>
<p dir="auto">Place Units - Italians<br />
            1 transport placed in 97 Sea Zone<br />
            1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy</p>
<p dir="auto">Turn Complete - Italians<br />
            Italians collect 25 PUs; end with 25 PUs total<br />
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs<br />
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs<br />
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs<br />
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/435841</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435841</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Sat, 04 Aug 2012 23:01:22 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 22:14:17 GMT]]></title><description><![CDATA[<p dir="auto">Only diff is that Germany can survive without an air force, England can’t survive without BOTH an air force and a navy…gunna be impossible to recover this game.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435831</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435831</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 22:14:17 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 22:11:14 GMT]]></title><description><![CDATA[<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Purchase Units - Americans<br />
            Americans buy 1 cruiser, 4 destroyers and 5 submarines; Remaining resources: 3 PUs;</p>
<p dir="auto">Combat Move - Americans<br />
            Giving bonus movement to units<br />
            2 destroyers moved from 33 Sea Zone to 6 Sea Zone<br />
                  Americans take 22 Sea Zone from Japanese<br />
                  Americans take 6 Sea Zone from Japanese<br />
            2 fighters moved from 26 Sea Zone to 6 Sea Zone<br />
            2 fighters moved from 33 Sea Zone to 6 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone<br />
            1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone<br />
            1 artillery, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone<br />
            1 artillery and 2 infantry moved from 6 Sea Zone to Korea</p>
<p dir="auto">Combat - Americans<br />
            ???<br />
            Recording Battle Statistics</p>
<p dir="auto">Non Combat Move - Americans<br />
            1 battleship and 2 carriers moved from 26 Sea Zone to 6 Sea Zone<br />
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone<br />
            1 battleship, 1 carrier, 2 cruisers and 2 submarines moved from 33 Sea Zone to 6 Sea Zone<br />
            1 armour and 1 infantry moved from Western United States to 10 Sea Zone<br />
            1 armour, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone</p>
<p dir="auto">Place Units - Americans<br />
            1 cruiser, 4 destroyers and 5 submarines placed in 10 Sea Zone</p>
<p dir="auto">Turn Complete - Americans<br />
            Americans collect 55 PUs; end with 58 PUs total<br />
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs<br />
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs<br />
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs<br />
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/435830</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435830</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 22:11:14 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 21:53:02 GMT]]></title><description><![CDATA[<p dir="auto">Nope save the kami attempts and don’t scramble.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435828</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435828</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Sat, 04 Aug 2012 21:53:02 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 21:41:36 GMT]]></title><description><![CDATA[<p dir="auto">Sorry, 2 destroyers - miscounted what I had around Hawaii.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435825</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435825</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 21:41:36 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 21:28:08 GMT]]></title><description><![CDATA[<p dir="auto">USA Moves -</p>
<p dir="auto">5 Fighters, Tactical Bomber, 3 Destroyers to SZ 6 (2 Loaded Transports for Korea)</p>
<p dir="auto">NOTE:  You have 6 Kamikazees which would average 2 hits - your only valid targets are destroyers.  This seems a waste to me, but it’s your units.</p>
<p dir="auto">NOTE:  You can scramble 1 fighter, 1 tactical bomber - however, I would have at least 1 destroyer to soak your hit and 6 planes to kill your craft.</p>
<p dir="auto">Do you defend?</p>
]]></description><link>https://www.axisandallies.org/forums/post/435823</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435823</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 21:28:08 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 20:31:09 GMT]]></title><description><![CDATA[<p dir="auto">TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9</p>
<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Purchase Units - Japanese<br />
            Japanese buy 1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Japanese<br />
            Giving bonus movement to units<br />
            1 infantry moved from Amur to Siberia<br />
                  Japanese take Siberia from Russians<br />
            1 infantry moved from Amur to Sakha<br />
                  Japanese take Sakha from Russians<br />
            2 infantry moved from Amur to Buryatia<br />
            2 infantry moved from Kiangsi to Kwangtung<br />
            1 mech_infantry moved from Yunnan to Kwangtung<br />
            1 infantry moved from Yunnan to Burma<br />
                  Japanese take Burma from UK_Pacific<br />
            1 artillery and 1 infantry moved from Kweichow to Szechwan<br />
            3 infantry moved from Hopei to Shensi<br />
            1 artillery and 2 infantry moved from Suiyuyan to Kansu<br />
            1 artillery and 2 infantry moved from Jehol to Chahar<br />
            2 infantry moved from Jehol to Buyant-Uhaa<br />
            2 infantry moved from Manchuria to Buyant-Uhaa<br />
            1 fighter moved from 42 Sea Zone to 45 Sea Zone<br />
            1 artillery and 1 infantry moved from Java to 42 Sea Zone<br />
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone<br />
            1 armour moved from Malaya to 37 Sea Zone<br />
            1 infantry moved from Shan State to 37 Sea Zone<br />
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone<br />
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone<br />
            1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone<br />
            1 carrier moved from 41 Sea Zone to 39 Sea Zone<br />
            1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone<br />
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone<br />
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India<br />
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone<br />
            5 artilleries and 6 infantry moved from 39 Sea Zone to India<br />
            2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to India<br />
            1 fighter moved from Japan to Kwangtung<br />
            1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 36 Sea Zone<br />
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 36 Sea Zone<br />
            1 armour moved from 39 Sea Zone to India<br />
            1 tactical_bomber moved from Kwangsi to India<br />
            1 tactical_bomber moved from 37 Sea Zone to Kwangtung<br />
            1 fighter moved from Kwangsi to India<br />
            1 tactical_bomber moved from 42 Sea Zone to India<br />
            1 fighter moved from 37 Sea Zone to 44 Sea Zone</p>
<p dir="auto">Combat - Japanese<br />
            Battle in 39 Sea Zone<br />
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports<br />
                French defend with 1 destroyer<br />
                Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 8<br />
                Casualties for French: 1 destroyer<br />
                Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 6 transports remaining. Battle score for attacker is 8<br />
                Casualties for French: 1 destroyer<br />
            Battle in Buyant-Uhaa<br />
                Japanese attack with 4 infantry<br />
                Russians defend with 1 infantry<br />
                Japanese win, taking Buyant-Uhaa from Russians with 4 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
                Japanese win with 4 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Buryatia<br />
                Japanese attack with 2 infantry<br />
                Russians defend with 1 infantry<br />
                1 infantry owned by the Japanese retreated to Amur<br />
                Russians win with 1 infantry remaining. Battle score for attacker is -3<br />
                Casualties for Japanese: 1 infantry<br />
            Battle in India<br />
                Japanese attack with 1 armour, 5 artilleries, 2 bombers, 5 fighters, 6 infantry and 6 tactical_bombers<br />
                British defend with 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major<br />
                Japanese captures 13PUs while taking UK_Pacific capital<br />
                Japanese converts factory_major into different units<br />
                Japanese win, taking India from UK_Pacific with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32<br />
                Casualties for Japanese: 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber<br />
                Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber<br />
                Japanese win with 1 armour, 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32<br />
                Casualties for Japanese: 5 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber<br />
                Casualties for British: 3 aaGuns, 1 armour, 4 artilleries, 2 fighters, 11 infantry and 1 tactical_bomber<br />
            Battle in Shensi<br />
                Japanese attack with 3 infantry<br />
                Chinese defend with 1 infantry<br />
                Japanese win, taking Shensi from Chinese with 3 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
                Japanese win with 3 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
            Battle in 45 Sea Zone<br />
                Japanese attack with 1 fighter<br />
                ANZAC defend with 1 transport<br />
                Japanese win with 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for ANZAC: 1 transport<br />
                Japanese win with 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for ANZAC: 1 transport<br />
            Battle in 44 Sea Zone<br />
                Japanese attack with 1 fighter<br />
                ANZAC defend with 1 transport<br />
                Japanese win with 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for ANZAC: 1 transport<br />
                Japanese win with 1 fighter remaining. Battle score for attacker is 7<br />
                Casualties for ANZAC: 1 transport<br />
            Battle in Chahar<br />
                Japanese attack with 1 artillery and 2 infantry<br />
                Russians defend with 1 infantry<br />
                Japanese win, taking Chahar from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Russians: 1 infantry<br />
            Battle in Kwangtung<br />
                Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber<br />
                British defend with 1 harbour and 2 infantry<br />
                Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
                Casualties for British: 2 infantry<br />
                Japanese win with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3<br />
                Casualties for Japanese: 1 infantry<br />
                Casualties for British: 2 infantry<br />
            Battle in Kansu<br />
                Japanese attack with 1 artillery and 2 infantry<br />
                Chinese defend with 1 infantry<br />
                Japanese win, taking Kansu from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
                Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is 3<br />
                Casualties for Chinese: 1 infantry<br />
            Battle in Szechwan<br />
                Japanese attack with 1 artillery and 1 infantry<br />
                Chinese defend with 1 infantry<br />
                Japanese win, taking Szechwan from Chinese with 1 artillery remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 1 infantry<br />
                Casualties for Chinese: 1 infantry<br />
                Japanese win with 1 artillery remaining. Battle score for attacker is 0<br />
                Casualties for Japanese: 1 infantry<br />
                Casualties for Chinese: 1 infantry<br />
            Recording Battle Statistics</p>
<p dir="auto">Non Combat Move - Japanese<br />
            2 bombers moved from India to Kwangsi<br />
            1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi<br />
            1 fighter moved from 44 Sea Zone to 36 Sea Zone<br />
            1 fighter moved from 45 Sea Zone to 36 Sea Zone<br />
            1 aaGun moved from Manchuria to Amur<br />
            2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone<br />
            1 fighter and 3 tactical_bombers moved from India to Shan State</p>
<p dir="auto">Place Units - Japanese<br />
            1 artillery, 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber placed in Japan</p>
<p dir="auto">Turn Complete - Japanese<br />
            Japanese collect 60 PUs; end with 73 PUs total<br />
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs</p>
]]></description><link>https://www.axisandallies.org/forums/post/435810</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435810</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Sat, 04 Aug 2012 20:31:09 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 16:05:59 GMT]]></title><description><![CDATA[<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Politics - Russians<br />
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians<br />
            Setting uses for triggers used this phase.<br />
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            Giving bonus movement to units<br />
            1 submarine moved from 105 Sea Zone to 110 Sea Zone<br />
            1 infantry moved from Buyant-Uhaa to Chahar<br />
                  Chinese take Chahar from Japanese</p>
<p dir="auto">Combat - Russians<br />
            Battle in 110 Sea Zone<br />
                Russians attack with 1 submarine<br />
                Germans defend with 1 battleship<br />
                Russians win with 1 submarine remaining. Battle score for attacker is 20<br />
                Casualties for Germans: 1 battleship<br />
                Russians win with 1 submarine remaining. Battle score for attacker is 20<br />
                Casualties for Germans: 1 battleship<br />
            Recording Battle Statistics<br />
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians<br />
            Setting uses for triggers used this phase.</p>
<p dir="auto">Non Combat Move - Russians<br />
            1 artillery and 7 infantry moved from Belarus to Bryansk<br />
            1 infantry moved from Western Ukraine to Ukraine<br />
            1 artillery and 5 infantry moved from Western Ukraine to Bryansk<br />
            2 armour and 1 infantry moved from Russia to Bryansk<br />
            1 infantry moved from Olgiy to Tsagaan Olom<br />
            1 infantry moved from Dzavhan to Central Mongolia<br />
            1 infantry moved from Yakut S.S.R. to Buryatia<br />
            6 infantry moved from Yenisey to Timguska<br />
            2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey<br />
            4 infantry moved from Russia to Bryansk</p>
<p dir="auto">Place Units - Russians<br />
            1 armour and 2 infantry placed in Novgorod<br />
            Russians undo move 1.<br />
            3 infantry placed in Novgorod<br />
            1 armour, 1 artillery and 6 infantry placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 35 PUs; end with 35 PUs total<br />
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs</p>
<hr />
<p dir="auto">Overwrote the G3 map with the editted units<br />
Overwrore the R3 map with the new round.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435769</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435769</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 16:05:59 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 15:57:32 GMT]]></title><description><![CDATA[<p dir="auto">Ere, NM…guess I miscounted spaces…</p>
]]></description><link>https://www.axisandallies.org/forums/post/435764</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435764</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 15:57:32 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 15:56:39 GMT]]></title><description><![CDATA[<p dir="auto">Got it, and Russia can land in England.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435763</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435763</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Sat, 04 Aug 2012 15:56:39 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Sat, 04 Aug 2012 01:29:55 GMT]]></title><description><![CDATA[<p dir="auto">You click game –&gt; enable edit mode, then you select the 3 AA guns and click remove selected units, then you click add units in the new territory and add 3 AA guns. It’s best to do this before you even start the Russian turn (so in the turn summary screen) or the game bugs sometimes. About the airforce, I don’t think you can send it against my fleet since it has nowhere to land unless you buy a carrier. If you do send all three of your planes then I won’t scramble, with two planes I will.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435675</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435675</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Sat, 04 Aug 2012 01:29:55 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 22:28:25 GMT]]></title><description><![CDATA[<p dir="auto">Yea sure.  How do you edit the map?</p>
<p dir="auto">(And that means I’ll probably send the air force to sink the German fleet - in case you are wondering.)</p>
]]></description><link>https://www.axisandallies.org/forums/post/435663</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435663</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 22:28:25 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 20:18:32 GMT]]></title><description><![CDATA[<p dir="auto">I asked you to edit those AA guns into eastern Poland, that would have changed the attack from a 90% one to a 10% one. It’s about the same situation as my attack on London and it is quite important so I’ll have to ask you to redo the turn. On the bright side that allows you to reroll the rest of the turn as well.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435634</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435634</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Fri, 03 Aug 2012 20:18:32 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 19:12:17 GMT]]></title><description><![CDATA[<p dir="auto">Game History</p>
<p dir="auto">Round :3</p>
<p dir="auto">Politics - Russians<br />
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians<br />
            Setting uses for triggers used this phase.<br />
            Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War</p>
<p dir="auto">Purchase Units - Russians<br />
            Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;</p>
<p dir="auto">Combat Move - Russians<br />
            Giving bonus movement to units<br />
            1 infantry moved from Buyant-Uhaa to Chahar<br />
                  Chinese take Chahar from Japanese<br />
            1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone<br />
            1 submarine moved from 105 Sea Zone to 110 Sea Zone<br />
            1 infantry moved from Baltic States to Eastern Poland<br />
            1 artillery and 8 infantry moved from Belarus to Eastern Poland<br />
            1 artillery and 7 infantry moved from Western Ukraine to Eastern Poland<br />
            4 armour and 2 mech_infantrys moved from Bryansk to Eastern Poland<br />
            2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland</p>
<p dir="auto">Combat - Russians<br />
            Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone<br />
            Battle in 110 Sea Zone<br />
                Russians attack with 1 submarine<br />
                Germans defend with 1 battleship<br />
                Germans win with 1 battleship remaining. Battle score for attacker is -6<br />
                Casualties for Russians: 1 submarine<br />
            Battle in 113 Sea Zone<br />
                Russians attack with 1 cruiser and 1 submarine<br />
                Germans defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports<br />
                Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -18<br />
                Casualties for Russians: 1 cruiser and 1 submarine<br />
            Battle in Eastern Poland<br />
                Russians attack with 4 armour, 2 artilleries, 2 fighters, 16 infantry, 2 mech_infantrys and 1 tactical_bomber<br />
                Germans defend with 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys<br />
                Russians win, taking Eastern Poland from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15<br />
                Casualties for Germans: 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys<br />
                Casualties for Russians: 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys<br />
                Russians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15<br />
                Casualties for Germans: 6 armour, 1 artillery, 13 infantry and 3 mech_infantrys<br />
                Casualties for Russians: 2 armour, 2 artilleries, 16 infantry and 2 mech_infantrys<br />
            Recording Battle Statistics<br />
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany<br />
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany<br />
            Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany<br />
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians<br />
            Setting uses for triggers used this phase.</p>
<p dir="auto">Non Combat Move - Russians<br />
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod<br />
            1 infantry moved from Novgorod to Baltic States<br />
            1 infantry moved from Novgorod to Belarus<br />
            6 infantry moved from Bryansk to Ukraine<br />
            2 aaGuns moved from Bryansk to Ukraine<br />
            2 armour moved from Russia to Ukraine<br />
            1 infantry moved from Bryansk to Western Ukraine<br />
            5 infantry moved from Russia to Bryansk<br />
            6 infantry moved from Yenisey to Timguska<br />
            1 infantry moved from Yakut S.S.R. to Buryatia<br />
            2 aaGuns and 9 infantry moved from Yakut S.S.R. to Yenisey<br />
            2 infantry moved from Olgiy to Timguska<br />
            1 infantry moved from Dzavhan to Olgiy</p>
<p dir="auto">Place Units - Russians<br />
            3 infantry placed in Novgorod<br />
            3 infantry placed in Ukraine<br />
            3 infantry placed in Volgograd<br />
            1 armour and 1 mech_infantry placed in Russia<br />
            Russians undo move 3.<br />
            3 infantry placed in Russia</p>
<p dir="auto">Turn Complete - Russians<br />
            Russians collect 36 PUs; end with 36 PUs total<br />
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs</p>
<hr />
<p dir="auto">I didnt get a single extra shot the whole round. =(</p>
]]></description><link>https://www.axisandallies.org/forums/post/435606</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435606</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 19:12:17 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 18:54:45 GMT]]></title><description><![CDATA[<p dir="auto">Yes, scramble everything. For ool take the destroyer first and a fighter if you hit again (if I’m not mistaken you can’t get 3 hits in LL since you will be auto killed in one round.)</p>
]]></description><link>https://www.axisandallies.org/forums/post/435600</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435600</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Fri, 03 Aug 2012 18:54:45 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 15:04:34 GMT]]></title><description><![CDATA[<p dir="auto">I’ll finish anyway, prollem is that couple with the Pacific, there’s no England anymore really…nothing to really do for a LONG time…USA has to play over there to stop VC win, which means it’s Russia vs all.</p>
<p dir="auto">Attack is Submarine, Cruiser vs Destroyer, Transports and whatever you scramble.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435567</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435567</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 15:04:34 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 15:01:58 GMT]]></title><description><![CDATA[<p dir="auto">Russia is attacking the fleet in the Baltic Sea.  Do you want to scramble (probably) and with what?  (oh, does the destroyer or the planes die first?)</p>
<p dir="auto">(Old version is still on laptop. :P  Thought I uninstalled to put new one on.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435566</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435566</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 15:01:58 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 14:51:28 GMT]]></title><description><![CDATA[<p dir="auto"><s>I didn’t really look at the map.  I guess I can, if you like.</s></p>
<p dir="auto">I can’t open the file anymore. lol.  I have version 1.6, it wants version 1.5…</p>
<p dir="auto">I’ll reinstall it if you want, but I have contractors here today, so it may be until tonight.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435565</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435565</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 14:51:28 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 13:12:33 GMT]]></title><description><![CDATA[<p dir="auto">Wait a minute, you thought that was a game-winning move? I lost all my fleet and most of my air-force, it was a decent trade at best. I think my current board position is good in the Pacific and in Africa, but Europe is looking shaky, that’s why I considered it such a good game. I don’t think you’re anywhere near losing, but if you want to concede and play another game the choice is yours ofcourse.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435554</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435554</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Fri, 03 Aug 2012 13:12:33 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 12:47:02 GMT]]></title><description><![CDATA[<p dir="auto">I’d play again, now that I know how to make the board visible.  Or Move the British fleet to SZ 109 wiht a DD blocker in SZ 110 (I totally missed the German fleet there - my fault, not accusatory of course.)</p>
]]></description><link>https://www.axisandallies.org/forums/post/435551</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435551</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 12:47:02 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 12:11:48 GMT]]></title><description><![CDATA[<p dir="auto">Aww I thought we had a good game going, TripleA is great once you get used to it imo.</p>
]]></description><link>https://www.axisandallies.org/forums/post/435546</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435546</guid><dc:creator><![CDATA[Gekkepop]]></dc:creator><pubDate>Fri, 03 Aug 2012 12:11:48 GMT</pubDate></item><item><title><![CDATA[Reply to Gekkepop (Axis) vs Cmdr Jennifer (Allies) on Fri, 03 Aug 2012 12:00:33 GMT]]></title><description><![CDATA[<p dir="auto">I’m going to conceed this since I cannot see what’s going on like I can on battlemap or a real board.</p>
<p dir="auto">I’ve just been informed about the “zoom” function and how to make it work so you can see some of the board. (Zoom 60%, Redraw the lines so you can see the borders, increase unit size to 120% and oh yea, upgrade to ver 1.6 so you can do any of that.)</p>
]]></description><link>https://www.axisandallies.org/forums/post/435542</link><guid isPermaLink="true">https://www.axisandallies.org/forums/post/435542</guid><dc:creator><![CDATA[Jennifer]]></dc:creator><pubDate>Fri, 03 Aug 2012 12:00:33 GMT</pubDate></item></channel></rss>