Initial test. First time tries.
Gekkepop (Axis) vs ahensley85 (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Americans
Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
10 submarines moved from 10 Sea Zone to 26 Sea Zone
Americans take 10 Sea Zone from Japanese
2 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to Tunisia
1 fighter moved from Iceland to United KingdomCombat - Americans
Battle in 26 Sea Zone
Americans attack with 10 submarines
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
Americans roll dice for 10 submarines in 26 Sea Zone, round 1 : 3/10 hits
Units damaged: 3 carriers owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 : 5/7 hits
5 submarines owned by the Americans lost in 26 Sea Zone
Americans roll dice for 5 submarines in 26 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 : 2/7 hits
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 3 : 4/5 hits
3 submarines owned by the Americans lost in 26 Sea Zone
Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -26
Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
Casualties for Americans: 10 submarines
Battle in Tunisia
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 : 1/4 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
Americans win, taking Tunisia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Americans win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Recording Battle Statistics
2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian IslandsNon Combat Move - Americans
3 infantry moved from Morocco to Algeria
1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 2 bombers and 2 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Mexico : 2 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 mech_infantry
Midway : 1 airfield -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Anhwe to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
2 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
1 artillery and 1 infantry placed in Suiyuyan
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUsTerritory Summary for Chinese :
Shantung : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Kiangsi : 1 flag, 1 artillery and 1 infantry
Jehol : 1 flag, 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 artillery and 1 infantry
Kweichow : 2 infantry
Hunan : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 36 / 49
Americans : 51 / 66
Chinese : 19 / 25
British : 24 / 25
UK_Pacific : 15 / 18
Italians : 28 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 infantry moved from Shan State to French Indo China
2 artilleries moved from Yunnan to French Indo China
3 infantry moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to French Indo ChinaCombat - British
Battle in Kwangsi
British attack with 2 artilleries and 3 infantry
Japanese defend with 2 infantry
British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 artilleries and 2 infantry in French Indo China, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 : 2/2 hits
2 infantry owned by the British lost in French Indo China
British roll dice for 2 artilleries in French Indo China, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 artillery owned by the British lost in French Indo China
British roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits
1 artillery owned by the British lost in French Indo China
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
Casualties for British: 2 artilleries and 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 armour moved from India to Shan State
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
1 armour moved from India to Eastern Persia
5 infantry moved from India to Burma
2 infantry moved from India to West India
1 tactical_bomber moved from Sumatra to Shan StatePlace Units - British
1 armour and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 26 PUs totalTerritory Summary for British :
Kwangsi : 2 artilleries and 2 infantry
Shan State : 1 armour and 1 tactical_bomber
Burma : 5 infantry
India : 3 aaGuns, 1 airfield and 1 harbour
Malaya : 1 harbour and 2 infantry
Sumatra : 1 infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
Tanganyika Territory : 2 infantry
Eastern Persia : 1 flag, 1 armour, 1 artillery and 2 infantry
79 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 cruiser, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 51 / 66
Chinese : 20 / 25
British : 24 / 26
UK_Pacific : 15 / 0
Italians : 28 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
Siam : 1 flag, India : 1 factory_major
Sumatra : 1 flag,
Production/PUs Summary :Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 51 / 66
Chinese : 20 / 25
British : 24 / 26
UK_Pacific : 15 / 15
Italians : 28 / 41
ANZAC : 14 / 25
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 infantry moved from Anglo Egyptian Sudan to Kenya
1 infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
1 bomber and 1 tactical_bomber moved from Southern Italy to Tunisia
1 mech_infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 4 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Albania to Greece
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Americans defend with 1 cruiser and 3 transports
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 3 transports
Italians win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 33
Casualties for Americans: 1 cruiser and 3 transports
Battle in Northwest Persia
Italians attack with 1 artillery and 4 infantry
British defend with 1 infantry
Italians win, taking Northwest Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Americans defend with 1 armour, 2 infantry and 1 mech_infantry
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Italians win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Italians
1 tactical_bomber moved from Tunisia to Libya
1 bomber moved from Tunisia to Southern ItalyPlace Units - Italians
2 transports placed in 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.
Yeah, I was going to ask you for an OOL. I wasn’t sure if losing the carriers would make you lose your planes so I was a little hesitant.
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If you have an adjacent territory where the planes can land (in this case Hawaii) you don’t lose them.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 cruiser and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour
Japanese defend with 1 aaGun, 1 airfield and 1 harbour
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
ANZAC win with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Recording Battle StatisticsNon Combat Move - ANZAC
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
Shan State : 1 infantry
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 armour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 artillery
Java : 1 flag, 1 armour
Dutch New Guinea : 1 flag, 2 infantry
33 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 50 / 66
Chinese : 20 / 25
British : 20 / 26
UK_Pacific : 15 / 15
Italians : 33 / 47
ANZAC : 14 / 33
French : 4 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :5
Combat Move - French
Giving bonus movement to units
1 infantry moved from French Central Africa to French Equatorial Africa
French take French Equatorial Africa from ItaliansCombat - French
Recording Battle StatisticsNon Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantryProduction/PUs Summary :
Germans : 50 / 59
Russians : 19 / 26
Japanese : 35 / 49
Americans : 50 / 66
Chinese : 20 / 25
British : 20 / 26
UK_Pacific : 15 / 15
Italians : 32 / 47
ANZAC : 14 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I’m going to sink your fleet and take Moscow, that should seal this game, but would you like to scramble?
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@ahensley85 hello you have put in lots of work in the forums… Are u still active or do you get this message? Thought you may be able to help find players on denver