Gekkepop (Axis) vs ahensley85 (Allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 3 armour, 2 bombers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                10 submarines moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 10 Sea Zone from Japanese
                2 infantry moved from Algeria to Tunisia
                1 armour moved from Morocco to Tunisia
                1 mech_infantry moved from Morocco to Tunisia
                1 fighter moved from Iceland to United Kingdom

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 10 submarines
                    Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 4 fighters, 1 submarine, 2 tactical_bombers and 6 transports
                        Americans roll dice for 10 submarines in 26 Sea Zone, round 1 :  3/10 hits
                    Units damaged: 3 carriers owned by the Japanese
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 1 :  5/7 hits
                        5 submarines owned by the Americans lost in 26 Sea Zone
                        Americans roll dice for 5 submarines in 26 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers and 6 transports in 26 Sea Zone, round 2 :  2/7 hits
                        2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 3 :  2/3 hits
                        1 cruiser owned by the Japanese and 1 carrier owned by the Japanese lost in 26 Sea Zone
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser and 6 transports in 26 Sea Zone, round 3 :  4/5 hits
                        3 submarines owned by the Americans lost in 26 Sea Zone
                    Japanese win with 2 battleships, 2 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is -26
                    Casualties for Japanese: 1 carrier, 1 cruiser and 1 submarine
                    Casualties for Americans: 10 submarines
                Battle in Tunisia
                    Americans attack with 1 armour, 2 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  0/2 hits
                        1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Tunisia, round 2 :  1/4 hits
                        Italians roll dice for 1 artillery in Tunisia, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Tunisia
                    Americans win, taking Tunisia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                    Americans win with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Recording Battle Statistics
                    2 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese forced to land in Hawaiian Islands

    Non Combat Move - Americans
                3 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 cruiser, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                2 armour, 2 bombers and 2 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    Mexico : 2 armour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 mech_infantry
        Midway : 1 airfield


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                2 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese

    Combat - Chinese
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Suiyuyan
                1 infantry placed in Kiangsi

    Turn Complete - Chinese
                Chinese collect 19 PUs; end with 19 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs

    Territory Summary for Chinese :

    Shantung : 1 flag, 1 infantry
        Kiangsu : 1 flag, 1 infantry
        Kiangsi : 1 flag, 1 artillery and 1 infantry
        Jehol : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Suiyuyan : 1 artillery and 1 infantry
        Kweichow : 2 infantry
        Hunan : 2 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 36 / 49
        Americans : 51 / 66
        Chinese : 19 / 25
        British : 24 / 25
        UK_Pacific : 15 / 18
        Italians : 28 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Shan State to French Indo China
                2 artilleries moved from Yunnan to French Indo China
                3 infantry moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 artillery moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in Kwangsi
                    British attack with 2 artilleries and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        British roll dice for 2 artilleries and 3 infantry in Kwangsi, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                        British roll dice for 2 artilleries and 2 infantry in Kwangsi, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                    British win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in French Indo China
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 2 artilleries and 2 infantry in French Indo China, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 1 :  2/2 hits
                        2 infantry owned by the British lost in French Indo China
                        British roll dice for 2 artilleries in French Indo China, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 artillery owned by the British lost in French Indo China
                        British roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 3 :  1/2 hits
                        1 artillery owned by the British lost in French Indo China
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -14
                    Casualties for British: 2 artilleries and 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 armour moved from India to Shan State
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 infantry moved from Eastern Persia to Persia
                2 infantry moved from West India to Eastern Persia
                1 artillery moved from West India to Eastern Persia
                1 armour moved from India to Eastern Persia
                5 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 tactical_bomber moved from Sumatra to Shan State

    Place Units - British
                1 armour and 1 infantry placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                British collect 24 PUs; end with 26 PUs total

    Territory Summary for British :

    Kwangsi : 2 artilleries and 2 infantry
        Shan State : 1 armour and 1 tactical_bomber
        Burma : 5 infantry
        India : 3 aaGuns, 1 airfield and 1 harbour
        Malaya : 1 harbour and 2 infantry
        Sumatra : 1 infantry
        West India : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Ontario : 1 artillery and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Tanganyika Territory : 2 infantry
        Eastern Persia : 1 flag, 1 armour, 1 artillery and 2 infantry
        79 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 3 infantry
        110 Sea Zone : 1 cruiser, 2 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 35 / 49
        Americans : 51 / 66
        Chinese : 20 / 25
        British : 24 / 26
        UK_Pacific : 15 / 0
        Italians : 28 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Place Units - UK_Pacific
                3 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 15 PUs; end with 15 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    Siam : 1 flag,    India : 1 factory_major
        Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 35 / 49
        Americans : 51 / 66
        Chinese : 20 / 25
        British : 24 / 26
        UK_Pacific : 15 / 15
        Italians : 28 / 41
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 armour, 2 artilleries, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 armour moved from Belgian Congo to Union of South Africa
                      Italians take Rhodesia from British
                      Italians take Union of South Africa from British
                1 infantry moved from Anglo Egyptian Sudan to Kenya
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 carrier moved from 92 Sea Zone to 91 Sea Zone
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                1 artillery moved from Gibraltar to 92 Sea Zone
                1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                1 cruiser moved from 92 Sea Zone to 94 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 94 Sea Zone to Tunisia
                1 bomber and 1 tactical_bomber moved from Southern Italy to Tunisia
                1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 armour moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Egypt
                1 armour moved from 98 Sea Zone to Trans-Jordan
                1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery and 4 infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Albania to Greece
                1 armour moved from Yugoslavia to Greece

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 battleship, 1 carrier, 2 destroyers and 2 fighters
                    Americans defend with 1 cruiser and 3 transports
                    Units damaged: 1 battleship owned by the Italians
                    Italians win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for Americans: 1 cruiser and 3 transports
                    Italians win with 1 battleship, 1 carrier, 2 destroyers and 2 fighters remaining. Battle score for attacker is 33
                    Casualties for Americans: 1 cruiser and 3 transports
                Battle in Northwest Persia
                    Italians attack with 1 artillery and 4 infantry
                    British defend with 1 infantry
                    Italians win, taking Northwest Persia from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Italians win with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tunisia
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 armour, 2 infantry and 1 mech_infantry
                    Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                    Italians win with 1 armour, 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 armour, 2 infantry and 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 tactical_bomber moved from Tunisia to Libya
                1 bomber moved from Tunisia to Southern Italy

    Place Units - Italians
                2 transports placed in 97 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 33 PUs; end with 33 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs


  • @Gekkepop:

    Sorry for giving you a hard time about the fight in SZ 26, but as you can see it makes a big difference, and I already accepted the last time you took suboptimal losses. Thanks for playing it again, I think that’s the most fair thing to do.

    Yeah, I was going to ask you for an OOL.  I wasn’t sure if losing the carriers would make you lose your planes so I was a little hesitant.


  • If you have an adjacent territory where the planes can land (in this case Hawaii) you don’t lose them.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 9 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour, 1 cruiser and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 armour
                    Japanese defend with 1 aaGun, 1 airfield and 1 harbour
                        ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 :  1/1 hits
                        1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                    ANZAC win with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Recording Battle Statistics

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 armour and 1 harbour
        Shan State : 1 infantry
        Queensland : 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 armour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 artillery
        Java : 1 flag, 1 armour
        Dutch New Guinea : 1 flag, 2 infantry
        33 Sea Zone : 1 cruiser and 1 transport
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 35 / 49
        Americans : 50 / 66
        Chinese : 20 / 25
        British : 20 / 26
        UK_Pacific : 15 / 15
        Italians : 33 / 47
        ANZAC : 14 / 33
        French : 4 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from French Central Africa to French Equatorial Africa
                      French take French Equatorial Africa from Italians

    Combat - French
                Recording Battle Statistics

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 59
        Russians : 19 / 26
        Japanese : 35 / 49
        Americans : 50 / 66
        Chinese : 20 / 25
        British : 20 / 26
        UK_Pacific : 15 / 15
        Italians : 32 / 47
        ANZAC : 14 / 33
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • I’m going to sink your fleet and take Moscow, that should seal this game, but would you like to scramble?

    G6 vs Ahensly.tsvg


  • @ahensley85 hello you have put in lots of work in the forums… Are u still active or do you get this message? Thought you may be able to help find players on denver

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