Gekkepop (Axis) vs ahensley85 (Allies)
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Ok let’s get this game started, will post G1 combat moves in a minute.
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Ok here’s my G1 combat move, a little unconventional but we’ll see what happens.
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I made my scramble moves. Interesting choices I must say.
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Sorry here is the file.
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It’s probably easier next time to just tell me the scramble instead of posting a save, but this works too. I wanted to make one minor change and move one Romania inf to Yugo instead of Besa, should have no effect on the scrambles whatsoever so I’ll continue with that move.
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sounds good.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 armour and 3 infantry moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greater Southern Germany to Eastern Poland
1 armour moved from Slovakia Hungary to Baltic States
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
1 tactical_bomber moved from Poland to Vyborg
1 bomber moved from Germany to Vyborg
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 118 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 fighter moved from Slovakia Hungary to 115 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Norway to 115 Sea Zone
1 bomber moved from Germany to Vyborg
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
2 infantry moved from Denmark to Western Germany
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
2 artilleries and 10 infantry moved from Germany to Poland
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Bessarabia
1 tactical_bomber moved from Germany to Bessarabia
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 106 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer and 1 transport
Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Germans win with 2 submarines remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Germans win with 5 armour, 3 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 7 infantry
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Eastern Poland
Germans attack with 1 armour and 2 infantry
Russians defend with 2 infantry
Germans win, taking Eastern Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Yugoslavia
Germans attack with 2 artilleries and 7 infantry
Neutral_Allies defend with 5 infantry
5 infantry owned by the Germans and 2 artilleries owned by the Germans retreated to Romania
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 3 infantry
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Germans win with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 2 fighters and 1 transport
Russians defend with 1 cruiser and 1 submarine
1 submarine owned by the Russians Submerged
Germans win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Germans win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 110 Sea Zone
Germans attack with 1 battleship, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 1 fighter
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Germans win with 1 battleship, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 2 submarines
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 1 fighter
Battle in Vyborg
Germans attack with 1 artillery, 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Vyborg from Russians with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 1 artillery, 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Recording Battle Statistics
Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Germans
1 tactical_bomber moved from Vyborg to Poland
2 fighters moved from 115 Sea Zone to Poland
2 bombers moved from Vyborg to Germany
3 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
3 aaGuns moved from Germany to Poland
3 aaGuns moved from Western Germany to Germany
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 tactical_bomber moved from Bessarabia to RomaniaPlace Units - Germans
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Not letting me load. I have 1.6. Not sure how to go down?
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Nevermind. I got it.
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Combat Turn R1.
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You don’t need to post your combat move seperately if I can’t scramble anything, and can just continue with your turn. I will submerge my sub in SZ 125 (obviously) so no combat there.
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Clicked on view instead of post the summary. Here it is.
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Would you like to scramble any Americans?
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26 yes, 35 no
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanPurchase Units - Japanese
Japanese buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
4 infantry moved from Korea to Amur
1 artillery, 6 infantry and 1 mech_infantry moved from Manchuria to Amur
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 fighter moved from Formosa to 37 Sea Zone
2 bombers moved from Japan to 37 Sea Zone
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 fighter moved from Okinawa to Kwangtung
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 tactical_bomber moved from Manchuria to Kwangtung
1 tactical_bomber moved from Japan to Amur
1 fighter moved from Manchuria to Amur
1 fighter moved from Korea to Amur
1 destroyer moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 26 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -5
Casualties for Japanese: 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter and 2 infantry
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 fighter and 2 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Japanese win with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 37 Sea Zone
Japanese attack with 2 bombers and 1 fighter
British defend with 1 battleship
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 6 infantry
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Japanese win with 1 artillery, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Russians: 6 infantry
Recording Battle Statistics
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Setting uses for triggers used this phase.
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Setting uses for triggers used this phase.
Setting uses for triggers used this phase.Non Combat Move - Japanese
2 fighters moved from Japan to 26 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 bombers and 1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
Wow got some really awful dice with Japan, luckily my Germans did better.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Setting uses for triggers used this phase.Purchase Units - Americans
Americans buy 1 battleship, 2 cruisers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Setting uses for triggers used this phase.
Giving bonus movement to units
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 1 : 3/6 hits
Units damaged: 2 carriers owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 1 : 5/10 hits
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 26 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/9 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 destroyer owned by the Japanese , 1 transport owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 26 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -68
Casualties for Japanese: 2 destroyers and 1 fighter
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
Recording Battle Statistics
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from Eastern United States to Iceland
1 bomber moved from Central United States to United KingdomPlace Units - Americans
1 battleship and 1 cruiser placed in 10 Sea Zone
1 cruiser and 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
10 Sea Zone : 1 battleship and 1 cruiser
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 fighter
United Kingdom : 1 bomber
Morocco : 1 artillery and 1 infantry
101 Sea Zone : 1 cruiser and 1 destroyer
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 36 / 62
Russians : 36 / 37
Japanese : 42 / 42
Americans : 50 / 69
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
Wow. That was terrible.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Chinese win with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
1 infantry moved from Shensi to HopeiPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Suiyuyan
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 4 infantry
Suiyuyan : 3 infantry
Kweichow : 3 infantry
Hopei : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 36 / 62
Russians : 36 / 37
Japanese : 41 / 42
Americans : 50 / 69
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 10 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :1
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
Sumatra : 1 flag,
Production/PUs Summary :Germans : 36 / 62
Russians : 36 / 37
Japanese : 41 / 42
Americans : 50 / 69
Chinese : 9 / 15
British : 28 / 30
UK_Pacific : 14 / 14
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0