Map and Strategy Differences between 1st and 2nd Editions


  • @Mallery29:

    When did transports become the entire US fleet? � You take the islands with transports and use a DD either as an escort (or a SS for this case) or a blocker for Borneo/Phillipines (I prefer Borneo because it’s harder for Japan to protect it). � The US just has to keep fortifying Solomons every turn with Naval/transports. �  Best situation to quickly eliminate Japan is to take the EI on UK1 (4inf vs 2inf), and US be in position to take Borneo US2. � There goes some risk with this (the always evil dice), but that’s how you cripple Japan effectively. � The economics gets immediately shifted in the Allies favor. � All the pressure is now on Germany to steam roll.

    Japan can’t protect Borneo and the Phillipines, while trying to retake EI and contain India. � A hole will open up, and Japan can’t go after the Solomon’s because the US will win that battle (and is easily out of position, especially after EI falls).  A Japan that is 8 IPCs short I will take any day of the week as the Allies.

    �Â

    You know that Russian Carrier was just something I wanted to test out, didn’t argue to buy that, it’s for testing to see what kind of effect does UK have when it is allowed to build a UK fleet right away from UK1. Something that needs to be tested out. You must play boring when you never test out things.

    I know EI can be attacked with 4 INF, I said that long time ago, but I prefered stacking India with 10 units right away on UK1. Taking EI is also a good option, but it still doesn’t give U.S any leverage on Phillipines, the lines are way too long.

    Again, I haven’t got the answer for how can US Fleet survive if they take Borneo or Phillipines on US2. They all die on J3 turn, and that is exactly what I am trying to avoid by rather threatening Japan and Manchuria. E-Indies can clearly be taken care off by the UK itself so U.S is not needed there, so U.S. option is to go for either Borneo OR Phillipines or go for Manchuria, which I can actually take and hold, without dying like the U.S fleet will die on J3 turn.


  • The fleet doesn’t die if it doesn’t advance….only the transport(s) and an esocrt/blocker…the rest of the fleet continues to mass at Solomons.


  • @Mallery29:

    Hobbes, I’m going to put your “balanced” US theory to work this weekend, but what are you recommending for US1-3 buys on it?� I figure 2DD/Trans for EUS and DD/SS for WUS for US1� (although a CV would be nice here though too for WUS).�
    When you went after the Japan DD/Trans, did you go for Borneo as well?

    I’d send first buy all to the Atlantic (carrier + 1/2 destroyer(s) + 1/2 transport(s)) - this fleet needs to be hit Morocco on US2 and Norway/France from US3 onwards and the German air and sub threat is too great.

    US1 should hit Solomon or Wake (watch out though - the starting Japanese airforce can kill this fleet if supported by some ships) - the objective is to divert part of the Japanese fleet away from India and send lone transports to take the money islands, forcing Japan to respond and disrupting its transport scheme.
    US2 - 1 transport for the Pacific (to replace the starting one on the Pacific after it is lost), the rest for Atlantic, and US3 should all go to the Atlantic to set the supply chain.
    At one point Japan can try to get rid of the US fleet by going after Hawaii, although it takes 2 rounds from Japan to reach it. If Japan is moving towards Hawaii, then the US can pull back its fleet to WUS, drop 6 subs on the Pacific - and dare Japan to take Hawaii.
    But more likely Japan will focus on India and Moscow before trying to get to Hawaii. You can also build 1 sub on WUS each turn and send it towards SZ60… costs Japan 8 for a destroyer to sink it, but I’d rather focus everything on Europe for the initial turns.
    Afterwards, it really depends on a lot.


  • @Mallery29:

    A CV for Russia?  Really? REALLY?  Oh, that’s cute!

    @AxisBrutality:

    ou know that Russian Carrier was just something I wanted to test out, didn’t argue to buy that, it’s for testing to see what kind of effect does UK have when it is allowed to build a UK fleet right away from UK1. Something that needs to be tested out. You must play boring when you never test out things.

    Guys, I think I started this attitude of ‘i know everything about the game’, so I do apologize for that and I’ll do my best to retain an open mind.
    AxisBrutality, sorry if sometimes I’m just too skeptical of new ideas, but as Mallery29 mentioned most of those ideas aren’t new to me or players who migrated from 1st Edition or Revised… and from experience some are just crazy to try again experienced players :)
    But keep firing them - I’m enjoying this creative exercise :)


  • Yeah, I don’t think I would go for Wake…it doesn’t give the US options to strike much, and I’d hate to leave the US fleet in a bad position. � I understand why Wake could happen, but I think the Japanese would have to have blinders on to not realize what was going on with Wake.
    Assuming Germany hits the EUS fleet with its subs, do you use the DD to go after the surviving German sub or just not combat that over on UK1?

    Axis, as for the CV, you’d lose it right away, so what’s the point of blowing 14IPCs…might as well buy hookers and booze. � When I test things out, they’re usually on the side of sanity. � Some things are just better left unsaid.

    I’m also not skeptical of ideas, but I encourage “self-test” before bringing them up.  I try to ensure of keeping certain angles covered prior to seeing what others think.  I just had a bad experience about a month ago trying to keep a guy from buying Naval and ICs as Russia during a G40 game, and he wasn’t getting the point even with the Axis telling him not to do so.


  • @Mallery29:

    Yeah, I don’t think I would go for Wake…it doesn’t give the US options to strike much, and I’d hate to leave the US fleet in a bad position. � I understand why Wake could happen, but I think the Japanese would have to have blinders on to not realize what was going on with Wake.
    Assuming Germany hits the EUS fleet with its subs, do you use the DD to go after the surviving German sub or just not combat that over on UK1?

    Go after the sub(s), either at SZ7 or 11. If the German transport on the Baltic is alone then you can send the Russian sub after it and don’t need to use a fighter there.


  • @Mallery29:

    The fleet doesn’t die if it doesn’t advance….only the transport(s) and an esocrt/blocker…the rest of the fleet continues to mass at Solomons.

    So basically, just trading Borneo with Japan? Ok then, when do you expect to actually hold Borneo permanently? That’s what I am intrested in, not just trading it. UK is better for trading, sabotaging Borneo and New Guinea already on UK1. But with U.S. , I want to take land, permanently.

    Anyway, ready my respose on the other threat, I found out how to pull the same trick on Japan with no Alaska IC, which is the point, I want India free so they can k!ck ass in East-Indies, FIC and Malaya = 7 IPC there, only 1 sea zone from India.


  • @Hobbes: you do know everything about the 1942 game. Live with it.
    We worship you!


  • When Japan is focused on Borneo/Phillipines because of the US, what the hell do you think India is doing, making curry?


  • We have illegal Bangladeshies making our curries in Hereford.
    They are not bad.

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