@Mallery29:
When did transports become the entire US fleet? � You take the islands with transports and use a DD either as an escort (or a SS for this case) or a blocker for Borneo/Phillipines (I prefer Borneo because it’s harder for Japan to protect it). � The US just has to keep fortifying Solomons every turn with Naval/transports. � Best situation to quickly eliminate Japan is to take the EI on UK1 (4inf vs 2inf), and US be in position to take Borneo US2. � There goes some risk with this (the always evil dice), but that’s how you cripple Japan effectively. � The economics gets immediately shifted in the Allies favor. � All the pressure is now on Germany to steam roll.
Japan can’t protect Borneo and the Phillipines, while trying to retake EI and contain India. � A hole will open up, and Japan can’t go after the Solomon’s because the US will win that battle (and is easily out of position, especially after EI falls). A Japan that is 8 IPCs short I will take any day of the week as the Allies.
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You know that Russian Carrier was just something I wanted to test out, didn’t argue to buy that, it’s for testing to see what kind of effect does UK have when it is allowed to build a UK fleet right away from UK1. Something that needs to be tested out. You must play boring when you never test out things.
I know EI can be attacked with 4 INF, I said that long time ago, but I prefered stacking India with 10 units right away on UK1. Taking EI is also a good option, but it still doesn’t give U.S any leverage on Phillipines, the lines are way too long.
Again, I haven’t got the answer for how can US Fleet survive if they take Borneo or Phillipines on US2. They all die on J3 turn, and that is exactly what I am trying to avoid by rather threatening Japan and Manchuria. E-Indies can clearly be taken care off by the UK itself so U.S is not needed there, so U.S. option is to go for either Borneo OR Phillipines or go for Manchuria, which I can actually take and hold, without dying like the U.S fleet will die on J3 turn.