Map and Strategy Differences between 1st and 2nd Editions



  • @Hobbes:

    bump

    .  Lets do something radical or at least experimental with russia, just a suggestion, here it is: 2 FTR take on German cruiser and transport, and the German cruiser and transport sink, russia may lose 1 FTR but germany lose 19 ipc, this strategy is to help uk in a lot more complex way, although i like the safe option, just flying FTR to Egypt , and building IC on Egypt worked also. But lets try this, after 2 russian FTR take care off cruiser and transport, i am considering building 1 carrier, 1 art and 2 inf for russia OR 1 battleship, 1 art. Carrier or the battleship would be placed North of karelia. Now Uk would buy 2 carriers on London and 1 inf on India. Uk lands 2 FTR on one of the carriers. canadian destroyer and transport join the fleet. 1 FTR from USA lands on 2nd uk carrier. Now R2 turn, russian battleship or carrier with 1 russian FTR on it joins the uk fleet before G2 turn. Also there is a russian sub there from early on. So I would try to buy 1 carrier, 1 art and 2 inf for russia. Germany have 1 FTR from norway and the bomber which could threaten russian carrier with 1 FTR on it but it’s a very even game if Germany decides to attack. But then again, germany Will not have resources to take our uk battleship, 1 russian sub and the fleet outside the USA . I have to try this out, do comment what You think:)


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    Would you move the Eastern Inf units away from Japan towards Moscow or leave them facing Japan?
    I think your plan could save Uk, if Germany took the bait. Would need to see it on the board, but as Germany I would probably stick to sinking UK BB with 2Subs and 2 Fts, US TT with the 2 Subs, BB andRomanian Ft vs DD in 17, then amphibious landing against TransJ with Tank and Inf and advancing/retaking Russian gains in the East.
    Would probably still buy an AC and TT for the Med and 4Inf and 2Art for Germany/Italy.
    Then again I have only played once and lost! (Japanese failure to take India).



  • @wittmann:

    Thanks Hobbes. How do you make the Philippines safe from the US while Japan’s fleet(presuming the EI fleet has been sunk on UK1) is off trying to take India?
    Sorry, probably not the thread to be asking in!

    With a KGF I would not attack SZ37. I’d rather sink the Japanese transport and destroyer since those are a bigger threat on the medium run than the Japanese fleet. The function of the US Pacific fleet here is to pin down the Japanese fleet to the Pacific (instead of Japan sending the ships to the Atlantic and/or its airforce to Europe) and protect Honolulu (and if necessary reinforcing the US Pacific fleet later on).
    Taking Philippines with the US can be a distraction for Japan but nothing more - the goal is to secure Russia and Europe.

    @AxisBrutality:

    Lets do something radical or at least experimental with russia, just a suggestion, here it is: 2 FTR take on German cruiser and transport, and the German cruiser and transport sink, russia may lose 1 FTR but germany lose 19 ipc,
    this strategy is to help uk in a lot more complex way, although i like the safe option, just flying FTR to Egypt , and building IC on Egypt worked also. But lets try this, after 2 russian FTR take care off cruiser and transport, i am considering building 1 carrier, 1 art and 2 inf for russia OR 1 battleship, 1 art. Carrier or the battleship would be placed North of karelia. Now Uk would buy 2 carriers on London and 1 inf on India. Uk lands 2 FTR on one of the carriers. canadian destroyer and transport join the fleet. 1 FTR from USA lands on 2nd uk carrier. Now R2 turn, russian battleship or carrier with 1 russian FTR on it joins the uk fleet before G2 turn. Also there is a russian sub there from early on. So I would try to buy 1 carrier, 1 art and 2 inf for russia. Germany have 1 FTR from norway and the bomber which could threaten russian carrier with 1 FTR on it but it’s a very even game if Germany decides to attack. But then again, germany Will not have resources to take our uk battleship, 1 russian sub and the fleet outside the USA . I have to try this out, do comment what You think:)

    Against an experienced German player Russia is dead. It loses 1 FTR it needs to trade territories and it spends all its first turn income on naval while it already starts at a disadvantage on the ground. Germany buys 3 inf, 2 art, 4 armor, hits the UK Battleship on SZ7 and the US fleet and ignores the Russian carrier/battleship (why would it want to attack it? just to please the Allied player?).


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    Thanks Hobbes.
    I see your point with the Jap transport: is close to the action and better taken out.
    Can the Axis  win if the Philippines are lost? If I were the US I would grab and hold on to them. Even build an IC!
    Not played enough though, admittedly.



  • @wittmann:

    Thanks Hobbes.
    I see your point with the ��� transport: is close to the action and better taken out.
    Can the Axis  win if the Philippines are lost? If I were the US I would grab and hold on to them. Even build an IC!
    Not played enough though, admittedly.

    You can make an VC grab on the Philippines to try to get the 10 VCs for the Allies or to prevent an Axis win at the end of the US turn. If the Allies managed to hold to all of their starting cities and get Rome, Paris and Manila at the end of the US then that’s victory for the Allies.



  • @wittmann:

    Would you move the Eastern Inf units away from Japan towards Moscow or leave them facing Japan?
    I think your plan could save Uk, if Germany took the bait. Would need to see it on the board, but as Germany I would probably stick to sinking UK BB with 2Subs and 2 Fts, US TT with the 2 Subs, BB andRomanian Ft vs DD in 17, then amphibious landing against TransJ with Tank and Inf and advancing/retaking Russian gains in the East.
    Would probably still buy an AC and TT for the Med and 4Inf and 2Art for Germany/Italy.
    Then again I have only played once and lost! (Japanese failure to take India).

    I would move everything towards Moscow, exept 4 INF in Far East, which are 2 INF on Buryatia and 2 INF on Soviet Far East. I would gather those 4 INF on Soviet Far East. It’s strange place to stack them but not if you look at what USA will do next. On US1 turn, I would land U.S FTR from Hawaiian Carrier on Soviet Far East and a bomber. The point is to make it possible to do an counter attack on US2 somewhere in one of the Chinese territories, because you would then have 2 US INF, 2 FTR and 1 Bomber. This is by far the most effective way to engage in combat where U.S. Forces can attack the Japanese in one of the Chinese territories. There is no other way to do it, than this way.

    Yes, of course Germany might ignore a Russian A-Carrier but the point here is to help the UK to build itself up. Usually I’ve found out it’s easy for UK to do that if we go KJF. There is a option to build an IC on Egypt, and for the U.S. to build on Alaska in order to save India and support Russia in their Far Eastern territories while you keep big Japanese forces commited to Japan, they can’t move anywhere else if you have an IC on Alaska.

    But back to the KGF which I am just suggesting here, I was considering an IC on Western Canada in order for UK to start building ships as fast as possible, but now I am trying to see if it is possible to do that even earlier.
    Sure I can buy 2 INF, 2 Art for Russia instead of the Carrier but, UK will be very fast in the game if you go for the carrier.

    If someone builds only a mixure of ground units with Germany as suggested, that means UK fleet survives and you can start attacking Norway and everything in nearby on UK2 and especially UK3 turn. You can already take Norway on UK2. Then U.S. is actually not needed in the Atlantic if the UK is able to complete a fleet like that so fast. U.S. can concentrate as they should, in the Pacific.

    Downturn is that Russia will lose 1 FTR which cost 10, but Germany will lose Cruiser and Transport + you have slowed down 2 German units from reaching Karelia by one round because the German Transport is gone. It’s worth trying this out at least.

    I mean, UK will take Norway on UK2, while Germany will put pressure on Russia on G2. Then UK can build Cruiser + 2 Transport outside London to make a bigger attack from UK3. Build 2 INF on India also. It’s interesting to try out.



  • Do we have to go through this again?

    1. Alaska IC = waste of money = Alaska conquered by Japan.
    2. UK fleet will get sacked on UK2 by the Germans if you build it
    3. Egypt IC = waste of money = Egypt conquered by Axis
    4. Why are we abandoning India?
    5. The German CA/Trans is not worth Russia’s time/resources.
    6. Taking Norway is a waste of UK resources when you end up losing it on G2 (and the naval)

    Hobbes, I’m going to put your “balanced” US theory to work this weekend, but what are you recommending for US1-3 buys on it?  I figure 2DD/Trans for EUS and DD/SS for WUS for US1  (although a CV would be nice here though too for WUS). 
    When you went after the Japan DD/Trans, did you go for Borneo as well?



  • @Mallery29:

    Do we have to go through this again?

    1. Alaska IC = waste of money = Alaska conquered by Japan.
    2. UK fleet will get sacked on UK2 by the Germans if you build it
    3. Egypt IC = waste of money = Egypt conquered by Axis
    4. Why are we abandoning India?
    5. The German CA/Trans is not worth Russia’s time/resources.
    6. Taking Norway is a waste of UK resources when you end up losing it on G2 (and the naval)
    1. No, there is NO chance for Japan to conquer Alaska. You must tell how do they do that ? And with what, when? Japan doesn’t have sh!t to attack Alaska with after they lose East Indies.
      U.S. has 1 BB, 2 DD, 1 Carrier with 2 FTRs, 1 Sub, 1 Transport, and that’s just what they start with. Add another 2 FTRs flying towards Alaska, 1 Bomber, 1 Cruiser from Panama to West U.S. and then U.S. builds another Transport, Battleship and IC. 
      On US2, USA builds another 2 Battleships, there is NO chance for Japan to take anything there. On US3 a lot of fun starts happening, not so fun for Japan though.

    Another thing I should point out is that there are only 2 spaces from Alaska to Manchuria which is worth 3 IPC. USA can attack and take Manchuria, effectivly liberating or holding free all Russian territories and taking a territory worth 3 IPC just as Philipines.

    Japan can try to move some of the fleet towards Alaska an we’ll see how long Japan has boats outside Alaska. Or Tokyo for that matter if they split anything in two.

    1. The point is you can’t “sack UK fleet” and take Egypt at the same time. By looking at where Germany puts it’s fighters, UK can make a choice where to go for an IC, on Eastern Canada or Egypt. Since no German player wants to go “hard” into Egypt, then an IC is very much possible there. If a German player goes “hard” on Egypt, well, an IC can always be placed on either Eastern Canada for starting to build ships from UK2 turn or IC on South Africa, therefore Germany will not be EVER able to take whole Africa anyway. There is enough cash to build 3 units on India each round if needed.

    2. I am not abandoning India, India will always be defended to the death according to my strategy, I am simply adding helpful additional production where UK can open a 2nd front, in Egypt or Eastern Canada.

    3. This was just a suggestion regarding German Cruiser and Transport. It should be tested at least, there is no naval besides 2 or 3 German subs, since most German players will not try to take out 3 Carriers, 4 FTR, 1 DD, 1 Russian sub. As I said, I can just build an IC on Egypt OR Eastern Canada and UK will have either ground units OR naval units on UK2.



    1. Japan doesn’t HAVE to go after India…it can stalemate it and still put heat on Russia. Losing the EI fleet leaves a CA, BB, 2DD, SS, CV, multiple FTRs and a Bomber in range.  If you put heat on Russia, it gives Germany the advantage when it needs to turn its attention to the UK.
    2. Axis don’t need Egypt to win this game…they didn’t need Africa in 42.1 either.
    3. Did I direct my India comments to you? No…
    4. This was a mistake done by inept Russian players in 42.1 to go after the DD/Trans in the Baltic…it wasn’t needed and a waste of Russian time.  So why go after a CA?  Just either use both FTRs to hit Ukraine (to save tanks), or do what you suggest and send your FTR to Egypt.  I’d rather see that out my Russian ally than losing a FTR for no reason (if I saw my Russia ally do that, I’m just going to start building inf on UK to prepare for the invasion because there’s NO WAY Russia can make a valid stand to give the US/UK time to get into the war to save Russia).


  • @Mallery29:

    1. Japan doesn’t HAVE to go after India…it can stalemate it and still put heat on Russia. Losing the EI fleet leaves a CA, BB, 2DD, SS, CV, multiple FTRs and a Bomber in range.   If you put heat on Russia, it gives Germany the advantage when it needs to turn its attention to the UK.Â
    2. Axis don’t need Egypt to win this game…they didn’t need Africa in 42.1 either.
    3. Did I direct my India comments to you? No…
    4. This was a mistake done by inept Russian players in 42.1 to go after the DD/Trans in the Baltic…it wasn’t needed and a waste of Russian time.  So why go after a CA?  Just either use both FTRs to hit Ukraine (to save tanks), or do what you suggest and send your FTR to Egypt.  I’d rather see that out my Russian ally than losing a FTR for no reason (if I saw my Russia ally do that, I’m just going to start building inf on UK to prepare for the invasion because there’s NO WAY Russia can make a valid stand to give the US/UK time to get into the war to save Russia).
    1. Well, what will you build on J1 turn not knowing at all that US player will put an IC on Alaska? Most probably 2 TT, 2 DD right ? Or some kind of mixture of TTs and land units.
      So what does Japan build on J2 seeing 4 FTRs, 1 Bomber, 1 BB, 1 Carrier, 1 Sub, 1 Transport, 2 DD standing outside Alaska and on Soviet Far East already after US1 turn + another Battleship and Transport built on Western Canada on US1 turn which are joined by a US Cruiser from Panama, heading to Alaska on US2 and another 2 Battleships being built on Alaska on US2 turn. Do tell how Japan can pressure and with what, what do Japan buy having NO clue that a US player will build IC on Alaska + what will Japan build on J2 turn when they see what’s happening? Not much Japan can build to match what USA will have after US2 turn. At least not much if you want to have some kind of front on the mainland, remember Japan only have 4 FTR left after East Indies going toast, while the U.S will have the same number of FTR, and 4 times as many Battleships as Japan after US2 turn. I just looooove when they absorb hits and attack the coast 🙂

    2. Well, where will you use the income left, build FTR on London ? It’s a possibility, 2 FTR on London and 2 Art and 1 INF on India, but I like Tanks on India though so I could go for only 1 FTR on London and save 3 IPC.

    3. I agree regarding Cruiser and Transport, but it was just a suggestion. The core of my proposal was to build Russian Carrier on Karelia, that’s the point, that can be done without risking any of the Russian FTRs.  And of course, the best strategy is to send FTR to Egypt, I am just trying to see if there are ways to make that UK fleet getting ready as fast as possible which it can with the help of Russian Carrier, and I don’t need then to attack Cruiser and Transport, because Carrier can be built anyway.  So the point is to find out if Russia can go for a Carrier on R1 and no Russian FTR will be lost as long as they don’t attack German Cruiser and Transport.



  • I’d rather build a CV for Japan than 2DDs…but if I’m not going after India, I’d probably go back to the days of 3Trans/3inf.  If I’m going after India, it’s a EI complex with 2Trans.

    Understand you were making a suggestion about the Russian FTR, but again, if it was a waste in 42.1, why repeat history (especially when Russia is under a bigger bullseye in this version).  You can’t protect Egypt’s FTR (although I encourage Germany to attack G1), and you make taking Ukraine nearly impossible, which puts you back to the Ukraine German stack, which is why this move is totally selfish on Russia’s part.  On top of this, one FTR has to land in Karelia, which will also be destroyed very quickly.  So now you will lose any possible foothold and be wiped off the map by RD3 as Russia.

    As for India, I would get the tanks on UK2.  I’d go 2FTR, 2art, 1inf and get the two UK FTRs to WRus and the Bomber to Caucus.  You need cheap D/offensive strike right away for India.  Adding tanks on UK2 plus getting the FTRs there from WRus provide the punch/D you need for India.  Meanwhile US can come backdoor the Japanese islands. (Borneo/Phillipines).

    The Alaska IC does nothing to reduce Japan’s income quickly.  The islands are where the gold is at.  If you build the IC US1 ( I can’t remember when you would build it, so please don’t take it as I’m saying you will build it US1), Japan fleet will be back off the coast of Japan on J2, and will go from an India strike to HB Slam through China.  It could even make Egypt very tempting for the Japanese, while sending the rest of the fleet back up North.  US needs to put an immediate threat on Japan’s income by staging at the Solomons whether or not you go KJF or not, this is probably the US fleet’s best move.



  • @Mallery29:

    I’d rather build a CV for Japan than 2DDs…but if I’m not going after India, I’d probably go back to the days of 3Trans/3inf.� � If I’m going after India, it’s a EI complex with 2Trans.� �

    Understand you were making a suggestion about the Russian FTR, but again, if it was a waste in 42.1, why repeat history (especially when Russia is under a bigger bullseye in this version).� � You can’t protect Egypt’s FTR (although I encourage Germany to attack G1), and you make taking Ukraine nearly impossible, which puts you back to the Ukraine German stack, which is why this move is totally selfish on Russia’s part.� � On top of this, one FTR has to land in Karelia, which will also be destroyed very quickly.� � So now you will lose any possible foothold and be wiped off the map by RD3 as Russia.� �

    As for India, I would get the tanks on UK2.� � I’d go 2FTR, 2art, 1inf and get the two UK FTRs to WRus and the Bomber to Caucus.� � You need cheap D/offensive strike right away for India.� � Adding tanks on UK2 plus getting the FTRs there from WRus provide the punch/D you need for India.� � Meanwhile US can come backdoor the Japanese islands. (Borneo/Phillipines).� � �

    The Alaska IC does nothing to reduce Japan’s income quickly.� � The islands are where the gold is at.� � If you build the IC US1 ( I can’t remember when you would build it, so please don’t take it as I’m saying you will build it US1), Japan fleet will be back off the coast of Japan on J2, and will go from an India strike to HB Slam through China.� � It could even make Egypt very tempting for the Japanese, while sending the rest of the fleet back up North.� � US needs to put an immediate threat on Japan’s income by staging at the Solomons whether or not you go KJF or not, this is probably the US fleet’s best move.� �

    I know, that’s why I said I agree that attacking German Cruiser and Transport can be avoided, I was focusing on building a Carrier for Russia, would like to test that out.

    Well, Manchuria = Phillipines, 3 IPC both of them, right? Problem is, I can’t see how U.S. fleet survives past taking Phillipiens on US2? On J3, the whole US fleet is bye bye. That’s the problem. From West U.S. to Soviet Far East, there are only 3 sea sones, and only 2 sones to Alaska, which mean a massive U.S. Fleet build up can take place. That’s not the case if we go the “gold island way”, which is through Solomon and then jumping on either Borneo or Phillipines.

    If someone wants Borneo that bad, even UK can take it actually on UK1, just send 2 INF, they will most likely win over 1 INF. And UK can take New Guinea too while at it, that’s 5 IPC extra for the UK. Doesn’t need US to do that kind of attack.
    And I can still attack East Indies fleet because 2 TT with 2 INF each is all it takes to attack Borneo and New Guinea. That’s a fight for 5 IPC.

    Problem is, I can’t see how US fleet survives on Phillipines when J3 turn starts, supply lines are too LONG for U.S., Panama Cruiser is too far away, FTR from Eastern U.S is also to far away. If we go Alaska, I can already put 1 FTR and 1 Bomber on Soviet Far East, getting ready to pound Japanese INF with U.S. Szechwan forces.

    Basically Manchuria is 3 IPC, Phillipines is 3 IPC, so no difference in income. And UK can take both Borneo and New Guinea, and earn cash and cause problems to Japan just for fun on both islands already from the start.

    You need to decide then what Japan does on J1, while Japan does not have clue what USA will do next. If you build 3 Trans, that’s to weak navy. If you build on EI and 2 Trans, that’s also weak navy. If you build Carrier as you said, well, less troops going on land, so you will have to decide, in the mean time US will be building BBs or a mixture of Subs or DDs with Bombers, Manchuria or FIC will be toast by US3.



  • When did transports become the entire US fleet?  You take the islands with transports and use a DD either as an escort (or a SS for this case) or a blocker for Borneo/Phillipines (I prefer Borneo because it’s harder for Japan to protect it).  The US just has to keep fortifying Solomons every turn with Naval/transports.   Best situation to quickly eliminate Japan is to take the EI on UK1 (4inf vs 2inf), and US be in position to take Borneo US2.  There goes some risk with this (the always evil dice), but that’s how you cripple Japan effectively.  The economics gets immediately shifted in the Allies favor.  All the pressure is now on Germany to steam roll.

    Japan can’t protect Borneo and the Phillipines, while trying to retake EI and contain India.  A hole will open up, and Japan can’t go after the Solomon’s because the US will win that battle (and is easily out of position, especially after EI falls).  A Japan that is 8 IPCs short I will take any day of the week as the Allies.

    Â



  • A CV for Russia?  Really? REALLY?  Oh, that’s cute!



  • @Mallery29:

    When did transports become the entire US fleet? � You take the islands with transports and use a DD either as an escort (or a SS for this case) or a blocker for Borneo/Phillipines (I prefer Borneo because it’s harder for Japan to protect it). � The US just has to keep fortifying Solomons every turn with Naval/transports. �  Best situation to quickly eliminate Japan is to take the EI on UK1 (4inf vs 2inf), and US be in position to take Borneo US2. � There goes some risk with this (the always evil dice), but that’s how you cripple Japan effectively. � The economics gets immediately shifted in the Allies favor. � All the pressure is now on Germany to steam roll.

    Japan can’t protect Borneo and the Phillipines, while trying to retake EI and contain India. � A hole will open up, and Japan can’t go after the Solomon’s because the US will win that battle (and is easily out of position, especially after EI falls).  A Japan that is 8 IPCs short I will take any day of the week as the Allies.

    �Â

    You know that Russian Carrier was just something I wanted to test out, didn’t argue to buy that, it’s for testing to see what kind of effect does UK have when it is allowed to build a UK fleet right away from UK1. Something that needs to be tested out. You must play boring when you never test out things.

    I know EI can be attacked with 4 INF, I said that long time ago, but I prefered stacking India with 10 units right away on UK1. Taking EI is also a good option, but it still doesn’t give U.S any leverage on Phillipines, the lines are way too long.

    Again, I haven’t got the answer for how can US Fleet survive if they take Borneo or Phillipines on US2. They all die on J3 turn, and that is exactly what I am trying to avoid by rather threatening Japan and Manchuria. E-Indies can clearly be taken care off by the UK itself so U.S is not needed there, so U.S. option is to go for either Borneo OR Phillipines or go for Manchuria, which I can actually take and hold, without dying like the U.S fleet will die on J3 turn.



  • The fleet doesn’t die if it doesn’t advance….only the transport(s) and an esocrt/blocker…the rest of the fleet continues to mass at Solomons.



  • @Mallery29:

    Hobbes, I’m going to put your “balanced” US theory to work this weekend, but what are you recommending for US1-3 buys on it?� I figure 2DD/Trans for EUS and DD/SS for WUS for US1� (although a CV would be nice here though too for WUS).�
    When you went after the Japan DD/Trans, did you go for Borneo as well?

    I’d send first buy all to the Atlantic (carrier + 1/2 destroyer(s) + 1/2 transport(s)) - this fleet needs to be hit Morocco on US2 and Norway/France from US3 onwards and the German air and sub threat is too great.

    US1 should hit Solomon or Wake (watch out though - the starting Japanese airforce can kill this fleet if supported by some ships) - the objective is to divert part of the Japanese fleet away from India and send lone transports to take the money islands, forcing Japan to respond and disrupting its transport scheme.
    US2 - 1 transport for the Pacific (to replace the starting one on the Pacific after it is lost), the rest for Atlantic, and US3 should all go to the Atlantic to set the supply chain.
    At one point Japan can try to get rid of the US fleet by going after Hawaii, although it takes 2 rounds from Japan to reach it. If Japan is moving towards Hawaii, then the US can pull back its fleet to WUS, drop 6 subs on the Pacific - and dare Japan to take Hawaii.
    But more likely Japan will focus on India and Moscow before trying to get to Hawaii. You can also build 1 sub on WUS each turn and send it towards SZ60… costs Japan 8 for a destroyer to sink it, but I’d rather focus everything on Europe for the initial turns.
    Afterwards, it really depends on a lot.



  • @Mallery29:

    A CV for Russia?  Really? REALLY?  Oh, that’s cute!

    @AxisBrutality:

    ou know that Russian Carrier was just something I wanted to test out, didn’t argue to buy that, it’s for testing to see what kind of effect does UK have when it is allowed to build a UK fleet right away from UK1. Something that needs to be tested out. You must play boring when you never test out things.

    Guys, I think I started this attitude of ‘i know everything about the game’, so I do apologize for that and I’ll do my best to retain an open mind.
    AxisBrutality, sorry if sometimes I’m just too skeptical of new ideas, but as Mallery29 mentioned most of those ideas aren’t new to me or players who migrated from 1st Edition or Revised… and from experience some are just crazy to try again experienced players 🙂
    But keep firing them - I’m enjoying this creative exercise 🙂



  • Yeah, I don’t think I would go for Wake…it doesn’t give the US options to strike much, and I’d hate to leave the US fleet in a bad position. � I understand why Wake could happen, but I think the Japanese would have to have blinders on to not realize what was going on with Wake.
    Assuming Germany hits the EUS fleet with its subs, do you use the DD to go after the surviving German sub or just not combat that over on UK1?

    Axis, as for the CV, you’d lose it right away, so what’s the point of blowing 14IPCs…might as well buy hookers and booze. � When I test things out, they’re usually on the side of sanity. � Some things are just better left unsaid.

    I’m also not skeptical of ideas, but I encourage “self-test” before bringing them up.  I try to ensure of keeping certain angles covered prior to seeing what others think.  I just had a bad experience about a month ago trying to keep a guy from buying Naval and ICs as Russia during a G40 game, and he wasn’t getting the point even with the Axis telling him not to do so.



  • @Mallery29:

    Yeah, I don’t think I would go for Wake…it doesn’t give the US options to strike much, and I’d hate to leave the US fleet in a bad position. � I understand why Wake could happen, but I think the Japanese would have to have blinders on to not realize what was going on with Wake.
    Assuming Germany hits the EUS fleet with its subs, do you use the DD to go after the surviving German sub or just not combat that over on UK1?

    Go after the sub(s), either at SZ7 or 11. If the German transport on the Baltic is alone then you can send the Russian sub after it and don’t need to use a fighter there.



  • @Mallery29:

    The fleet doesn’t die if it doesn’t advance….only the transport(s) and an esocrt/blocker…the rest of the fleet continues to mass at Solomons.

    So basically, just trading Borneo with Japan? Ok then, when do you expect to actually hold Borneo permanently? That’s what I am intrested in, not just trading it. UK is better for trading, sabotaging Borneo and New Guinea already on UK1. But with U.S. , I want to take land, permanently.

    Anyway, ready my respose on the other threat, I found out how to pull the same trick on Japan with no Alaska IC, which is the point, I want India free so they can k!ck ass in East-Indies, FIC and Malaya = 7 IPC there, only 1 sea zone from India.


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    @Hobbes: you do know everything about the 1942 game. Live with it.
    We worship you!



  • When Japan is focused on Borneo/Phillipines because of the US, what the hell do you think India is doing, making curry?


  • 2020 2019 2018 2017 '16 '15 '14 '13 Moderator

    We have illegal Bangladeshies making our curries in Hereford.
    They are not bad.


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