1942 Second Edition Preview 2: Map & Setup


  • the extra space between Japan & Pearl and Japan & the Solomons is interesting


  • The map is AWESOME! Cant wait to play it!


  • No Soviet AAA in the Far East?
    Would have thought the addition of some AAA there would carry over from Global, and keep that front a stalemate.

    Instead….the orange steamroller will be taking that path to Moscow…not going through China.


  • Dave,

    Thanks, you beat me to posting the setup cards.  Nice job…

    Peace,
    Greg


  • This is cool. I didn’t buy the original spring 42 because I have AA50 (and Revised), but will get this reprint. The new map and sea zones are pretty close to AA50 with exception of no Italy (which would be easy to house rule in BTW). I’m looking forward to playing it, and getting the new sculpts (power colored AA looks pretty cool).


  • I do think they did a good job with the map, errors aside. Imperious Leader will just make a new and improved map anyway, which I will be sure to use. I don’t really like multiple piece maps, if it can be moved, jostled, bumped out of position i’ll do it.

  • Founder TripleA Admin

    Yup, I also typed them out here:
    http://www.axisandallies.org/resources-downloads/setup-chart-axis-allies-1942-second-edition/

    @smo63:

    Dave,

    Thanks, you beat me to posting the setup cards.  Nice job…

    Peace,
    Greg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    The errors are frankly kind of shocking.  They should’ve quickly recognized the problem on play testing. Seriously, they don’t know how many iPCs the powers make?  Seriously? That’s basic……  :-P

    Part of me wonders if some of the errors aren’t intentional.  Keep the hardcore gamers hooked by possibilities of FAQs, clarifications, Alpha rules… blah.

    I’m an addict so of course I’ll buy it, but part of me wishes, in a basic artistic way, that they’d stop screwing around and do it completely right for once.

    Let us stand in awe Larry… not in befuddlement!


  • Axis and Allies and mistakes are a common occurrence. It has something to do with the neglect of marketing at WOTC of non fantasy game products and has continued since 2004 after Revised.

    Axis and Allies is treated like a second class citizen. I would tend to blame Larry after it happening so many times, if i made the game i would install many checks and balances to make sure these issues never occur. I feel once somebody allocated to work on the game finishes, their is no supervision to make sure the work is complete and that person does not have the vision of what Axis and Allies should be.

    Then latter after the game comes out, WOTC sends little packets of shorted planes, and pieces after complaints. What a way to run a business…

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    Not to be a complete nerd, but this just reminds me of the old Death Star problem:  the engineers probably told the defense coordinators they were placing a venting shaft directly out of the reactor, and when the defense coordinators complained to the general contractor, the general contractor blew them off citing cost overruns that would occur if they put a simple angel in the shaft line so proton torpedoes couldn’t dive straight down. Really?

    Avalon Hill can’t spare one person looking fresh at all the game components before they go out to make sure they, like, add up?  Really?

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