Can you add the Italian Maiale submarines and the British Long Range Desert Group LRDG to the game? I originally proposed a World War II game with Maiale submarines from the Decima MAS flotilla with my hand-drawn map of World War II, but since I found out about Doug Friend’s map, I decided to add my ideas to it. I would like to see the Special Air Service (SAS) in the game, too. I think that Italy should have the Maiale submarines and have a bonus point against any Allied surface warships in the Mediterranean. The Maiale submarines will only be allowed to operate in the Mediterranean and they will have bonus points and warships will not get to roll against them. It will sort of be like the Italian equivalent of the Japanese kamikaze tokens. The Italian player will of course be limited as to how many Maiale submarines that they will get to roll per turn. The Maiale will be any Italian submarine and the infantry aboard the submarine will attack the Allied surface warship in the Med.
I am not sure how to even make it work within the game. I was proposing a game with Maiale submarines against any ANZAC, French or British surface warships in the Mediterranean.
I also propose adding the Ariete Division for Italian elite units and the Folgore Parachute Division as Italian elite units. The Italians also had volunteers from India and the Middle East in their armies. I have a book on Italian elite units of World War II from 1940-1943.
Italy not only had Bersaglieri, they also had the Ariete Division and the Folgore Division. You could add paratroopers to the Italian player.
You could also add torpedo bombers to the Italians. The Italians used the Savoia Marchetti SM. 79 as a torpedo bomber in the Mediterranean. You could also add torpedo bombers to the Germany, United Kingdom, and the Soviet Union. Japan and the United States weren’t the only nations to have torpedo bombers.
I have another suggestion.
You could also add a Bearn class aircraft carrier to France. France’s only aircraft carrier in World War II was the Bearn class aircraft carrier.
The Bearn was out in the Atlantic when France surrendered in 1940. You could add torpedo bombers to the Soviet Union, too. The Soviet Union had torpedo bombers in the Baltic and Black Seas.
You could also add a plastic P-40 painted in China’s paint color to simulate the Flying Tigers. There is so much that you could add there.
See, everyone! It’s not so bad. There’s Historical Board Gaming for that.
If anyone’s interested.
Setup 4.1 discussion
With the rule update to 5.0 there are now new 2 scenarios possible
(Sealion in G1 or Barbaross in G1)
The setup charts are for the version 4.1 and should be updated to 5.0 to prevent that.
Sealion in G1->land in London and Liverpool and the allies cant turn it back in their first impulse.
If the industrial complex is downgraded to a minor complex and not destroyed, the German is able to dug in in the UK. On G2 he can handle Poland and France.
Barbarossa in G1 �> This one is a little more tricky.
Ignore the Allies! First impulse land in Pskov and the Baltic state, capture Denmark, build 4 transporters and an airfield in Elbling, activate Romania and Hungary. On the second impulse attack Leningrad and western Russia, activate Finland and transport as much tanks and mechanized inf. as you can to Leningrad .
The Japanese player have to attack from the east and take as much IPC from the Soviet as he can.
In G2 open the second front in Romania and support the north with troops from Finland.
After you taken Karelia you can clan up the Soviet Union.
The Soviet Player have only 15 IPC for the defense in the first round and he have to fortify Moscow and Karelia. The only way for the Soviet player to survive is to hold Karelia and Moscow.
If the axis are not able to take Karelia and/or Moscow in the second round… well go in the next corner and cry, you will lose.
I think if the soviet get one or two more Infantries and 1 Tank in Leningrad and the UK player 1 inf. And 1 Tank in London this scenarios are much more risky for the German, and on the other side the soviet and the UK didn’t get to much offensive power. Alternative the french can get one additional transporter in the SZ 24 together with the Canadian its allows a counterattack.
The pacific room is well balanced. At the beginning The Japanese player is very strong. But after the US entered the War they have no chance if they aren�t big enough.
I would only add 3 national Chinese inf. in Kweichow. These troops are not a big problem for the Japanese player if he concentrate his army to china, but they will slow him down.
Posted also on boardgamegeeks.com