Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Gekkepop (Axis) vs Shin Ji (Allies)
-
Aren’t you going to move the French? For the sake of speed I’ll assume you don’t want to move and post the German turn (the Germans won’t do any major combats anyway) any minor French moves can easily be edited in and if you want to do any major ones I will play it again. Hope you don’t mind doing it like this but it should speed up the game considerably. (By they way I think we should do the same things to scrambles or intercepts that you very obviously do or don’t want to make.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
6 artilleries and 14 infantry moved from Vyborg to Novgorod
3 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries and 2 infantry moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 114 Sea Zone to 115 Sea Zone
3 artilleries and 3 infantry moved from 115 Sea Zone to Novgorod
11 infantry moved from Baltic States to Novgorod
4 artilleries and 6 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Poland
5 armour and 3 mech_infantrys moved from Baltic States to Romania
1 tactical_bomber moved from France to Western Germany
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea ZoneCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
Place Units - Germans
3 artilleries and 7 infantry placed in Western Germany
1 armour, 1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Ulaanbaatar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
16 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians
Battle in Buryatia
Russians attack with 16 infantry
Japanese defend with 1 artillery and 7 infantry
Russians roll dice for 16 infantry in Buryatia, round 1 : 2/16 hits
Japanese roll dice for 1 artillery and 7 infantry in Buryatia, round 1 : 3/8 hits
3 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 13 infantry in Buryatia, round 2 : 5/13 hits
Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 2 : 1/6 hits
1 infantry owned by the Russians and 5 infantry owned by the Japanese lost in Buryatia
Russians roll dice for 12 infantry in Buryatia, round 3 : 0/12 hits
Japanese roll dice for 1 artillery in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 11 infantry in Buryatia, round 4 : 3/11 hits
Japanese roll dice for 1 artillery in Buryatia, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Russians: 5 infantry
Russians win with 11 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 7 infantry
Casualties for Russians: 5 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 aaGun moved from Ulaanbaatar to Buryatia
1 aaGun moved from Ulaanbaatar to Buryatia
2 aaGuns and 6 infantry moved from Bryansk to Belarus
3 armour moved from Ukraine to Belarus
6 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Ukraine to Persia
1 mech_infantry moved from Northwest Persia to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Persia to West India
1 armour moved from Persia to West India
2 infantry moved from Northwest Persia to Persia
1 infantry moved from Persia to Northwest PersiaPlace Units - Russians
1 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Buryatia : 2 aaGuns and 11 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, Central Mongolia : 1 flag, Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, Tsagaan Olom : 1 flag, West India : 2 armour
Belarus : 4 aaGuns, 3 armour, 3 artilleries and 32 infantry
Russia : 1 airfield, 1 factory_major and 10 infantry
Ukraine : 1 factory_minor and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 6 infantry
104 Sea Zone : 1 submarine
Eastern Persia : 1 flag, 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 2 fighters, 3 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 46 / 56
Russians : 31 / 31
Japanese : 54 / 70
Americans : 54 / 80
Chinese : 8 / 9
British : 27 / 26
UK_Pacific : 6 / 0
Italians : 18 / 26
ANZAC : 10 / 15
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yea, I apologize about the French. It completely slipped my mind. I was headed to bed, wondering why you hadn’t posted, when foreheadslap I edited in their turn.
I agree with the scramble assumptions too.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 fighter, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
2 units repaired.
Giving bonus movement to units
4 transports moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 submarine moved from 39 Sea Zone to 45 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 39 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 33 Sea Zone
3 destroyers moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery and 1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
Japanese take Kweichow from Chinese
1 tactical_bomber moved from Kwangtung to Kwangsi
1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Chahar to Anhwe
1 mech_infantry moved from Shensi to Anhwe
1 bomber moved from Siam to Anhwe
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
Japanese take Philippines from Americans
1 infantry moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 airfield and 3 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Japanese win with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to IndiaPlace Units - Japanese
3 infantry placed in India
2 transports placed in 6 Sea Zone
2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I’m going on holiday so I’ll probably be unable to post anything for 10 days, starting tomorrow.
-
If that’s the case, then I’m going ahead with my surrender. I’ve been trying to think of a way out of my current predicament, but nothing’s really coming to mind. I made some dumb mistakes in this game, but your strategy was tight throughout. Nice job, man. Good game.
-
Alright, good game indeed. I don’t think you’ve lost 100% yet but preventing a Pacific win will be very difficult. You made some very good moves throughout the game, just wasn’t a fan of pulling the US navy out of the Pacific. The game was still close though, would love to play another one when I get back.
-
Sounds good to me, Gekkepop. Enjoy your holiday!