East & West by Imp Games



  • I’m very curious about this game. Has anyone played it? What can you tell me about it?



  • I have this game and its a very good game, plays just like classic axis, just with a cold war twist. can finish a game in under 11 hours once you learn the flow and rules of the game.
    Thoes426 :evil:



  • is it balanced? what scale are the pieces in? and what do the pieces look like?



  • Pieces are the original Axis and Allies pieces and are pretty cheap. YOu are better off using your own pieces you already have. Played it twice it is a good game. Map is a sheet and has no backing. I mounted it with cardboard I bought at Michaels crafts. Hope this helps.



  • helps alot



  • The pieces supplied with the game are from Xeno Games originally and are of poor quality compared to the pieces that come with all editions of A&A, Table Tactics, or of late, HBG and FMG pieces. As far as game balance, the Russians have an advantage in terms of size of armies on Europe proper at the start and honestly the game plays just like original axis, with Russia being the Axis and the US, Britain and NATO being the Allies, once the “shuck shuck” starts, and India has a factory in place, the ends results are well known. I loved playing it and have recently dusted it off and been playing again. The introduction of Spies, minor powers and neutrals and some new tech made for a welcome break from the same old same old that original A&A had become.
    Thoes426 :evil:



  • Thoes analysis the way this plays is right on. If you want Axis and Allies with a little twist give it a whirl.



  • I have it but I haven’t played it in about 12 years!  The few times that we did play it were lots of fun though.  I remember that I nuked North Korea (that nuke cost me 20 IPC’s IIRC) only to see my buddy smile and replentish all the infantry I killed on his next turn!  I forgot about some dang rule that gives NK access to LOADS of infantry.  What a waste of money that attack was.  Yeah…it’s a fun game.  Europe was a wasteland by the time it was all over.



  • what’s the rules for nukes in the game?


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    @Pacific:

    I remember that I nuked North Korea (that nuke cost me 20 IPC’s IIRC) only to see my buddy smile and replentish all the infantry I killed on his next turn!Â

    This sounds like the kind of propaganda story that the North Korean Central News Agency would be happy to run in a war with NATO.  I can just imagine it: “Our heroic socialist troops, fortified and guided by the enlightened teachings of our Great Leader, scorn the puny effects of the atomic weapons of the so-called western democracies and their running dogs.”



  • @CWO:

    This sounds like the kind of propaganda story that the North Korean Central News Agency would be happy to run in a war with NATO.  I can just imagine it: “Our heroic socialist troops, fortified and guided by the enlightened teachings of our Great Leader, scorn the puny effects of the atomic weapons of the so-called western democracies and their running dogs.”

    WoW!!  You should write for NK’s propaganda ministry!!  Well done!

    Yavid,  3/4 of a page is devoted to the use and consequences of nuclear bombs in the manual but here’s the general idea:

    1.  Your country must posess fission bomb technology.

    2.  It may move one space per turn during non-combat.

    3.  It must be delivered to the target using a bomber or ballistic missile if you possess that technology.

    4.  One bomb destroys five military units (chosen by the defender).

    There are other rules involving protests, malfunctions, detonations and international hostility.  An atom bomb strike also affects the sea or land space that it’s dropped in for a period of time.


  • Customizer

    I remember I had a nuke accidentally blow up in London.  Pretty funny.

    Good game to play over some beers, but hardy one to play competitively.

    Does not come with enough pieces to play the game.



  • Those nukes can be tempermental can’t they?



  • i think i’m sold on the game. I’ll be looking to buy it for myself for x-mas. And pieces aren’t a problem I got enough of those. Axis and Allies could stop supplying pieces and (if this meant a lower cost for the game) I wouldn’t care. I only need but so many little army men. If anyone knows about Singapore 1942 go to the tread about it and let me know about that game please.


  • 2020 2019 2018 2017 '16 '15 '14 Customizer '13 '12 '11 '10

    @Pacific:

    An atom bomb strike also affects the sea or land space that it’s dropped in for a period of time.Â

    Over the years, I’ve gradually upgraded (as various games have appeared on the market to provide new pieces) the sculpts I use to represent nukes in board games.  For the bombs themselves, I use the eight white missile sculpts from Superpowers:

    http://www.boardgamegeek.com/image/495090/superpowers?size=large

    The sculpts look more bomb-like when they’re horizontal rather than vertical, so as an added refinement I mount them on the eight black plastic slotted boss card holders from Risk: Metal Gear Solid.

    For detonated bombs, I use the black plastic mushroom cloud sculpts from The Sushi-Jalapeno War by Xeno Games:

    http://www.boardgamegeek.com/image/108844/sushi-jalapeno-war?size=large

    As post-explosion markers, I originally used the cardboard nuclear tokens from East & West…

    http://www.boardgamegeek.com/image/99821/east-west-global-war-in-1948?size=large

    …but I later switched to the plastic nuclear hazard tokens produced by Litko Game Accessories:

    http://www.litko.net/products/Nuclear-Hazard-Token-Set.html

    The Litko tokens are rather big, however, so I’m thinking of getting the radiation markers produced by HBG…

    http://www.historicalboardgaming.com/HBG-Radiation-Marker-_p_734.html

    …which are better sized but which (unlike most of HBG’s battle markers) are made of cardboard rather than acrylic.  (If HBG has any plans to produce an acrylic version of its radiation marker, that would be great news.)



  • I bought this game around the time it came out (2001) and have played it quite a bit. If anyone out there is interested in discussing, strategizing, or theorycrafting about E&W, hit me up.

    I haven’t posted on the Imp Games forums in about 2 years, but was banned from there less than a week ago for some reason  :?

    Some of my synopses and houserule sets/rebalancing ideas are still posted on the Imp Games forum (afaik)

    I was just recently talked into starting a new game of E&W, and I am hooked all over again 🙂 I would love to find anyone else who is into this game.


  • Sponsor 2017 '13 '11 '10

    The radiation markers from HBG are NOT cardboard, they are a pressed board 1/8" (3mm) thick.
    These markers are superior IMHO to about any marker on the market.
    They are printed on a treated surface using sublimation and are are scratch resistant.
    On your next order, I would very happy to send you a sample, just ask for one in the comments section.
    Thanks,
    Coach



  • @Pacific:

    I remember that I nuked North Korea (that nuke cost me 20 IPC’s IIRC) only to see my buddy smile and replentish all the infantry I killed on his next turn!  I forgot about some dang rule that gives NK access to LOADS of infantry.  What a waste of money that attack was.

    At the end of the Soviet’s turn (presumably on the non-combat move phase; the rule is a little vague) if China is contributing any income to them, the soviet player may “move” up to 6 Chinese (i.e. neutral) infantry from Manchuria to North Korea. The rules go on to say that the infantry moved out of Manchuria are automatically replaced on the Soviet “place units” phase, and that Manchuria will always have he same number of Chinese infantry.

    If Chinese support drops to where they are not sending income to the USSR, the rule says the Chinese infantry in North Korea are “returned to China” which sort of conflicts with the previous rule about there always being the same number of infantry in Manchuria. In my experience, when this happens, most players assumed the infantry in North Korea “spontaneously combusted.” I can’t recall there ever having been an “official” ruling from Imp Games on this point, but maybe there was and I just missed it.



  • A bit of thread necromancy here, but with regards to pieces, E&W is meant to be played with the supplied pieces + the set from the original (1984) Axis&Allies. However, you can pretty much play it perfectly with the pieces from A&A:Revised, although having a ton of extra mini poker chips helps.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    Hey you. Miss all the Imp peeps. Seems we all drifted apart.



  • @Imperious:

    Hey you. Miss all the Imp peeps. Seems we all drifted apart.

    Imp forums are down! Did you notice that? I checked it a while back and it’s 404’d

    But yeah, I’ve become more of a D&D geek than a boardgame geek in the interim.
    The other thing is E&W has stagnated while the A&A brand has reinvented itself a few times since the early 2000s.

    I kind of wonder what an updated E&W would look like? Like, with the naval rules where transports are hit last and just die automatically if unguarded, for example.


  • 2017 '16 '15 Organizer '14 Customizer '13 '12 '11 '10

    They were down for years unfortunately.



  • So for anyone who’s played E&W, what did you like about the game?

    For me, what it comes down to is managing equipment. Like, it’s very much an IPM-style game, so keeping your tanks and aircraft safe while at the same time exerting force as effectively as possible, is the whole puzzle of E&W. The early attacks made by the Soviets are usually about reducing the number of front lines they have to fight on, but also destroying NATO’s equipment (particularly transports, but also armor and fighters.)


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