But does not the debate evade an essential question: why would someone send troops to africa, when you need them in Europe?
Gez Gran, you know why!
First, let’s say Allies went Kill Germany First.
Germany-controlled Africa means UK has lousy production - it may not be able to produce 8 units a turn, and what it does produce will mostly be infantry that are lousy on attack. Added to that is Germany producing 3-4 units extra a turn. End result is UK attack down, Germany defense up, and Allies have a pain in the a** breaking Europe.
Besides that, US can’t just insta-build transports, it needs a defensive fleet first, or its transports get wasted by German air. So US does NOT have a fat transport fleet to begin with, so it doesn’t have enough to maintain a East Canada-London/London-Europe chain, nor is Germany probably weak enough for US to start a 1-transport chain between East Canada and Western Europe. So US drops to Algeria while it builds up extra transports.
So much for the basics. You drop to Africa because you don’t really have any place else to go with US at first, and you need to stop Germany from overrunning it anyways.
“Advanced” stuff - there are things Germany can do to extend its control over the Atlantic and Africa, which I won’t get into at this time, but maintaining drops to Africa can be the right thing to do in SOME games, at least. Basically, in KGF, you don’t want Germany controlling Africa, period.
Fair enough. As long as it is meant as a provisonal measure to stop any german influence on africa, it is ok. As long as it should be the major strategy to bring the US troops to the war, it is doomed to fail, i think.