Practice tripleA jim vs Axisplaya

  • Customizer

    I tried.  Wouldn’t let then, either.


  • @jim010:

    I tried.  Wouldn’t let then, either.

    hmm, were you in your place units or end turn phase?

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from 36 Sea Zone: 1 transport
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 113
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Casualties for Americans: 2 fighters
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 113
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Casualties for Americans: 2 fighters
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 102 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 102 Sea Zone to 104 Sea Zone
                1 carrier moved from 102 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                5 bombers moved from Eastern United States to French West Africa
                5 bombers moved from French West Africa to French Central Africa
                5 bombers moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 fighter and 14 infantry moved from Tsinghai to Shensi

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

  • Customizer

    I’m going to surrender.  Losing the 12 TTs is huge beyond words.  Good placement of the Americans.  I obviously missed that those planes could hit.  And I was thinking I was safe when I took Ireland.

    Nice play.

    Cheers

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    retreated to Iraq
                    Neutral_Axis win with 3 infantry remaining. Battle score for attacker is -15
                    Casualties for British: 1 mech_infantry and 1 tactical_bomber
                Battle in Anglo Egyptian Sudan
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Burma
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Recording Battle Statistics

    Non Combat Move - British
                3 infantry moved from West India to India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Iraq to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
                2 infantry moved from 82 Sea Zone to French Equatorial Africa
                1 bomber moved from Morocco to Egypt
                1 destroyer moved from 39 Sea Zone to 79 Sea Zone
                1 cruiser, 2 destroyers and 1 transport moved from 79 Sea Zone to 76 Sea Zone

    Turn Complete - British

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Place Units - UK_Pacific
                2 artilleries and 6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                    Some units change owners in territory India

  • Customizer

    I think you missed my post:

    I’m going to surrender.  Losing the 12 TTs is huge beyond words.  Good placement of the Americans.  I obviously missed that those planes could hit.  And I was thinking I was safe when I took Ireland.

    Nice play.

    Cheers

  • '10

    Yeah, sorry, actually, i did all my turns in a row, not coming here to see what you posted.

    Okay. Interesting practice game.

    Out for the week end, but if you want a rematch next week, no problem for me.

  • Customizer

    Always a pleasure.

    Cheers

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