XPAD-01 Dairy Qyrn (AXIS) vs Team MountainHIGH

  • TripleA

    Game 10
    10. Team MountainHIGH (SeththeNewb + ?)   
    1. Dairy Qyrn (Cow + Veqryn)

  • TripleA

    Will post as soon as I get your email Seth! Friendly game, I am not sure if ? mark is your team mate or what is going on, but if you need more time to find a team mate, I am OKAY with it! :D

    I believe I am taking Germany/Italy and Veqryn will get Japan.

  • TripleA

    I remembered what veqryn’s email was. Just put a space between the emails in cc (no commas just a space).

    I await for your scramble orders!

    g1.tsvg

  • Liaison TripleA '11 '10

    Seth you can start ON YOUR OWN, so long as eventually you secure yourself a partner. :)


  • The RAF will stay on the ground and enjoy some tea and crumpets.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 110 Sea Zone
                1 submarine moved from 118 Sea Zone to 111 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 submarine moved from 108 Sea Zone to 106 Sea Zone
                1 battleship moved from 113 Sea Zone to 110 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                2 bombers moved from Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Germany to 110 Sea Zone
                1 fighter moved from Holland Belgium to 110 Sea Zone
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                3 armour moved from Greater Southern Germany to France
                1 tactical_bomber moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Romania to Yugoslavia
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 2 submarines
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                        1 transport owned by the British and 1 destroyer owned by the British lost in 106 Sea Zone
                    Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                    Germans win with 2 submarines remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in France
                    Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys
                    French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                        Germans roll dice for 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys in France, round 1 :  3/20 hits
                        French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  4/11 hits
                        2 infantry owned by the French , 4 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                        Germans roll dice for 6 armour, 3 artilleries, 3 infantry and 4 mech_infantrys in France, round 2 :  3/16 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 4 infantry in France, round 2 :  6/9 hits
                        3 infantry owned by the French , 3 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in France
                        Germans roll dice for 6 armour, 3 artilleries and 1 mech_infantry in France, round 3 :  6/10 hits
                        French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 :  2/6 hits
                        1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French , 1 fighter owned by the French and 2 artilleries owned by the Germans lost in France
                    Germans captures 19PUs while taking French capital
                    Germans converts factory_major into different units
                    Germans win, taking France from French with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries, 7 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                    Germans win with 6 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries, 7 infantry and 3 mech_infantrys
                    Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in 111 Sea Zone
                    Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 battleship, 1 cruiser and 1 destroyer
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  2/4 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  3/3 hits
                        1 fighter owned by the Germans , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                        Germans roll dice for 2 bombers and 1 tactical_bomber in 111 Sea Zone, round 2 :  3/3 hits
                        British roll dice for 1 battleship and 1 cruiser in 111 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 111 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                    Germans win with 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 fighter, 2 submarines and 1 tactical_bomber
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Yugoslavia
                    Germans attack with 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber
                    Neutral_Allies defend with 5 infantry
                        Germans roll dice for 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  6/11 hits
                        Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  1/5 hits
                        1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                    Germans win, taking Yugoslavia from Neutral_Allies with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                    Germans win with 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_Allies: 5 infantry
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                    French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  2/7 hits
                    Units damaged: 1 battleship owned by the British
                        British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  0/3 hits
                        1 cruiser owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the French lost in 110 Sea Zone
                        Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 :  4/7 hits
                        British roll dice for 1 battleship in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 battleship owned by the British lost in 110 Sea Zone
                    Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                    Germans win with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 44
                    Casualties for French: 1 cruiser
                    Casualties for British: 1 battleship and 1 cruiser
                Recording Battle Statistics
                Trigger Germans Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Germans
                2 bombers moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to Finland
                      Germans take Finland from Neutral_Axis
                2 infantry moved from Denmark to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                1 aaGun moved from Western Germany to France
                3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
                1 infantry moved from Romania to Bulgaria
                      Germans take Bulgaria from Neutral_Axis
                2 infantry moved from Slovakia Hungary to Romania
                1 armour moved from Poland to Slovakia Hungary
                1 armour moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 carrier and 2 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 39 PUs; end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 aaGun, 1 airfield, 6 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
        Slovakia Hungary : 3 armour
        Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
        Romania : 2 infantry
        Poland : 3 aaGuns, 3 artilleries and 14 infantry
        Germany : 1 aaGun and 1 factory_major
        Norway : 4 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports

  • TripleA

    haha, I had some rough dice in 111 and france. Everywhere else was winning though. see how this goes.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 2 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                3 infantry moved from Baltic States to Belarus
                2 infantry moved from Eastern Poland to Belarus
                2 infantry moved from Bessarabia to Western Ukraine
                3 infantry moved from Ukraine to Western Ukraine
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Archangel to Belarus
                1 artillery and 1 infantry moved from Russia to Bryansk
                3 infantry moved from Vyborg to Novgorod
                2 infantry moved from Karelia to Novgorod
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                1 mech_infantry moved from Volgograd to Turkmenistan
                2 infantry moved from Caucasus to Rostov
                1 armour moved from Volgograd to Bryansk
                1 armour and 1 mech_infantry moved from Russia to Belarus

    Non Combat Move - Russians
                6 infantry moved from Buryatia to Yakut S.S.R.
                6 infantry moved from Sakha to Buryatia
                5 infantry moved from Amur to Sakha
                2 aaGuns moved from Novgorod to Belarus
                1 submarine moved from 127 Sea Zone to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from Russia to Novgorod
                2 aaGuns moved from Russia to Bryansk

    Place Units - Russians
                3 artilleries placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total


  • I’ve reached out to a couple of people who are on 3 player teams and ones who didn’t have a team. No response so far.  :cry:

    Granted I just got my computer back into working condition(thank you bill gates for such a fine product :roll:), and didn’t really have a chance to start reaching out too much until today.


  • edit to USSR arm


  • another edit to move the armor back and change the placement instead.

  • Customizer

    fyi, I am on vacation for all of next week

  • TripleA

    Sooo… you want me to do japan?

  • TripleA

    I always DOW japan 1 and do my opener as per my strategy guide. :)


  • Bump for Verqyn’s response.

  • Customizer

    i’ll try to post today or tomorrow, probably tomorrow


  • @Veqryn:

    i’ll try to post today or tomorrow, probably tomorrow

    No biggie, I just wanted to make sure I knew who was taking Japan’s turn. I can wait a couple more days . . . who knows maybe I’ll be able to rustle up a teammate in the meantime.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 1 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
                1 fighter moved from Formosa to Hunan
                1 artillery and 3 infantry moved from Kiangsi to Hunan
                1 artillery and 3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery and 2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 mech_infantry moved from Manchuria to Chahar
                2 bombers moved from Japan to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/8 hits
                        Chinese roll dice for 4 infantry in Yunnan, round 1 :  0/4 hits
                        2 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  4/8 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  4/9 hits
                        Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Okinawa to 19 Sea Zone
                1 artillery moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 aaGun moved from Manchuria to 19 Sea Zone
                1 aaGun and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                6 infantry moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from Japan to Caroline Islands
                1 fighter moved from Korea to Kiangsi
                1 fighter moved from Okinawa to Kwangsi
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                3 transports placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 32 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 armour, 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers
        Kiangsi : 1 artillery, 1 fighter and 1 infantry
        Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
        Jehol : 6 infantry
        Siam : 2 infantry
        Manchuria : 4 infantry
        Yunnan : 1 flag, 1 artillery and 2 infantry
        Hunan : 1 flag, 1 artillery and 3 infantry
        Chahar : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        Anhwe : 1 flag, 1 artillery and 5 infantry
        33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        36 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        6 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 30 / 42
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 15 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • Customizer

    gawd i feel like such a noob right now…. almost cursing that i joined this tourney…

    this is the first time i’ve ever played the Global map at all, under any rules

    and it is also the first time i’ve ever played using any Alpha rules at all

    (i know, its a wonder that I programmed them into triplea… right?)

    Cow, the only way you are winning this tourney, is if I also win the powerball…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier and 3 destroyers; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 fighter moved from Philippines to Guam
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 26 Sea Zone to 12 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 12 Sea Zone to 10 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 bomber moved from Central United States to Hawaiian Islands
                1 cruiser moved from 101 Sea Zone to 28 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

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Axis & Allies Boardgaming Custom Painted Miniatures

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