XDAP-01 Transatlantic Alliance (Axis) vs. The Fighting Mongooses (Allies)

  • '17

    I’m guessing kilroynothere is waiting for Jercules feedback.

  • 2022 2021 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 fighter moved from Philippines to 31 Sea Zone
                1 carrier moved from 10 Sea Zone to 31 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 23 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                1 fighter moved from Hawaiian Islands to Wake Island
                1 fighter moved from Hawaiian Islands to Wake Island
                1 fighter moved from Western United States to Wake Island
                1 bomber moved from Central United States to Wake Island
                1 armour moved from Central United States to Western United States
                1 infantry and 3 mech_infantrys moved from Central United States to Western United States
                1 fighter moved from Eastern United States to 10 Sea Zone

    Place Units - Americans
                2 carriers and 1 submarine placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 bomber and 3 fighters
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        Midway : 1 airfield
        31 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        23 Sea Zone : 1 submarine
        26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers and 2 transports
        10 Sea Zone : 2 carriers, 1 fighter and 1 submarine
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 30 / 41
        Americans : 52 / 52
        Chinese : 8 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                    Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Szechwan
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Shensi

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Combat Move - British
                Giving bonus movement to units
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone
                1 fighter moved from Scotland to 111 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to 111 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Alexandria to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 76 Sea Zone
                1 artillery moved from 76 Sea Zone to Ethiopia
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 mech_infantry moved from Egypt to Ethiopia
                1 tactical_bomber moved from 98 Sea Zone to Ethiopia
                1 cruiser moved from 98 Sea Zone to 76 Sea Zone

    Combat - British
                Battle in 96 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 destroyer and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in 111 Sea Zone
                    British attack with 1 bomber, 1 destroyer and 2 fighters
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  0/2 hits
                        British roll dice for 1 bomber, 1 destroyer and 2 fighters in 111 Sea Zone, round 1 :  2/4 hits
                        2 submarines owned by the Germans lost in 111 Sea Zone
                    British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                    British win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 110 Sea Zone
                    British attack with 1 cruiser and 2 fighters
                    Germans defend with 1 battleship
                        British roll dice for 1 cruiser and 2 fighters in 110 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 battleship in 110 Sea Zone, round 1 :  1/1 hits
                        1 cruiser owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 cruiser
                    British win with 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 battleship
                    Casualties for British: 1 cruiser
                Battle in Ethiopia
                    British attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 cruiser in Ethiopia, round 1 :  0/1 hits
                        British roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 1 :  1/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  1/3 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 2 :  1/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Ethiopia
                        British roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ethiopia, round 3 :  0/3 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Ethiopia
                        British roll dice for 1 artillery and 1 tactical_bomber in Ethiopia, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery in Ethiopia, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Ethiopia
                    British win, taking Ethiopia from Italians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    British win with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry and 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 armour and 1 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Ontario to Quebec
                2 fighters moved from 110 Sea Zone to United Kingdom
                2 fighters moved from 111 Sea Zone to United Kingdom
                1 carrier moved from 98 Sea Zone to 76 Sea Zone
                1 tactical_bomber moved from Ethiopia to 76 Sea Zone
                1 armour and 2 infantry moved from Alexandria to Egypt
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                3 aaGuns, 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber moved from India to Burma
                1 destroyer moved from 71 Sea Zone to 79 Sea Zone
                1 fighter moved from 96 Sea Zone to Egypt
                1 aaGun and 2 infantry moved from Scotland to United Kingdom
                1 bomber moved from 111 Sea Zone to United Kingdom
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - British
                1 fighter and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 0
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Place Units - UK_Pacific
                3 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                    Some units change owners in territory India

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 9 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

    Game History

    Round :1

    Purchase Units - Italians
                Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 96 Sea Zone
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                1 artillery moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 artilleries moved from 97 Sea Zone to Greece
                2 infantry moved from Albania to Greece
                1 armour moved from Albania to Greece
                1 cruiser moved from 95 Sea Zone to 97 Sea Zone

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Greece, round 1 :  2/3 hits
                        Italians roll dice for 1 armour, 2 artilleries and 4 infantry in Greece, round 1 :  3/7 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  2/4 hits
                        4 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                    Italians win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry
                Battle in Tunisia
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 :  2/2 hits
                        French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 destroyer in 96 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    French defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 destroyer and 2 fighters in 93 Sea Zone, round 1 :  1/3 hits
                        French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 2 fighters in 93 Sea Zone, round 2 :  0/2 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 93 Sea Zone
                        Italians roll dice for 1 fighter in 93 Sea Zone, round 3 :  1/1 hits
                        French roll dice for 1 cruiser in 93 Sea Zone, round 3 :  0/1 hits
                        1 cruiser owned by the French lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 fighter
                    Italians win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 destroyer and 1 fighter
                Recording Battle Statistics
                Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
                Setting uses for triggers used this phase.

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from 96 Sea Zone to Southern Italy
                5 infantry moved from Southern Italy to Northern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to France
                1 armour moved from Northern Italy to France

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry
        France : 1 armour and 1 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Tobruk : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 6 infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Greece : 1 flag, 1 armour, 2 artilleries and 2 infantry
        97 Sea Zone : 1 battleship, 2 cruisers and 3 transports

    Production/PUs Summary :

    Germans : 42 / 69
        Russians : 37 / 40
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 34
        UK_Pacific : 17 / 17
        Italians : 12 / 17
        ANZAC : 10 / 10
        French : 11 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • Hey guys, sorry for the delay, this fancy new technology is just too much for me. From here on in I’m a go…

    If it is truly important, my email is: marcus_mueller@hotmail.com (lol, can you guess my REAL name?), but I’m happy to trust that the dice results are not being meddled with.

    From here on in, I’m a go, and thank you to WHeatbeer for holding the fort.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Hey Jercules - and welcome to the game 🙂

  • Liaison TripleA '11 '10

    What a fake name lol.

  • '17

    Hey everyone … I may have screwed up this match.

    I just learned that a power should be able to load a transport in the SZ where it begins its turn even if it just became hostile due to a DOW (page 15 in the Europe rulebook in Powers That Begin the Game Neutral).

    TripleA does not currently recognize this exception, so it won’t allow you to load in SZ36.

    If I’d know this exception to the rules I would have done my UK naval movement differently.  We can either edit UK naval NCM in the Pacific or (if you want) play with the illegal restriction that the tripleA program is going to place on Japan.

    I apologize for the hassle.  I was not trying to exploit a glitch.

  • '17

    Okay, I might have been wrong.

    It looks like kcdzim is saying that those rules don’t apply to Japan or the UK because “powers that begin the game neutral” refers to powers that begin the game at war with no one (i.e. USSR/US).  The UK and Japan both start at war, just not with each other.

    This may require further clarification before I’m 100% sure, but maybe we don’t need to worry.

  • '17

    I reread the rules and kcdzim’s comments.  I think tripleA is flawed here.  Please ignore reply 35 and read reply 34 in this thread.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Sorry, I don’t get what situation you are reflecting to. There is a huge Japanese Fleet in SZ 36.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    @Rulebook/Alpha:

    Declaring War:

    Once a state of war is entered into, all territories and sea zones containing units
    belonging to the power or powers on which you declared war instantly become hostile to your
    units, and the normal restrictions of moving into or through hostile spaces apply, with one
    exception. During your Combat Move phase following the entry into a state of war, your
    transports that are already in sea zones that have just become hostile may be loaded in those
    sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial
    sea zones for amphibious assaults before war is declared, while the sea zone is still friendly.

    I think you are reflecting these lines of the Rulebook.
    Which seazone became hostile due to a DOW?

  • '17

    If Japan declares war on the UK on J2, then it will be unable to load the transports in SZ36 because I noncombat moved a UK destroyer to SZ36 on UK1 (which will turn the zone hostile).  TripleA wasn’t programmed to allow the exception.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    Ah, I think I got it now. What you are saying is that you would not have moved your destroyer there, if you had been aware of the fact that the Japanese Transporter can be loaded anyway in this special situation (assuming Japan declares war on J2)?

  • '17

    Yeah, I would not have moved it there.

    The main reason I bring it up is to warn you that tripleA does not recognize the special situation.

    In order to use those transports during combat (if Japan declares war on J2), you’ll need to use the edit function to either move the UK ships or to move Japanese land units wherever they could legally go via transport.


  • @Jercules:

    Hey guys, sorry for the delay, this fancy new technology is just too much for me. From here on in I’m a go…

    If it is truly important, my email is: marcus_mueller@hotmail.com (lol, can you guess my REAL name?), but I’m happy to trust that the dice results are not being meddled with.

    From here on in, I’m a go, and thank you to WHeatbeer for holding the fort.

    Welcome to the game  🙂


  • @wheatbeer:

    Yeah, I would not have moved it there.

    The main reason I bring it up is to warn you that tripleA does not recognize the special situation.

    In order to use those transports during combat (if Japan declares war on J2), you’ll need to use the edit function to either move the UK ships or to move Japanese land units wherever they could legally go via transport.

    I am good with you moving it back now that you know what the rule is. Like Gargantua said, this is all about us learning to play this monstrous version.


  • No need to lose the destroyer when it would not stop what you intended to do.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    @Ol’:

    No need to lose the destroyer when it would not stop what you intended to do.

    I fully agree with my partner. Let’s just edit the Destroyer to another seazone you prefer. Where do you want to have it instead?

  • '17

    Could we move the destroyer to SZ37 and the cruiser (currently in SZ37) to SZ54?

    Or if you don’t want to move both ships, then please move the destroyer to SZ79.

  • Moderator Official Q&A 2022 2021 '20 '19 '18 '17 '16 '15 '14 '13 '12 TripleA

    @wheatbeer:

    Could we move the destroyer to SZ37 and the cruiser (currently in SZ37) to SZ54?

    We can move both ships if you want.
    But I did not find a way to move the cruiser from SZ39 (it’s original SZ) to SZ54.
    Have I overseen a route?

  • '17

    Sorry, I guess I should actually look at the map  :lol:

  • '17

    Cruiser to SZ79

    Sorry again  :oops:

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