Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
It asked me three times for factory or airfield and since I don’t know what order they are going in my suggestion is that we do a test run. I assign the first two to IC and the last to airfield. If the match is correct we go with the dice result from the test run. If not I reload the game and do it again until I can make a succesful match. The tac can only hold one of three positions unless the game is EVIL and randomize the order… :roll:
What do you think?
Yes it will be odd to take Sydney (errm Canberra) before Calcutta. But should be interesting to see how it turns out. :-)
yeah yeah w/e.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Germans
Germans buy 3 armour and 3 bombers; Remaining resources: 4 PUs;
Combat Move - Germans
Giving bonus movement to units
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 mech_infantry moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
4 armour moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Belarus to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia causes: 3 damage to unit: airfield
Bombing raid in Russia causes: 11 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Damaged units is as follows: airfield = 3, factory_major = 11
Battle in Ukraine
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Germans win with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Recording Battle Statistics
Cleaning up after air battles
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Non Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Belarus
11 infantry moved from Eastern Poland to Belarus
1 aaGun and 6 infantry moved from Archangel to Belarus
4 artilleries and 1 infantry moved from Novgorod to Belarus
1 battleship, 1 carrier and 3 transports moved from 115 Sea Zone to 113 Sea Zone
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Novgorod
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 armour placed in Novgorod
3 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Seems like I got it right on the first try. :-)
damn no aa guns for me yet… soon, soon.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 fighter in Bryansk, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Vologda, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
2 aaGuns and 16 infantry moved from Korea to Amur
1 infantry moved from Volgograd to Rostov
2 armour moved from Russia to Samara
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs
Territory Summary for Russians :
Korea : 1 flag, Amur : 2 aaGuns and 16 infantry
Tobruk : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 19 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Caucasus : 3 infantry
Samara : 4 armour and 5 mech_infantrys
Iraq : 1 flag, 114 Sea Zone : 1 submarine
81 Sea Zone : 1 infantry
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :
Germans : 50 / 64
Russians : 30 / 33
Japanese : 58 / 66
Americans : 50 / 71
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 9 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
blah germany’s dice decided to get hot. boo.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 armour moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 armour moved from Northern Territory to Western Australia
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 2 battleships, 1 infantry and 1 transport moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales
3 fighters and 3 tactical_bombers moved from 56 Sea Zone to New South Wales
2 bombers moved from Java to New South Wales
1 submarine moved from 35 Sea Zone to 55 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 55 Sea Zone
1 infantry moved from Manchuria to Korea
Japanese take Korea from Russians
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Japanese captures 14PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
Japanese win with 1 artillery, 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for ANZAC: 2 aaGuns, 1 fighter, 1 infantry and 1 mech_infantry
Recording Battle Statistics
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 3 carriers, 2 cruisers, 2 infantry, 1 submarine and 2 transports moved from 56 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from New South Wales to 62 Sea Zone
2 bombers moved from New South Wales to Western Australia
4 fighters moved from Java to 62 Sea Zone
2 infantry moved from Java to 42 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 42 Sea Zone to 62 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Western Australia
1 aaGun and 1 artillery moved from Hunan to Kwangsi
1 infantry moved from Hopei to Anhwe
2 infantry moved from Jehol to Chahar
3 armour moved from Shantung to Hunan
1 armour moved from Jehol to Hunan
2 artilleries and 6 infantry moved from Jehol to Manchuria
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 tactical_bomber moved from Anhwe to French Indo China
1 tactical_bomber moved from Hunan to French Indo China
1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 artillery moved from Kweichow to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
3 infantry placed in French Indo China
3 armour placed in Shantung
1 fighter and 1 mech_infantry placed in Japan
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
kamikaze?
Two strikes each on the dd in sz6. Save two.
No scramble! :wink:
I don’t understand, it did not battle in sz 35…
Odd, well you can always roll it out in the forum and edit in the result.
i tried to edit the turn and redo it sort of an odd way.
Anyway you hit both dds with kamikaze your inf hit my bomber after dieing. your sub in 35 missed. so I have to figure this out.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Americans
Americans buy 2 destroyers, 3 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from 35 Sea Zone: 1 submarine
EDIT: Americans player Removing units owned by PlayerID named:Japanese from Anhwe: 1 infantry
EDIT: Americans player Removing units owned by PlayerID named:Americans from Tsinghai: 1 bomber
EDIT: Turning off Edit Mode
2 destroyers moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,3
Recording Battle Statistics
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
Turning on Edit Mode
EDIT: 4 carriers moved from 26 Sea Zone to 6 Sea Zone
EDIT: Americans undo move 3.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: 2 submarines moved from 6 Sea Zone to 18 Sea Zone
EDIT: Turning off Edit Mode
4 carriers moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 26 Sea Zone to 6 Sea Zone
7 fighters moved from Western United States to 6 Sea Zone
Turning on Edit Mode
EDIT: 2 submarines moved from 18 Sea Zone to 6 Sea Zone
EDIT: Americans undo move 7.
EDIT: Turning off Edit Mode
Place Units - Americans
2 destroyers, 1 submarine and 4 transports placed in 10 Sea Zone
3 infantry placed in Western United States
Americans undo move 2.
Americans undo move 1.
2 destroyers, 1 submarine and 4 transports placed in 10 Sea Zone
2 submarines placed in 101 Sea Zone
3 infantry placed in Western United States
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Japanese from 18 Sea Zone: 2 submarines
EDIT: Americans player Adding units owned by PlayerID named:Japanese to 6 Sea Zone: 2 submarines
EDIT: Americans player Removing units owned by PlayerID named:Americans from Central United States: 1 artillery, 1 infantry and 3 mech_infantrys
EDIT: Americans player Adding units owned by PlayerID named:Americans to Western United States: 1 artillery, 1 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from 91 Sea Zone: 1 submarine
EDIT: Americans player Adding units owned by PlayerID named:Americans to 93 Sea Zone: 1 submarine
EDIT: Americans player Removing units owned by PlayerID named:Americans from Morocco: 1 bomber
EDIT: Americans player Adding units owned by PlayerID named:Americans to Tobruk: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Americans player Removing units owned by PlayerID named:Americans from Tobruk: 1 bomber
EDIT: Americans player Adding units owned by PlayerID named:Americans to Egypt: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Tsinghai : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
30 Sea Zone : 2 transports
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
10 Sea Zone : 2 destroyers, 1 submarine and 4 transports
17 Sea Zone : 1 flag, 6 Sea Zone : 4 carriers and 8 fighters
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 bomber
93 Sea Zone : 2 submarines
101 Sea Zone : 2 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 33
Japanese : 64 / 89
Americans : 50 / 70
Chinese : 4 / 5
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
i apologize for the massive edit, my stuff crashed twice. Then this worked somehow.
It wouldn’t let me move the carriers to japan waters in non combat for some reason, subs don’t block naval units from moving in on non combat right?
If they do then I lost this game lol.
No you should be able to move them to sz6 in ncm.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 fighter moved from Tsinghai to Shensi
Combat - Chinese
Recording Battle Statistics
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 33
Japanese : 60 / 89
Americans : 50 / 70
Chinese : 8 / 10
British : 30 / 35
UK_Pacific : 6 / 6
Italians : 20 / 17
ANZAC : 6 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Summary Text: The site gave an error: 'Warning - while you were typing a new reply has been posted. You may wish to review your post.
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i have to move usas dd in 54, I attacked with it when we rolled. forgot what the hell i did, was in a panic.