Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
holy #$@$ you getting ready to go all in next round.
Indeed I am. :-)
damn i blame my aa guns for not hitting with russia. oh well shoulda flew that anzac fighter into russia and i did have a fighter to spare with uk to be in range.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians repair 15 damage on 15 factory_majors; Remaining resources: 18 PUs;
Russians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Giving bonus movement to units
1 infantry moved from Rostov to Tambov
1 infantry moved from Caucasus to Rostov
2 infantry moved from Caucasus to Volgograd
16 infantry moved from Amur to Korea
1 infantry moved from 76 Sea Zone to British Somaliland
1 armour moved from Samara to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
3 armour and 5 mech_infantrys moved from Samara to Russia
Combat - Russians
Battle in Korea
Russians attack with 16 infantry
Japanese defend with 1 infantry
Russians roll dice for 16 infantry in Korea, round 1 : 4/16 hits
Japanese roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Russians win with 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Recording Battle Statistics
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
Place Units - Russians
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs
Territory Summary for Russians :
Korea : 1 flag, 2 aaGuns and 16 infantry
British Somaliland : 1 infantry
Tobruk : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Russia : 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Iraq : 1 flag, 114 Sea Zone : 1 submarine
Northwest Persia : 1 flag, Persia : 1 flag,
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 52 / 89
Americans : 52 / 70
Chinese : 9 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 8 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
you got the odds to win this game, sigh. japan too good, don’t have the normal forces to send stuff over to cover russia in the mid rounds.
here you go. By the way, even if you lose the russia battle by some miracle, I am just going to give you the ladder win. I still want to see how things go after that.
This is going to be pretty damn close game.
oh yeah the above post is just me editing the stuff to hawaii, which is why I am just going to give you the ladder win, I still want to see how the next two - three rounds go, even if you lose the russia battle, I will still give you the win. I am not this forgetful normally and you were kind of enough to let me move stuff.
by the way, where do they keep the league rankings and all that? I don’t even know anything about the league structure here. The tripa league structure is a point system, start at 1500 and gain or lose points depending on how many points the other guy has (point system, 1500 vs 1500, gives you 16 point and he loses 16, 1500 vs 1800 the 1500 guy wins he gets 24 and the 1800 guy loses 24, but if the 1800 guy wins he gets 8 and the 1500 guy loses 8… 32 point system).
I think they do it different here.
I’m not sure if they hand out a league ranking. If so I’ve never spotted it while playing in the aa50 league. No need to give me the win if I get diced in Moscow. You’ve already lost a significant 94% battle. Why the loss in material was not great in terms of ipc you lost the treat from having land units and perhaps worse the mobility from the naval base.
While a disaster in Moscow might get me to wave the white flag I can play along for awhile if you so desire without a carrot… :wink:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 6 armour, 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Giving bonus movement to units
1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
Japanese take New Zealand from ANZAC
1 armour moved from Western Australia to Queensland
Japanese take South Australia from ANZAC
Japanese take Queensland from ANZAC
1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
1 artillery moved from Hunan to Kweichow
3 tactical_bombers moved from French Indo China to Kweichow
2 fighters and 1 tactical_bomber moved from 62 Sea Zone to New South Wales
1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 17 Sea Zone from Americans
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 4 carriers and 8 fighters
1 submarine owned by the Japanese Submerged
Battle in Kweichow
Japanese attack with 1 artillery and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 tactical_bombers in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese winAmericans win with 4 carriers and 8 fighters remaining, taking Kweichow from Chinese with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in New South Wales
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in New South Wales, round 1 : 5/9 hits
ANZAC roll dice for 1 artillery and 2 infantry in New South Wales, round 1 : 0/3 hits
2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales
Japanese captures 10PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 artillery and 2 infantry
Recording Battle Statistics
Non Combat Move - Japanese
5 fighters moved from 62 Sea Zone to Caroline Islands
2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
2 fighters moved from Western Australia to Java
2 bombers moved from Western Australia to French Indo China
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 carrier moved from 19 Sea Zone to 18 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 aaGun and 1 artillery moved from Kwangsi to French Indo China
4 armour moved from Hunan to French Indo China
3 tactical_bombers moved from Kweichow to French Indo China
3 armour moved from Shantung to Kiangsi
2 infantry moved from Chahar to Jehol
1 artillery and 7 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to French Indo China
1 fighter moved from Japan to French Indo China
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter and 8 infantry placed in Japan
3 armour placed in Shantung
3 armour placed in Kiangsu
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 52 PUs (8 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 60 / 72
Americans : 52 / 70
Chinese : 8 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I got to force the pacific to happen sooner than later. kamikaze/scrambling?
No on both.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 3 carriers and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Giving bonus movement to units
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Kiangsu
4 carriers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 35 Sea Zone to 18 Sea Zone
Americans take 35 Sea Zone from Japanese
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 35 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 fighter moved from 35 Sea Zone to Kiangsu
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Egypt to Russia
1 bomber moved from Tsinghai to Russia
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 4 fighters in 6 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Kiangsu
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 3 armour and 1 factory_minor
Americans roll dice for 6 fighters and 1 tactical_bomber in Kiangsu, round 1 : 4/7 hits
Japanese roll dice for 3 armour in Kiangsu, round 1 : 2/3 hits
2 fighters owned by the Americans and 3 armour owned by the Japanese lost in Kiangsu
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 armour
Casualties for Americans: 2 fighters
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 3 armour
Casualties for Americans: 2 fighters
Battle in 19 Sea Zone
Americans attack with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 6 carriers, 2 cruisers and 2 destroyers in 19 Sea Zone, round 1 : 2/5 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 battleship, 6 carriers, 2 cruisers and 2 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier
Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier in 18 Sea Zone, round 1 : 0/1 hits
1 carrier owned by the Japanese lost in 18 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier
Battle in New Zealand
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 2 infantry in New Zealand, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 1 : 0/1 hits
Americans roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
Americans roll dice for 2 infantry in New Zealand, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in New Zealand, round 3 : 1/1 hits
1 infantry owned by the Americans lost in New Zealand
Americans roll dice for 1 infantry in New Zealand, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in New Zealand, round 4 : 1/1 hits
1 infantry owned by the Americans lost in New Zealand
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Recording Battle Statistics
Non Combat Move - Americans
1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports moved from 10 Sea Zone to 15 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 fighters moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 18 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Americans
3 carriers placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
35 Sea Zone : 1 flag, 15 Sea Zone : 1 aaGun, 1 artillery, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports
10 Sea Zone : 3 carriers, 2 tactical_bombers and 1 transport
19 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber
18 Sea Zone : 1 destroyer
63 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Russia : 2 bombers
93 Sea Zone : 2 submarines
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 60 / 72
Americans : 52 / 77
Chinese : 8 / 10
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Szechwan to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Chinese win with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Recording Battle Statistics
Non Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
1 artillery placed in Hopei
2 infantry placed in Yunnan
Chinese undo move 1.
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Territory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 2 infantry
Kweichow : 3 infantry
Hopei : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 49 / 60
Russians : 31 / 34
Japanese : 57 / 72
Americans : 52 / 77
Chinese : 11 / 17
British : 30 / 36
UK_Pacific : 6 / 6
Italians : 20 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some units change owners in territory India
Territory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 34
Japanese : 54 / 72
Americans : 52 / 77
Chinese : 13 / 17
British : 32 / 37
UK_Pacific : 7 / 7
Italians : 18 / 8
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
trying to ball so hard right now lol
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy nothing; Remaining resources:
Combat Move - Italians
Giving bonus movement to units
1 armour, 1 bomber and 3 fighters moved from Bryansk to Russia
1 bomber moved from Southern Italy to Russia
Combat - Italians
Battle in Russia
Italians attack with 1 armour, 2 bombers and 3 fighters
British defend with 1 bomber and 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 5 armour, 19 artilleries, 1 factory_major, 2 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber; Americans defend with 2 bombers
Russians win with 4 aaGuns, 5 armour, 19 artilleries, 3 fighters, 50 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -24
Casualties for British: 1 bomber
Casualties for Italians: 1 armour, 2 bombers and 3 fighters
Casualties for Americans: 2 bombers
Recording Battle Statistics
Non Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Romania to Bessarabia
Turn Complete - Italians
Italians collect 2 PUs (16 lost to blockades); end with 10 PUs total
I assumed you wanted to lose three bombers. Feel free to edit in another OOL if you wish. :-)
3 bombers is correct!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 cruiser moved from 35 Sea Zone to 49 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
Chinese take Kiangsu from Japanese
2 fighters moved from Dutch New Guinea to 19 Sea Zone
1 fighter moved from Yunnan to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle Statistics
Non Combat Move - ANZAC
1 fighter moved from 36 Sea Zone to Yunnan
Turn Complete - ANZAC
Territory Summary for ANZAC :
Kiangsu : 1 infantry
Yunnan : 1 fighter
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 1 cruiser
19 Sea Zone : 2 fighters, 1 infantry and 1 transport
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to units
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tunisia : 1 infantry
Libya : 1 infantry
81 Sea Zone : 1 destroyer
Northwest Persia : 1 infantry
Production/PUs Summary :
Germans : 47 / 60
Russians : 33 / 34
Japanese : 51 / 72
Americans : 52 / 77
Chinese : 16 / 17
British : 32 / 37
UK_Pacific : 7 / 7
Italians : 18 / 10
ANZAC : 1 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0