Ohmss vs Shin Ji/Pvt.Ryan G40 A+3 TripleA
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I used Garg’s file and I have them all now. Want to start?
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@Shin:
Just practice. I’m thinking we’ll reset the game pretty soon. I’ve just found out we should have been inputting each others email addresses into the system. Did you ever get it working?
The email addresses when you start the game are just a depository for the die rolls (which are also stored in the game’s history), I’ve got throwaway folders that I empty after each game or we could make a shared gmail account for it if you guys want.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 bomber moved from Northern Italy to Greece
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 armour and 2 infantry moved from Albania to Greece
1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to Tunisia
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour and 1 infantry moved from 98 Sea Zone to SyriaCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 1 : 1/1 hits
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 1 : 1/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians roll dice for 2 armour, 1 bomber and 3 infantry in Greece, round 2 : 1/6 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 3 : 3/5 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Italians win with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Syria, round 1 : 0/2 hits
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Syria, round 2 : 0/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Syria, round 3 : 1/2 hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
Italians win, taking Syria from French with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 1 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Alexandria
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 2/4 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 bomber moved from Greece to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Syria : 1 flag, 1 armour
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Greece : 1 flag, 2 armour and 2 infantry
97 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 2 transports
98 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 73
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 30
UK_Pacific : 21 / 21
Italians : 16 / 20
ANZAC : 10 / 10
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources:Combat Move - ANZAC
Giving bonus movement to units
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 24 PUs total -
Alright, posting (rather than copy/pasting) works! And here’s the map.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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Neat! It posts the map too. Man, this thing is awesome.
Pvt.Ryan, have you gotten your TripleA to work yet?
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I have as mentioned above. Now how can I get that file to open on Triple A?
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Oh I see. I just open with TripleA.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 4,2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter moved from Northern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 109 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from Western Germany to ScotlandCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 97 Sea Zone
Germans attack with 1 fighter; Italians loiter and taunt with
British defend with 1 transport
1 transport owned by the British lost in 97 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Germans attack with 1 armour, 1 fighter and 1 infantry
French defend with 1 infantry; British defend with 1 aaGun, 1 airfield and 2 infantry
AA guns fire in Scotland : 0/1 hits
Germans roll dice for 1 cruiser in Scotland, round 1 : 1/1 hits
Germans roll dice for 1 armour, 1 fighter and 1 infantry in Scotland, round 1 : 1/3 hits
British roll dice for 1 aaGun and 3 infantry in Scotland, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 armour and 1 fighter in Scotland, round 2 : 0/2 hits
British roll dice for 2 infantry in Scotland, round 2 : 0/2 hits
Germans roll dice for 1 armour and 1 fighter in Scotland, round 3 : 2/2 hits
British roll dice for 2 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the French and 1 fighter owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Germans win with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 fighter and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 2 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 armour moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 artillery moved from France to Western Germany
5 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Slovakia Hungary
5 infantry moved from Bulgaria to Romania
2 armour moved from France to Germany
1 bomber moved from 109 Sea Zone to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 fighter moved from 97 Sea Zone to AlexandriaPlace Units - Germans
1 battleship, 1 carrier and 2 transports placed in 112 Sea Zone
1 fighter and 1 tactical_bomber placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
Alexandria : 1 fighter
Scotland : 1 flag, 1 airfield and 1 armour
Normandy Bordeaux : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 armour and 1 mech_infantry
Slovakia Hungary : 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 1 harbour and 1 mech_infantry
Romania : 1 armour, 2 artilleries and 13 infantry
Poland : 1 armour, 2 artilleries and 8 infantry
Germany : 3 aaGuns, 2 armour, 1 factory_major and 2 infantry
Norway : 1 infantry
Denmark : 2 infantry
112 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
108 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 aaGun and 11 infantry moved from Baltic States to Novgorod
1 armour moved from Russia to Ukraine
1 armour moved from Russia to Ukraine
1 infantry moved from Karelia to Novgorod
1 artillery and 4 infantry moved from Karelia to Novgorod
1 aaGun and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 armour placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 harbour; Remaining resources: 5 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery, 2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
2 fighters moved from Kiangsi to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
2 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 artilleries and 4 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 bombers moved from Kwangsi to Yunnan
6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 3 tactical_bombers moved from Kiangsi to Yunnan
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 bomber moved from Japan to Yunnan
3 infantry moved from Hunan to YunnanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry in Suiyuyan, round 1 : 1/7 hits
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Suiyuyan, round 2 : 4/5 hits
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits
1 fighter owned by the Chinese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Japanese win with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Battle in Yunnan
Japanese attack with 3 bombers, 8 fighters, 3 infantry and 8 tactical_bombers
Chinese defend with 12 infantry
Japanese roll dice for 3 bombers, 8 fighters, 3 infantry and 8 tactical_bombers in Yunnan, round 1 : 8/22 hits
Chinese roll dice for 12 infantry in Yunnan, round 1 : 4/12 hits
2 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese , 8 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 3 bombers, 7 fighters, 1 infantry and 7 tactical_bombers in Yunnan, round 2 : 12/18 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
4 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 bombers, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 12 infantry
Japanese win with 3 bombers, 6 fighters, 1 infantry and 7 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 12 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 bombers moved from Yunnan to Siam
3 fighters moved from Yunnan to 36 Sea Zone
3 tactical_bombers moved from Yunnan to 36 Sea Zone
3 fighters and 4 tactical_bombers moved from Yunnan to Siam
1 bomber moved from Yunnan to French Indo China
1 artillery moved from Hunan to Kwangsi
1 battleship and 1 cruiser moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 aaGun moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from Suiyuyan to Chahar
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 35 PUs; end with 40 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Siam : 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers
Manchuria : 5 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 2 artilleries and 4 infantry
Hunan : 1 flag, Hopei : 1 flag, 2 infantry
Chahar : 1 flag, 3 fighters
Anhwe : 1 flag, French Indo China : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports
6 Sea Zone : 3 destroyers and 2 submarinesProduction/PUs Summary :
Germans : 46 / 58
Russians : 37 / 37
Japanese : 35 / 40
Americans : 52 / 52
Chinese : 5 / 15
British : 24 / 30
UK_Pacific : 21 / 21
Italians : 16 / 20
ANZAC : 14 / 24
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I’ll take the turns after US Shin.
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No problem, Ryan!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Americans
Americans buy 4 bombers; Remaining resources: 4 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 11 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Eastern United States to Western United States
1 transport moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Western United States to Hawaiian IslandsPlace Units - Americans
3 bombers placed in Western United States
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total -
Still need to place Chinese units Shin Ji.
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I’m not doing China. That’s Pvt.Ryan’s thing now. I’m just USA and USSR.
Don’t know what happened to him.
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Alright here is the British turn, attempting to save the fledgling Empire from Italian and German invasions. I’ll do further turns later.
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China actually comes before Britan, but you can post it later.
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I took China’s move. Just built troops that’s all.