G40 A3.9 TripleA v2.7 builder_chris2 (axis) –vs-- Gargantua (allies) Game 1

  • Liaison TripleA '11 '10

    LOL yea… I seemed to recall that my destroyer was in the channel, as opposed to in the North Sea.

    Live and learn. :)

  • Liaison TripleA '11 '10

    Originally I thought your Japanese strategy, was to force your hand on New South Wales J3.  Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.

    It was then a pitch battle for the capital,  where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.

    That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there.  A nye undefeatable defence, which you could support with Subs from japan.

    Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon.  And without Hawaii, ANZAC is cut off.

    If Honolulu hadn’t been a victory city,  I had a cool move that would have seen my troops go to Johnston or Line island with a NB build.  But With the Fall of Hawaii possible,  and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.

    So dice rolled as the may.


  • you want to scramble in sz110 and sz98?


  • @Gargantua:

    Originally I thought your Japanese strategy, was to force your hand on New South Wales J3.  Whether I attacked or not, you could get the bulk of your ENTIRE fleet off the coast of Sydney.

    It was then a pitch battle for the capital,  where you could retain an inf or two on 1 tranpsort in reserve, for a J4 assault.

    That, or I fully was expecting you to make a dash on Hawaii, and plunk 5 carriers + scramble there.  A nye undefeatable defence, which you could support with Subs from japan.

    Then I realized, that if you took both, you basically had the game in the bag, and that if I lost Hawaii early, I wasn’t about to be able to get it back anytime soon.  And without Hawaii, ANZAC is cut off.

    If Honolulu hadn’t been a victory city,  I had a cool move that would have seen my troops go to Johnston or Line island with a NB build.   But With the Fall of Hawaii possible,  and the fact that if you chose NOT to attack J3, I wouldn’t be able to land in Sydney with my bombers.

    So dice rolled as the may.

    again, nevr tried this jap “plan”, more of a “wonder what would happen if” kind of plan and was looking for an oporunity…and i think i missed it.  maybe if i would of hit USA on J3 instead of non com and only hit UK/anzac?  dont know, or maybe if i would have non comed around hawaii instead of near wake and midway.  dont know.  just a threary i have been wondering.  either way, it feels like a REAL bad idea so far.

  • Liaison TripleA '11 '10

    No Scrambles.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Germans
                Germans buy 1 artillery, 8 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                2 bombers moved from Southern Italy to 110 Sea Zone
                1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from Finland to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                6 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 artilleries moved from Eastern Poland to Baltic States
                1 infantry moved from Eastern Poland to Baltic States
                2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
                1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Eastern Poland to Archangel
                3 fighters moved from Yugoslavia to 98 Sea Zone
                3 tactical_bombers moved from Tobruk to 98 Sea Zone
                1 fighter moved from 97 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 artillery and 1 infantry moved from Western Germany to Holland Belgium
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 1 cruiser and 1 destroyer
                    British defend with 1 submarine and 1 transport
                        British roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 3 bombers, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 :  2/5 hits
                        1 transport owned by the British , 1 cruiser owned by the Germans and 1 submarine owned by the British lost in 110 Sea Zone
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 submarine and 1 transport
                    Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 submarine and 1 transport
                Battle in Baltic States
                    Germans attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 4 fighters and 4 tactical_bombers
                    British defend with 1 battleship, 1 cruiser and 1 submarine
                    1 submarine owned by the British Submerged
                        Germans roll dice for 4 fighters and 4 tactical_bombers in 98 Sea Zone, round 1 :  4/8 hits
                        British roll dice for 1 battleship and 1 cruiser in 98 Sea Zone, round 1 :  1/2 hits
                        1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 battleship owned by the British lost in 98 Sea Zone
                    Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 battleship and 1 cruiser
                    Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 battleship and 1 cruiser
                Battle in Novgorod
                    Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 1 :  3/4 hits
                        Russians roll dice for 1 infantry in Novgorod, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  1/2 hits
                        British roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Germans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour and 4 mech_infantrys in Archangel, round 1 :  3/6 hits
                        Russians roll dice for 2 infantry in Archangel, round 1 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Germans win, taking Archangel from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                    Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                3 bombers moved from 110 Sea Zone to Western Germany
                2 artilleries and 1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Yugoslavia to 97 Sea Zone
                2 artilleries, 1 carrier, 1 fighter, 2 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
                4 fighters moved from 98 Sea Zone to Tobruk
                3 tactical_bombers moved from 98 Sea Zone to Tobruk
                1 tactical_bomber moved from Southern Italy to 93 Sea Zone

    Place Units - Germans
                3 transports placed in 93 Sea Zone
                1 artillery and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 1 harbour and 5 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
        Germany : 1 artillery, 1 factory_major and 8 infantry
        Holland Belgium : 1 artillery
        Tobruk : 4 fighters and 3 tactical_bombers
        Karelia : 1 flag, 6 infantry
        Baltic States : 1 flag, 2 artilleries and 1 infantry
        Vyborg : 1 flag, 1 infantry
        Archangel : 1 flag, 2 armour and 2 mech_infantrys
        Eastern Poland : 3 aaGuns, 7 armour and 16 infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        93 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 5 transports
        Greece : 1 flag,    115 Sea Zone : 1 transport
        Yugoslavia : 1 flag, 1 airfield
        Finland : 1 flag,    110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 30 / 39
        Japanese : 31 / 43
        Americans : 52 / 77
        Chinese : 9 / 14
        British : 29 / 37
        UK_Pacific : 22 / 22
        Italians : 17 / 28
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Test summary from TripleA 10:04:01

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 3 armour, 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 2 infantry moved from Persia to Iraq
                1 artillery and 2 infantry moved from Northwest Persia to Iraq
                1 armour moved from Bryansk to Archangel
                1 armour moved from Russia to Archangel
                1 armour moved from Russia to Archangel
                1 tactical_bomber moved from Ukraine to Archangel
                1 fighter moved from Ukraine to Archangel
                1 fighter moved from Ukraine to Archangel
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Ukraine to Western Ukraine
                      Russians take Western Ukraine from Italians

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 :  0/3 hits
                        Italians roll dice for 1 armour in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  2/2 hits
                        Italians roll dice for 1 armour in Belarus, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Belarus
                    Russians win, taking Belarus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in Archangel
                    Russians attack with 3 armour, 2 fighters and 1 tactical_bomber
                    Germans defend with 2 armour and 2 mech_infantrys
                        Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Archangel, round 1 :  4/6 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Archangel, round 1 :  2/4 hits
                        2 armour owned by the Russians , 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 2 armour
                    Russians win with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for Russians: 2 armour
                Battle in Iraq
                    Russians attack with 1 armour, 1 artillery and 4 infantry
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 1 :  3/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                    Russians win with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in 92 Sea Zone
                    Russians attack with 1 submarine
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 92 Sea Zone
                        Russians roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                    Russians win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport
                Recording Battle Statistics

    Non Combat Move - Russians
                1 mech_infantry moved from Persia to Trans-Jordan
                6 infantry moved from Timguska to Urals
                2 fighters and 1 tactical_bomber moved from Archangel to Smolensk
                3 infantry moved from Russia to Smolensk
                1 aaGun and 10 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                4 infantry moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Ukraine
                3 infantry moved from Bryansk to Smolensk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bessarabia
                2 aaGuns and 10 infantry moved from Yenisey to Timguska
                1 infantry moved from Yenisey to Yakut S.S.R.

    Place Units - Russians
                3 armour, 1 artillery and 2 infantry placed in Russia
                2 artilleries and 1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs


  • want to scramble USA in sz26?

  • Liaison TripleA '11 '10

    LOL.

    Thanks for the offer, but there is no need.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 armour moved from Kiangsi to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                      Japanese take Guam from Americans
                2 transports moved from 6 Sea Zone to 20 Sea Zone
                2 artilleries and 2 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Paulau Island to Philippines
                1 submarine moved from 45 Sea Zone to 41 Sea Zone
                1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                      Japanese take New Britain from ANZAC
                2 infantry moved from Gilbert Islands to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                      Japanese take Aleutian Islands from Americans
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                      Japanese take Midway from Americans
                2 infantry and 1 transport moved from 48 Sea Zone to 31 Sea Zone
                2 infantry moved from 31 Sea Zone to Wake Island
                      Japanese take Wake Island from Americans
                3 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                2 tactical_bombers moved from 31 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Mongolians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 2 tactical_bombers
                    Americans defend with 1 cruiser
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 cruiser in 16 Sea Zone, round 1 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 cruiser
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 cruiser
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kwangsi, round 1 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Philippines
                    Japanese attack with 2 artilleries, 1 bomber and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Philippines, round 1 :  4/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                    Japanese win with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 5 fighters and 3 tactical_bombers
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                    Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                2 carriers moved from 31 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 34 Sea Zone to 33 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                1 destroyer moved from 31 Sea Zone to 33 Sea Zone
                4 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 fighter and 3 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
                3 carriers and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to Caroline Islands
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to Japan
                2 tactical_bombers moved from Japan to 6 Sea Zone
                3 infantry moved from Kwangtung to Kiangsi
                3 infantry moved from Kiangsu to Kiangsi
                3 infantry moved from Anhwe to Kiangsi
                1 bomber moved from Philippines to Kiangsi
                1 tactical_bomber moved from Japan to Kiangsi

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in Shantung

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 37 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        Shantung : 1 factory_minor
        Kwangsi : 1 armour and 1 artillery
        Korea : 1 aaGun and 2 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Kiangsi : 1 bomber, 11 infantry and 1 tactical_bomber
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 tactical_bombers
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag,    Kansu : 1 flag, 1 infantry
        Hopei : 1 flag,    Chahar : 1 flag,    Anhwe : 1 flag,    Gilbert Islands : 1 flag,    Kwangtung : 1 flag, 1 harbour
        New Britain : 1 flag, 2 infantry
        Solomon Islands : 1 flag, 2 infantry
        New Guinea : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        Guam : 1 flag, 1 airfield and 1 infantry
        Wake Island : 1 flag, 1 airfield and 2 infantry
        Aleutian Islands : 1 flag, 1 artillery and 1 infantry
        Midway : 1 flag, 1 airfield, 1 artillery and 1 infantry

  • Liaison TripleA '11 '10

    For whatever reason I had nothing but problems trying to post the American Turn, and then freaking windows update decided to shut my computer down MID combat on the American turn.

    I’ve edited everything, and got it all up and running on the attached file.

    HOWEVER, I can’t seem to edit 1 point of damage to my battleship off of Java (Your sub hit it on defense).

    It probably won’t see combat for a turn and be healed soon anyways…  but we need to keep that in mind.  I’m asking Veqryn how the edit can be don in the meantime.

    LEts continue!

  • Liaison TripleA '11 '10

    America 4

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                2 artilleries, 1 fighter and 13 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 artilleries, 1 fighter and 13 infantry
                    Japanese defend with 1 armour and 1 artillery
                        Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kwangsi, round 1 :  2/16 hits
                        Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 2 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery
                    Chinese win with 2 artilleries, 1 fighter and 13 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 artillery
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Kwangsi to Yunnan

    Place Units - Chinese
                1 artillery and 1 infantry placed in Sikang
                1 infantry placed in Sikang
                1 artillery placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Combat Move - British
                Giving bonus movement to units
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 artillery moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 armour moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                4 infantry moved from Yunnan to Kwangsi
                1 bomber and 1 tactical_bomber moved from India to Shensi
                1 infantry moved from Shan State to 37 Sea Zone
                4 infantry moved from Burma to Yunnan
                2 armour moved from India to Yunnan
                2 artilleries and 2 infantry moved from India to Burma
                1 fighter moved from Queensland to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea

    Combat - British
                Battle in Shensi
                    British attack with 1 bomber and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber and 1 tactical_bomber in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in New Guinea
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter and 1 infantry in New Guinea, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in New Guinea, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in New Guinea
                        British roll dice for 1 fighter and 1 infantry in New Guinea, round 2 :  2/2 hits
                        Japanese roll dice for 1 infantry in New Guinea, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in New Guinea
                    British win, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 fighter
                    British win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 fighter
                Battle in Alexandria
                    British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 1 :  6/6 hits
                        Italians roll dice for 2 infantry in Alexandria, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                    British win with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Italians: 2 infantry
                Recording Battle Statistics

    Non Combat Move - British
                1 fighter moved from Alexandria to Egypt
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 aaGun and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 aaGun moved from 81 Sea Zone to Egypt
                3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                1 aaGun moved from United Kingdom to Scotland
                3 aaGuns moved from Yunnan to Kwangsi
                1 bomber and 1 tactical_bomber moved from Shensi to Kweichow
                1 bomber moved from Kweichow to Kwangsi
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Alexandria
                1 mech_infantry moved from Egypt to Alexandria

    Place Units - British
                2 destroyers and 1 submarine placed in 98 Sea Zone
                1 destroyer and 1 transport placed in 109 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :4

    Place Units - UK_Pacific
                2 armour, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 25 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                    Some units change owners in territory India
                    Some units change owners in territory Kwangtung

  • Liaison TripleA '11 '10

    Should you attack Sz98, with everything as Italy,  I will scramble everything.

    I’d also like to call out my Order of loss.

    We can roll dice over the forum if you prefer.


  • actually, i hate to diapoint you…but…i am going to have to concede and admit defeat.

    you are a very solid player, i learned a lot from just this one partial game.  thanks.

    also, i will not be able to participate in the tournement you set up with me and seth as a team; i already let seth know i wont be participating in it.

    i hate to admit this…BUT…i feal i owe you at least an explanation…

    BUT…i know i have a very compulsive, obsessive and slightly addictive type of personality and playing this game and just the one other game with seth like this is too much for me; all i do all day is think about his game, it consumes my every thought and keeps me up at nights.  ont he 1 or 2 face to face game days we have, we start gaming at noon, finish by about midnight and its about 3 am before my mind shuts off enough for me to sleep and than it still takes me a couple of days to stop thinking about the game i played on saturday; this is worse on me.  i hate to admit that, and even as i am typeing this i feal like i must sound like a total pussy but…well…thats where the dice roll for me…and i have learned over my life its better to head the dice than try to make them roll what you want.

    so, thanks for the game and lesson in how vulnerable italy is  and i look forward to maybe atleast debating strategies with you in the future.

    peace out!

  • Liaison TripleA '11 '10

    It’s all good man.

    You are done in this game anyways, your forces are cornered everywhere expect the eastern front! :P

    Read my response about post game mental cool downs - in your seth game.  :)

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