same. seems like just worked
Transatlantic Alliance: Global 40 TripleA Test Game #1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 1 : 0/1 hits
ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Recording Battle StatisticsNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 submarine moved from 62 Sea Zone to 56 Sea Zone
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Shan State : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
Northern Territory : 1 artillery and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :3
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 10 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Germans
Germans buy 3 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
2 bombers moved from Southern Italy to 115 Sea Zone
11 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
2 infantry moved from Poland to Eastern Poland
9 artilleries and 12 infantry moved from Poland to Baltic StatesCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Germans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 115 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
Russians defend with 1 cruiser and 1 submarine
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 115 Sea Zone, round 1 : 7/8 hits
Russians roll dice for 1 cruiser in 115 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the Russians and 1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Germans win with 1 battleship, 2 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 9 artilleries and 12 infantry
Russians defend with 1 infantry
Germans roll dice for 9 artilleries and 12 infantry in Baltic States, round 1 : 8/21 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 9 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 9 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
3 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 mech_infantry moved from Germany to Baltic States
5 armour and 4 mech_infantrys moved from Poland to Romania
8 armour and 3 mech_infantrys moved from Poland to Baltic States
2 aaGuns moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Germany to Poland
1 aaGun moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to 113 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from 115 Sea Zone to PolandPlace Units - Germans
2 armour and 2 infantry placed in Western Germany
1 armour, 7 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Romania : 8 armour, 2 artilleries, 9 infantry and 4 mech_infantrys
Poland : 1 aaGun, 2 bombers, 2 fighters and 2 tactical_bombers
Germany : 1 aaGun, 1 armour, 1 factory_major, 7 infantry and 2 mech_infantrys
Southern Italy : 2 artilleries, 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 11 infantry
Baltic States : 1 flag, 1 aaGun, 8 armour, 9 artilleries, 12 infantry and 4 mech_infantrys
Eastern Poland : 1 flag, 2 infantry -
@P@nther:
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
LOL - in fact no dice were rolled as I noticed evaluating the MARTI-mails. I was so stunned by the Dialogue “Russian sub submerge?” that I did not expect because I thought to have brought a Destroyer to 115, too.
This is a nice feature of TripleA - it allows to correct everything as long as the dice are not rolled.
:-) -
@P@nther:
@P@nther:
I have overseen something in my CM, so I started again in G4, although the dice went good for me.
(I forgot to bring a Des to SZ 115 to prevent the Russian sub from submerging).
Hope you don’t mind - as this is a test game.I would not do this in a regular game of course, that means in a “regular game” I would have asked you before :-)
LOL - in fact no dice were rolled as I noticed evaluating the MARTI-mails. I was so stunned by the Dialogue “Russian sub submerge?” that I did not expect because I thought to have brought a Destroyer to 115, too.
This is a nice feature of TripleA - it allows to correct everything as long as the dice are not rolled.
:-)Yes it is a nice feature. As long as no dice were rolled, you can start it over completely….and of course I would not mind. It is all about learning to play better 8-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 infantry moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Ukraine to Eastern Poland
2 fighters moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Bessarabia to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Eastern Poland, round 1 : 3/7 hits
Germans roll dice for 2 infantry in Eastern Poland, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Russians win with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 aaGuns moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
2 artilleries moved from Novgorod to Archangel
8 infantry moved from Novgorod to Archangel
1 armour, 6 artilleries, 6 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
5 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
3 infantry moved from Russia to Smolensk
5 infantry moved from Bryansk to Western Ukraine
1 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Archangel
2 fighters moved from Eastern Poland to Archangel
2 tactical_bombers moved from Eastern Poland to ArchangelPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 armour, 3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Archangel : 2 aaGuns, 1 armour, 5 artilleries, 2 fighters, 21 infantry, 1 mech_infantry and 2 tactical_bombers
Eastern Poland : 3 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 3 artilleries, 1 factory_major and 3 infantry
Ukraine : 2 aaGuns, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 8 artilleries, 16 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 52 / 58
Americans : 50 / 70
Chinese : 8 / 13
British : 33 / 33
UK_Pacific : 10 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
To be continued on Monday or Tuesday :-)
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I’m thinking about the next Japanese move - hard time in the Pacific ;-)
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I realized that I mixed up Fighters (I brought accidentally) with Bombers (that I wanted to bring) in a land battle. As this would destroy my NCM I will restart that move. Nothing big - just a big mess… :-(
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 3 destroyers, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 artillery, 2 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Hunan
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
2 fighters and 1 tactical_bomber moved from Kiangsu to Hunan
2 bombers moved from Philippines to Yunnan
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from Malaya to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
Japanese take Siam from UK_Pacific
2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 2 infantry
Japanese roll dice for 1 battleship in Shan State, round 1 : 1/1 hits
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers in Shan State, round 1 : 4/12 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 1 : 1/3 hits
2 infantry owned by the British , 1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Japanese win with 1 armour, 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Hunan
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys
British defend with 2 armour and 3 infantry
Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 2 mech_infantrys in Yunnan, round 1 : 2/7 hits
Chinese roll dice for 2 armour and 3 infantry in Yunnan, round 1 : 3/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 2 : 2/4 hits
Chinese roll dice for 2 armour and 1 infantry in Yunnan, round 2 : 0/3 hits
1 infantry owned by the British and 1 armour owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Yunnan, round 3 : 2/4 hits
Chinese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 2 armour and 3 infantry
Japanese win with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for British: 2 armour and 3 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 carriers moved from 41 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
2 bombers moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsu
2 infantry moved from Suiyuyan to Chahar
4 infantry moved from Manchuria to Jehol
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
3 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery and 3 infantry
Kiangsu : 2 armour, 1 factory_minor, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 4 infantry
Siam : 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Suiyuyan : 1 flag, Kweichow : 1 flag, Hunan : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, Chahar : 1 flag, 2 infantry
Anhwe : 1 flag, Shan State : 1 flag, 1 armour, 1 artillery and 3 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, Kwangtung : 1 flag, 2 bombers and 1 harbour
Philippines : 1 flag, 1 airfield, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Java : 1 flag, Sumatra : 1 flag, -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
2 artilleries moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 carriers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 54 Sea Zone to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
3 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 33 Sea Zone
4 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 55 Sea Zone to 33 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 2/2 hits
Italians roll dice for 2 infantry in Morocco, round 1 : 2/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with no units remaining. Battle score for attacker is -1
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Americans win with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Recording Battle StatisticsNon Combat Move - Americans
1 bomber moved from Northern Territory to Queensland
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
2 submarines moved from 89 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 battleship and 1 carrier placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 3 infantry
Queensland : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 submarines, 1 tactical_bomber and 3 transports
30 Sea Zone : 1 artillery, 1 carrier, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports
10 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
101 Sea Zone : 1 submarine
91 Sea Zone : 3 submarines and 2 transportsProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 57 / 58
Americans : 50 / 70
Chinese : 5 / 13
British : 33 / 33
UK_Pacific : 8 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 33
UK_Pacific : 8 / 8
Italians : 15 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This time I caught that it did not post….I copied the game summary
Game History
Round :4
Combat Move - British
Giving bonus movement to units
2 infantry moved from French West Africa to 87 Sea Zone
2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
British take Morocco from Italians
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
British take Gibraltar from Italians
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
Battle in Alexandria
British attack with 2 infantry
Italians defend with 1 artillery
British roll dice for 2 infantry in Alexandria, round 1 : 2/2 hits
Italians roll dice for 1 artillery in Alexandria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
British win with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Recording Battle StatisticsNon Combat Move - British
2 artilleries moved from Ethiopia to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries moved from 81 Sea Zone to Egypt
2 infantry moved from Kenya to Ethiopia
3 infantry moved from Persia to Eastern Persia
1 tactical_bomber moved from Shensi to India
1 infantry moved from India to BurmaPlace Units - British
1 artillery and 2 infantry placed in Quebec
British undo move 1.
2 transports placed in 106 Sea Zone
1 submarine placed in 109 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Place Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some units change owners in territory IndiaTerritory Summary for UK_Pacific :
India : 1 factory_major
French Indo China : 1 flag,
Production/PUs Summary :Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 34 / 39
UK_Pacific : 8 / 8
Italians : 14 / 30
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
2 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 bomber and 1 fighter moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 4/7 hits
British roll dice for 2 infantry in Alexandria, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
Italians win, taking Alexandria from British with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Italians win with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber and 1 fighter moved from Alexandria to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 cruiser, 2 destroyers and 3 submarines moved from 97 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 carrier placed in 95 Sea Zone
2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Italians player Adding units owned by PlayerID named:Italians to Southern Italy: 1 bomber
EDIT: Italians player Removing units owned by PlayerID named:Italians from 95 Sea Zone: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 2 armour and 1 mech_infantry
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 armour
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 carrier and 1 fighter -
OMG that was completely messed up…
I again mixed the bomber up with a strat.
So I had to edit the bomber to Southern Italy.
And there’s only a Fighter on the new Carrier…I would have bought sth else if I had been more careful.
Anyway… I pay dearly for not being careful enough studying the map…
But I don’t mind; i learn a lot from this game…
… especially how to play the Allies ;-) -
@P@nther:
Anyway… I pay dearly for not being careful enough studying the map…
I have not considered this combined British/American attack on Gibraltar/Africa for example :-(
;-) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 submarine moved from 57 Sea Zone to 61 Sea Zone
1 submarine moved from 43 Sea Zone to 56 Sea Zone
3 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
1 bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :4
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from United Kingdom to French West AfricaTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
French West Africa : 1 fighterProduction/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 58
Americans : 50 / 70
Chinese : 8 / 9
British : 33 / 39
UK_Pacific : 8 / 8
Italians : 15 / 20
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





