@thrasher1 Maybe it is time for me to thank some people. The people who came before me… All the guys (and maybe girls) at game magazines who published Axis and Allies (and Fortress America and Shogun related stuff). I never got one of these magazines myself however.
But for now: a big shout-out to these pre-internet guys! If anyone from you is here on this forum: please send me a message if you want.
Axis & Allies: BATTLEGROUND
-
Everyone knows how awesome the minitures are, but I think it always lacked the true feeling of a massive battle where 50 Infantry Units and 20 Tank units do a full fledge attack. This game is a post to put that feeling into you.
Axis and Allies: BATTLEGROUND
Setup:
Use any map for land minitures
Combat system:
Each unit has a 1d12 rollThere 3 to classes of units; Foot, Vehicle, and Air
VEHICLE FIRING:
@ a Vehicle
Rolls a 1-6: miss
Rolls a 7: -1 HP
8: -2 HP
9: -3
10: -3
11: -4
12: DEAD@ a Foot unit
1-6 Miss
7: -0
8: -1
9: -3
10: -4
11: DEAD
12: DEADFOOT UNIT FIRING:
@ a Foot unit
1-8 Miss
9: -1
10: -2
11: -3
12: DEAD@ a Vehicle
1-7 a miss
8: -1
9: -1
10: -2
11: -3
12: -4Foot units: Infantry, Artillery, AA gun
Armor Units: Tank, MechAIR COMBAT
Move just like air units in Minis
Use a d6Fighter
(All units)
1: DEAD
2: -3
3: -2Tac bomber
(All units)
4: -2
3: -3
2: -4
1: DEADBomber
(all units)
4: -3
3: -4
2: -6
1: DEADAIR DEFENSE
Mech and Artillery can gave light AA defense. Rolls a 1d6
1: -2
2: -1AA gun can use Heavy AA defense. Rolls 1d6
1: -2
2: -3
3: -3
UNIT STATS:Infantry: Range:2 HP:3 Move:1
Mech: Range:3 HP:5 Move:3
Artillery: Range:7 HP:4 Move:1
AA gun: Range:3 (only air units) HP:5 Move:1
Tank: Range:4 HP:8 Move:2
Air units have range 3 (bomber 1) Move like air units in AA minis and have 5 HPSetup:
20 Infantry, 14 Mech, 8 Artillery, 12 Tanks, 4 Fighters, 3 Tac, 2 Bombers, 3 AA guns
Thoughts?
-
Still no replies?!