Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4


  • Nov lwol

    Non-coms

    20 Art, 1 AA gun Bel to Bry
    1 Fig Epl to Rus
    1 Fig Arch to Rus
    1 Tac Nov to Rus
    3 Inf Ros to Bry
    3 Mech, 8 Arm Bel to Rus
    5 Inf, 4 Art Smo to Bry
    1 Inf Vol to Tam
    1 Inf Kan to Novo
    1 Inf Sui to Kan
    1 Inf Cau to Ros
    2 Inf Cau to Vol
    1 BB, 1 SS SZ 114 to SZ 113
    10 Inf Rus to Tam
    1 AA gun Sui to Hop
    1 Mech Yak to Yen

    Place

    10 Inf Rus

    Collect

    27 IPCs

    4 Spoox vs Alsch 09bR.AAM


  • test
    Rolling 10d6:
    (1, 1, 2, 4, 4, 4, 4, 5, 6, 6)

    :5@3:


  • :dice 5@3:


  • :roll 5@3:


  • i completely forgot how to use the dice roller  😮

    Rolls: 5@3; Total Hits: 25@3: (2, 2, 5, 5, 4)


  • yippie!  :mrgreen:

    J9

    48 ipc’s

    1 AB (15)
    1 DD (8
    4 SS (24)

    save 1 ipc

    Combat move

    z6: 1 SS –> z1 (defenseless TT)
    z20: 1 SS --> z37
    Fic: 3 Fig --> z37 (land Fic)
    Kwa: 1 Tac --> z41 (defenseless TT’s) (land Sia)
    Kwa: 2 Mech, 3 TacB, 3 Fig --> Anh (land Kwa)
    Jap: 2 bomber --> Anh (land Fic)

    Combat
    z20
    A:
    Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (5, 3, 4)
    😧
    Rolls: 1@2; Total Hits: 01@2: (3)

    Anh
    A:
    Rolls: 2@1 3@3 5@4; Total Hits: 72@1: (4, 1)3@3: (2, 2, 3)5@4: (3, 3, 6, 6, 1)
    😧
    Rolls: 2@2; Total Hits: 02@2: (6, 5)


  • z20 twol
    Anh twol

    NCM

    Amu: 2 INF –> Man
    Hun: 1 Mech --> Sha
    Fic: 1 INF --> Yun
    Kwa: 1 INF --> Hun
    Kwa: 1 AA --> Fic
    Hon: 1 Fig --> Jap
    z6: 9 SS --> z36
    z20: fleet --> z36
    Fic: 2 INF --> Kwa

    Place
    z6: 1 DD, 1 SS
    z36: 3 SS
    Fic: 1 AB

    income

    leftover 1 + … (can’t see it here on my laptop at work, will check later at home)

    4 Spoox vs Alsch 09cJ.AAM


  • …which I completely forgot  :oops:

    Will post income tonight



  • US 9

    84 IPCs

    5 TT (35)
    3 Inf (9)
    3 Art (12)
    2 DD (16)
    2 SS (12)

    save 0


  • Combat

    1 TT SZ 101 to SZ 91, take
    1 Inf, 1 Mech Cus to Gib
    1 TT SZ 86 to SZ 91, take
    1 Inf, 1 Mech Bra to Gib
    4 Fig SZ 86 to Gib

    1 Strat Ind to SZ 80 (TT destroyed)

    3 TT SZ 43 to SZ 35, take 2 Inf, 2 Art, 1 Arm Bor to Phi
    6 Fig, 5 Tac SZ 43 to Phi

    1 SS SZ 16 to SZ 6
    1 SS SZ 26 to SZ 6
    1 Strat Mid to SZ 6

    Scramble/submerge orders in SZ 6?


  • scramble, fight 'till the end  🙂


  • And the sub?


  • he’s fighting as well, sorry if that wasn’t clear


  • Ah gotcha.

    SZ 80 cwol

    Phi

    Attack (2 Inf, 2 Art, 1 Arm, 6 Fig, 5 Tac)
    Rolls: 4@2 7@3 5@4; Total Hits: 94@2: (1, 1, 6, 6)7@3: (1, 3, 3, 5, 3, 4, 5)5@4: (6, 4, 4, 1, 5)

    Defense (2 Inf)
    Rolls: 2@2; Total Hits: 02@2: (4, 5)

    SZ 6

    Attack (2 SS, 1 Strat)
    Rolls: 2@2 1@4; Total Hits: 22@2: (5, 1)1@4: (2)

    Defense (1 SS, 1 DD, 1 Fig)
    Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (1)1@2: (4)1@4: (3)

    If your sub hits, ignore the first american sub roll.
    Now the numbers say this is slightly in my favor, but we both know averages never happen.  So let’s see.


  • I’ll assume you want to lose the ships before the fighter.
    You lost 2 IPCs more than me, so I’d say that follows the average close enough.  😄

    Retreat from SZ 6; US loses 2 SS, Japan loses 1 SS, 1 DD.
    Phi lwol, Japanese infantry left wondering why an airforce just landed on them.

    Gib

    Attack (2 Inf, 2 Mech, 4 Fig)
    Rolls: 4@1 4@3; Total Hits: 34@1: (3, 5, 5, 1)4@3: (6, 4, 1, 1)

    Defense (2 Inf)
    Rolls: 2@2; Total Hits: 02@2: (4, 4)


  • Gib lwol

    Non-coms

    4 Fig Gib to SZ 91
    1 DD, 2 CV SZ 86 to SZ 91
    2 CV SZ 101 to SZ 91
    4 Fig Eus to SZ 91
    2 Inf Bra to Brg
    Strat SZ 80 to Ind
    1 SS SZ 43 to SZ 44
    Remaining fleet SZ 43 to SZ 35
    6 Fig, 5 Tac Phi to SZ 35
    8 SS SZ 54 to SZ 35
    1 Tac Sol to Car
    Strat SZ 6 to Mid
    1 DD SZ 30 to SZ 33
    2 SS SZ 11 to SZ 26

    Place

    1 DD, 2 SS SZ 10
    1 DD, 5 TT SZ 101
    3 Inf, 3 Art Cus

    Collect

    58 + 30 NO - 2 = 86 IPCs


  • China 9

    12 IPCs

    4 Inf, save 0


  • Combat

    1 Inf Sik to Sze
    1 Inf She to Sze

    1 Inf Cha to Anh
    1 Inf Kwe to Anh
    1 Inf Jeh to Anh
    1 Fig Sui to Anh


  • Sze

    Attack (2 Inf)
    Rolls: 2@1; Total Hits: 12@1: (1, 3)

    Defense (1 Inf)
    Rolls: 1@2; Total Hits: 01@2: (6)

    Anh

    Attack (3 Inf, 1 Fig)
    Rolls: 3@1 1@3; Total Hits: 13@1: (2, 1, 5)1@3: (6)

    Defense (2 Mech)
    Rolls: 2@2; Total Hits: 12@2: (1, 6)


  • Sze lwol

    Anh R2

    Attack (2 Inf, 1 Fig)
    Rolls: 2@1 1@3; Total Hits: 12@1: (3, 5)1@3: (2)

    Defense (1 Mech)
    Rolls: 1@2; Total Hits: 11@2: (2)


  • Anh lwlo 2 Inf

    Non-coms

    1 Fig Anh to Hop

    Place

    1 Inf Kwe
    1 Inf Jeh
    1 Inf She
    1 Inf Cha

    Collect

    11 IPCs


  • Oh wait, remove 1 Inf She, place in Hop instead.

    UK 9

    Calcutta has 10 IPCs

    2 Mech (8)

    save 2


  • Combat

    3 Mech Ind to Epr
    1 Tac Cau to Epr
    1 Arm Kaz to Epr

    1 Inf Bur to Shn
    1 Fig Ind to Shn

    1 Inf Bur to Yun
    1 Fig, 1 Tac Ind to Yun


  • Epr

    Attack (3 Mech, 1 Arm, 1 Tac)
    Rolls: 3@1 1@3 1@4; Total Hits: 13@1: (6, 2, 3)1@3: (2)1@4: (5)

    Defense (1 Art)
    Rolls: 1@2; Total Hits: 01@2: (4)

    Yun

    Attack (1 Inf, 1 Fig, 1 Tac)
    Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (6)1@3: (4)1@4: (6)

    Defense (1 Inf)
    Rolls: 1@2; Total Hits: 01@2: (3)

    Shn

    Attack (1 Inf, 1 Fig)
    Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (6)

    Defense (1 Inf)
    Rolls: 1@2; Total Hits: 01@2: (6)

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