I think its to early for bid yet. Tried a bid game vs myself and a artillery bid in Alexandria simply crushed Italy. Killed z97,z96 and Tubrok at very good odds and still saved 2 fgt and a dd to clean up the damaged german battleship. Combined with UK fgt and tac flying from India to Syria.
I think allied strategy just is plain harder and more difficult to master.
My experience is that US needs to swing south in pacific and grab money islands. Anzac need to support them and not do any ground-unit buys at all. Stopping Japan is a attrition struggle, they cant defend all the islands with their super navy. Allies can get a very decent fleet in z54 (out of airsupport range) by round 3 (14 warships, not counting any buys, more warships that Japan start with.) Bring africa naval units to block of India.
Any waiting around in Hawaii after round 2 because its “safe” is a good way to loose the game.
India do inf and mec only, 3 Anzac fgt flys India (r1 stack Java with 1UK fgt, 3 anzac fgt,1inf,1AA gun. More if needed). India considder if Japan going to DOW round 2 or 3 and moves tranny to either Sumatra or Persia, dont waste the tranny. India send 2planes to the med to kill Italy initiative early, dont let italy collect any NO, fight like crazy in the med.
Dont let Japan kill you infs round 1. Its not all or nothing in Amur, players send 18inf and 2AA guns back on Japan round 3 when they need only to send 10 inf and 1-2AA gun. If Germany is realy lucky and agressive considder sending all back but one, then you force a Jap inf to remain in Korea as well.
Trade Yunnan, trade units, dont get hit by all Jap air at once round 2. Slow Japan. Wait for death…
Not going to talk much about Soviet here exept that they can attack Iraq and Italy territories in Africa to get +19 income. Germany is going to kick you ass anyway if you dont get US help in time (round 4-6). And dont buy anything but inf,art and mec.
UK early rounds
Buy 6inf fgt r1. Dont scramble unless you will kill 2for1 ratio. Hit z97 and z96 always. Send India air to med. Force Italy back. Build mec in africa r2. Dont mind Germany yet, prepare from IC in canada. Buy alot of fgt.
US/UK after Dow
Atlantic is a nobrainer with allies when you know what is effective. 2-3US carriers, cruiser (is there already) a fgt and a tac, a bomber, and 5-6 trannies (units there already, mabye buy a inf or 2) should be plenty. Drop 10 US units in normandy (always normandy first, to stop Barbossa) and reinf with alot of UK units and fgt (build alot of fighters when your waiting for the US to arrive).
UK fighters on US carrier makes for some very fun and hard to predict moves.
Allies should be in Normandy 2turns after dow and force Germany to a super build in Wger. From there they can strike the capitol itself (US canopens denmark), Norway (-8 germany +3 US, factory?, place to land with all those UK fgt after killing the German navy?), France (if you can hold France, germany ignores you or something), stay and drop more units produce out of IC, med (should be no need if UK plays perfect round 1-2)
Make Germany suffer… You dont need to kill any units, simply the fact that 2 front war is a nightmare is enough.
The fact that your going to hit them unless they prepare force the punch out of Barbossa.
Trade units with Italy, send fgt to north africa.