TripleA map for Global 1940 Alpha Final

  • Customizer

    the AIs sometimes do silly things

    I recommend never using the AIs on any “advanced” maps, because the AIs were all coded to play “Revised” and not any other versions.  The AIs simply do not understand Global 1940 rules (hell, most humans don’t either).  
    I’m not actively working on the AIs, and have no plans to update their code except to fix null pointer errors, etc.

  • Liaison TripleA '11 '10

    LOL I love it when I play guys that think they’re something, because they can beat “Moore N. Able.”


  • @boboshonda:


    On a different note, if a transport is at a seabase, can it move one space, pick up a infantry, move another space, pick up a tank and move another space and drop off?

    Yes, this is fully rules compliant.

    @boboshonda:

    Or does stopping to pick up a unt negate the 3 space bonus of the original seabase?

    No.


  • Thank you.  Wasn’t sure how that worked.  It must be in the rule book, but I couldn’t find it.


  • @Gargantua:

    LOL I love it when I play guys that think they’re something, because they can beat “Moore N. Able.”

    My first time playing on the computer so I wanted to try and familiarize myself with how it all worked.  But so far the AI hasn’t done much to stop the Axis rolling to victory.  I like how it all works though.  Amazing job by those that put it all together.  Thak you so much for the hard work.  I hope to play some humans one day when I feel I can put the time in.

  • Customizer

    FYI:

    Global was updated today to version 3.3
    (that is the file version)

    You guys all need to redownload it.

    The fixes:

    3.2 - 3.3

    • Fixing a null pointer error when undoing a placement made by UK.
    • Fixing a trigger related to Japan declaring war on neutrals before at war with USA.
    • Updating the game notes slightly.

    3.1 - 3.2

    • Fixing some errors in game notes.
    • Fixing some small rare graphics issues.
    • Adding a mod/variant for more balanced gameplay.

    3.0 - 3.1

    • Created game option to force tech tokens to be removed after rolling them, regardless of success.
    • Preventing British and UK_Pacific from both rolling for Warbonds. Instead only British will roll, unless their capital is taken, then UK Pacific will.
    • Preventing Kamikaze Suicide Attacks from occuring all the time, now should only occur when there is a battle or an amphibious attack from that sea zone.
    • Created game option that prevent unescorted transports from conducting amphibious assaults.
    • Added PU sign for Okinawa.

    2.9 - 3.0

    • Added all technology to Global 1940.
    • Allowed paratroopers to be moved in a second combat movement phase.
    • Made bonus for Mech Infantry work correctly.
    • Made Rockets go 4 spaces and not fly over neutrals.
    • Allowed UK_Pacific to share the cost of researching technology.
    • Made British share all technology with UK_Pacific.
    • Allowed Convoy Blockades to roll dice (you can turn this off in game options).
    • Allowed Low Luck for Strategy Bombing and Rockets to be set again.
    • Stopped British air units from dying if UK_Pacific was building a factory under them.
    • Forced Tactical Bombers to only be able to target airfields and harbours.
    • Allowed Submarines to enter any sea zone during non-combat, but end movement if there is an enemy Destroyer present.

    Everyone needs to download it.
    http://sourceforge.net/projects/tripleamaps/files/maps/World War II Global.zip

    Make sure that both you and your opponents have it.  If your opponent does not have it, then you might end up playing by the old version….

    thx,
    veqryn

  • Customizer

    and, if you haven’t already, you will need to…

    UPDATE your copy of TripleA to version 1.6.1.2

    this is a stable release

    link: http://www.axisandallies.org/forums/index.php?topic=28038.0

    (you will need both the latest version of the Global Map, AND the latest version of TripleA, to take advantage of all the new features and bug fixes)

  • '17

    I just discovered a game-play issue.

    Since the only unit in the game that remains permanently UK Pacific is the IC in India, the option to repair the naval and air bases in India is given to the UK Europe economy instead of the UK Pacific economy.

    Sorry I didn’t catch this sooner, it hasn’t come up in a game until today.

    india base repair issue.tsvg

  • Liaison TripleA '11 '10

    I think it was just -placed- there under the wrong power.  If you remove it, and edit the proper one back in, it should be fine.

    Otherwise Malaya, HongKong, etc, will have the same problem.

  • '17

    I did that and that provides a one turn fix.

    The bases still revert back to UK Europe units at the end of the turn (just like units mobilized by UK Pacific do).

    You bring up a good point about Malaya and Hong Kong though … the bases there are also UK Europe units and suffer from the same issue.

  • Customizer

    fixing this might take a long time

    i suggest just using edit mode to give the money to the british, then let the british repair it

    or just use edit mode to repair it, then subtract the money

  • Customizer

    FYI:

    Global was updated today to version 3.4
    (that is the file version)

    You guys all need to redownload it.

    The fixes:

    3.3 - 3.4

    • Updating to Global 2nd Edition by removing 1 UK infantry from Egypt.
    • Updating to Global 2nd Edition by adding Korea to the list of territories that Russia can not attack without permanently losing the ability for Manchuria (MONGOLIA - C.Jen) to join Russia.
    • Updating to Global 2nd Edition by removing Yukon Territory from map.
    • Allowed UK_Pacific to repair airfields and harbours under its control.
    • Disallowed China to repair anything.

    Everyone needs to download it.
    http://sourceforge.net/projects/tripleamaps/files/maps/World War II Global.zip

    Make sure that both you and your opponents have it.  If your opponent does not have it, then you might end up playing by the old version….

    thx,
    veqryn


  • @Veqryn:

    Global was updated today to version 3.4

    Great, thank you!  :-)


  • The Battlemap skin is really funny…. nice idea!


  • @Veqryn:


    The fixes:

    3.3 - 3.4

    • Updating to Global 2nd Edition by adding Korea to the list of territories that Russia can not attack without permanently losing the ability for Manchuria to join Russia.

    You meant “the Mongolians” instead of “Manchuria” for sure.

  • Customizer

    @P@nther:

    The Battlemap skin is really funny…. nice idea!

    Ya, its not ready yet, but with 1.6.1.3 I’ll be able to release it.
    TripleA doesn’t like units that are not 48x48 pixels large before being shrunk, so i had to screw with some code to get it to work.

  • '18 '17 '16 '11 Moderator

    So what’s the problem with the battlemap skin?  (I assume this means we’ll have a map that is more akin to what we want, not that the shortcuts we are all fond of will make it into the AAA software….) Just the squareness?  Add a bunch of “charts” for us to use beneath the map to make it square.  So we don’t need to use any of the menu commands to find out the information.

  • Customizer

    Here is what the battlemap map skin is:

    It looks like battlemap, but it plays like triplea.  That means that the “images” are changed.  The images for the units are changed.  The images for the map and territories are changed.  Everything like that is changed.

    I am also keeping the “chart” stuff, but moving it to the bottom of the screen to be more out of the way.  The chart stuff will include all the 2nd edition NOs and also some details on the rules and on the units, etc.

    However, the interactivity of those charts will disappear for the most part, because TripleA’s charts are on the right side of the screen.  If you want to see the current income for a player, you go to the stats tab on the right, etc.  So this means all that extra non-map stuff is going to be more of a static display of the rules and helpful information, rather than whatever battlemap currently does.

    The main of this is to have the battlemap units and battlemap map, with the ability to see most of the entire board without zooming out (you can still zoom out on it even more, though, which is cool).  That is the main complaint I hear on the forum (that the current global map is too zoomed in, and that the units on it are distractingly nice looking).

    I am also thinking of ways to add more information on national objectives, etc, but it will never appear “on” the map, and would instead appear in a new tab of some kind.  You can send me a pm or make a post telling me what additional information you want to appear, and i’ll let you know what is and what is not possible.

    thx,
    veq

  • '18 '17 '16 '11 Moderator

    I agree, triplea units are too reminiscent of Hasbro’s game of Axis and Allies.  Though, that didnt bother me too much.  My main dilemna is I make decisions off what I see in the Pacific for my Europe map and scrolling all over distracts me.  So yes, if I could have a view of the game board to the same scale as Battlemap, I would be far less resistant to using triplea.  For me, that’s from E. USA to Hong Kong (Kwangtung) without scrolling.

    Charts are what charts are.  I’d rather have function over non-function, but I can live.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Sz115 is adjacent to Poland in the TripleA G40 map. It is not in the original map. Which one is correct?

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