The Japan Playbook

  • @KGrimB:

    What did Russia do with Amur?

    No idea how I missed this question… Russia had already moved 6 west towards Moscow and the other 12 holding one back.  I seem to recall trying to bait him into attacking Manchuria or Korea but he didn’t go for it.

    As for Hawaii, I’ve tried it a few times and have cooled on it.  Its viable but I simply prefer not to.

    My first choice is most all the same choices I usually make with a J1 (Hong Kong, Borneo, Philippines) with an eye to turtling Calcutta (bomb J2/J3, convoy with subs J3/J4+), and worrying about taking it J6 or later so I can focus on keeping the money islands, closing the Burma road and gobbling up China so I have the option to help take Moscow, and making sure ANZAC doesn’t grow.

    This means Japan’s fleet can mostly hang out on the Philippines for J4-J6 once the U.S./ANZAC fleet becomes a threat.

    These days, Japan’s buy is fast movers for the mainland factories and carriers for the fleet, since Japan already has plenty of planes to land on them.

    Doing this, the past few games, Japan ends up making over 60 a turn by end of J3 and the U.S. has a hard time threatening since I make up the difference in income via using the huge advantage in existing planes to build up my fleet or to threaten his.

    Example: last game Japan’s fleet was at Philippines, with some more planes on Japan.  U.S./ANZAC parked at Caroline.  Both huge fleets (all of Japan’s original ships, and a total of 6 or 7 carriers).  But the advantage in planes/carriers meant Japan sank everything they had with carrier planes landing on Paulau and Japan Island planes landing on carriers.  He lost around 200 ipcs of ships.

  • I am sure it has been done by others, but no way am I reading 20 pages worth of stuff.  I actually have just started experimenting with a J1 that includes Hawaii like you weddingslinger, the way I did mine was to send all SZ6 planes plus the 2 dd and sub from 6 along with other usual J1 attacks.  I would noncom carriers off of wake and land planes there, the key for me is that I would leave a dd alive in Hawaii even at the cost of my planes so as to stop the San Fran fleet from coming for my carriers.  It seems to work fine but your fleet is just so poorly positioned on J2 it seems awkward.  Im not sure if this will be included in my standard J1, but I like the ability to kill an American cruiser while I can and would love to trade planes if he is willing to scramble.

  • 2017 Customizer

    This might be somewhere in the previous 23 pages of discussion….but…can Japan build a 10 IPC factory in Kiangsu?  It has 3 IPC but it is technically a captured Chinese territory and not a Japanese home territory.


  • 2017 '16 '15

    Hi Moffett

    No. Only a minor. Korea is the only place Japan can build a major

  • How does Japan modify its attack on J-2 after it has launched J-1 DOW ….  when there are 2 Anzac Inf + 3 FTR in Java on Anzac1…?

  • Or is it better to take Java on J1 (rather than Borneo), to prevent Anzac from getting the free landing spot for its 3 planes that eventually go to India and/or Moscow?

  • 2019 2017 '16


    Or is it better to take Java on J1 (rather than Borneo), to prevent Anzac from getting the free landing spot for its 3 planes that eventually go to India and/or Moscow?

    Japan can’t reach Java J1.

  • @MeinHerr:

    How does Japan modify its attack on J-2 after it has launched J-1 DOW ….  when there are 2 Anzac Inf + 3 FTR in Java on Anzac1…?

    instead of taking the Money Islands, take Java with 2 transports and destroy ANZAC’s air force and transport.  Your planes on your ships from Philippines/Borneo should be in easy range (don’t use your bombers - you need them to bomb Calcutta).  ANZAC losing all that this early in the game is worth you missing out on 12 ipcs (9 this round and 3 the next from missed opportunity)

    Your 3rd transport can take Celebes still or bring the extra guy to Java to give you more insurance to take it.  If ANZAC got lucky and hit 4, as long as I wiped them out round 1, I’d lose a plane and take the island.

    Just make sure your J1 purchase transports make their way down the coast safely.

  • '16 '15 '10


    How does Japan modify its attack on J-2 after it has launched J-1 DOW ….  when there are 2 Anzac Inf + 3 FTR in Java on Anzac1…?

    Usually the J1 prevents this.  You should have the surviving units at Phi, 1 inf at Bor, and 4-6 fighters (as well as 2bb1cru) in range of Java.  And you might be able to pick up 2 more inf at FIC.  It’s a big risk for Anzac to go up against that with just the 5 units.

    This scenario presents a good argument for sending the 3rd carrier south (rather than keeping the 3rd ac in 6).  But I also want as many figs as possible in Kwangsi so they’res a tradeoff.

    If Java seems like too big a risk on J2, go for Malaya and 1-2 money islands, then get the NO on J3.

  • TripleA

    Ah the Java thing. Well I usually have 4 air in range only. Plus whatever lived on Phil and one inf on Borneo… Also there is an inf on an island next to Phil for pick up…

    You can ignore Java for a round or attack it. Depends what you want to do. If it is an inf aa gun 3 figs… I usually ignore it. Next round it is gone or it dies much easier.

    Ignoring it is usually better because there are other islands and more than enough naval to guard multiple spots from attack. It us a good play for Anzac to get air into India.

  • The 3rd Carrier makes a lot of difference.  And killing the 3 ANZAC FTRs is very important if India has to fall Fast on J-3.
      Otherwise, with even 1 extra Bid unit in India and  $3 extra Bid money, (India builds 6 Inf on UKI-1, then 4 Inf on UKI-1) …it becomes very very very expensive for Japan to take it on J-3… potentially losing half or its Airforce or more.

  • '14 Customizer


    I am not a big fan of the sink hawaii fleet. I know people who like to do it. It does work and it is viable.

    The j1 dow is modified to do it. The reason I dislike it so much is because I like to attack any burma stack that the allies may attempt with all my air. Makes for an easy J3 India without the need to purchase an airbase (just naval). Saves Japan 15 ipc to make up for any tuv disadvantage it may cause.

    But If I were planning for a more conservative approach. I like it. If USA responds with some sort of full pacific go after Japan strategy you can spam carriers and effectively turtle for such a long time that Germany will take Russia.

    It doesn’t work so well in the 1942 version either.  We got paired with a random player at GENCON who played Japan and attacked USA round 1. Needless to say on Turn 7 I took Russia but Japan lost their capital as well.  Taking Hawaii is always and endgame move not a starting move IMO.

  • 2019 2017 '16

    @JDOW said in Introduce or Re-Introduce Yourself (Nov. 2018):

    Well, I personally think a KJF works worst against a J1 DOW.
    But as a risk-averse player, I do not like J1 DOW that much, same as G1 DOW, although I played them both successfully so far. I do not like the shaky Yunnan attack in a J1 and the attack against the battleship in 37.

    Some players attack at sz62, too. This is too much power in MARTI’s hands to me so early in the game 🙂

    Been thinking about JDOW’s comments a lot here. I think he might have something. The attack on the UK BB in SZ37 sacrifices the Cruiser at least. Sometimes as Japan you lose the fighter and let UK attack the Cruiser, which means more losses than the 20IPC for the UK BB although perhaps you shouldn’t. Japan cannot afford to lose fleet early on and I don’t think the UK BB is that valuable really: probably ends up just on escort duty.

    What if the 2 bombers attack Yunnan instead of the BB? Then one inf from Kwangsi can attack Hunan, which will most likely mean no planes lost J1 while the Yunnan attack is still an 80% chance of taking the territory without any plane losses. If you are prepared to lose one plane, the odds rise to about 95%.

    The SZ20 Cruiser would be needed in SZ43 in this scenario or the UK might attack the CV there.

    I’m going a bit off topic for that thread so posted here.

  • Every time i play with axis… i realize i am too slow … even if i won the last game after the 15 round and against a very good player … but i realize i am too slow reading this discussion … I will try this strategy combined with an attack on the second round of the Germans …

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