Many of us were thrilled by the historical realism achieved by the Anniversary version compared to prior versions. But in the realism department, Global makes Anniversary seem like child’s play. For a history buff, this is the ultimate World War II strategy game.
That said, it’s great for geography buffs too! The map actually looks alot like the planet Earth. It’s no longer possible for a bomber on Egypt to attack sea zones around Japan….in fact it barely makes it to India! Flying a fighter from India to Russia takes 2 turns! One nagging flaw shared by prior A&A games–the Archangel shuck–has been done away with. Nor is it possible to fly a fighter directly from London to Russian territory, much less Moscow!
It’s early days yet, but experiences so far show a game that’s well-balanced. Sea Lion is viable as is Barbarossa. The United States must fight on both fronts. And neither Aussie nor India are easily taken if the Allies are playing smart. China is also a real power that doesn’t collapse without a stiff fight.
Naval bases and air bases add significantly to realism. They ensure a fight for strategic naval locations (like Hawaii, Philiphines, Carolines, Gibraltar). With the range provided by air bases, air retains its dominance from the Anniversary rules. But air and navy are better balanced by the ability to defend fleets with scrambled aircraft.
The only significant flaw I notice is all the new rules along with special rules for historicity make for a very steep learning curve. So learning requires losing…alot. Beyond that, it will be interesting to see how much strategic variety there will be when a game/map is so devoted to historical realism.
Whatever the flaws, the awesomeness of the game makes up for it!
Big ups to Larry Harris, Krieghund, and everyone else involved in inventing this masterpiece. And big ups to Veqyrn and Bung for creating a superb TripleA module!