12L, AA50-41, Gm2, Ol' Blood&Guts (Axis) vs. cts17 (Allies+9), no tech, + NOs


  • Hey cts…you sent 4ftr sz56 and 2ftr Yun to sz62…and 1 ftr Yun to sz61…you did not have a ftr left in sz56 to move to sz58. So, it looks like the 6ftrs in sz62 must land on the 3 cv in sz58 and the ftr in sz61 has to land in either Hup, Yun, or FIC


  • If you look closely, I sent only 3 fighters from SZ56. The fourth was moved in NCM to Mid.


  • @cts17:

    Buy
    2 bom (24)
    3 fig (30)
    save (1)

    CM:
    1 fig Yun to SZ61
    1 bom Yun to SZ50
    1 bom 2 fig Yun to SZ62
    4 fig SZ56 to SZ62
    1 DD SZ57 to SZ62

    It shows 2 ftrs from Yun and 4 ftrs from sz56 in a combat move to sz62. Also, you rolled for 6ftrs attacking. The other ftr from Yun attacked sz61.


  • That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.


  • @cts17:

    That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.

    The problem with that is rolling for 6 in sz62 and rolling for 1 in sz61. You can’t very well change the ftrs you send once they are done. It is not like a walk-in or noncom where it affects other parts of the game, like leaving Japan open to another fighter.


  • Don’t worry about it.

    Ger6-Buy: cv, ftr, inf art, 4 arm…save 0

    CM
    1. inf Ger => Bst
    2. inf Fin/4inf Ger/4ftr cru sz5 => Nwy 2inf 2arm

    Nwy
    A-4inf 4ftr cru
    DiceRolls: 4@1 5@3; Total Hits: 54@1: (6, 1, 1, 1)5@3: (5, 2, 4, 3, 5)
    D-2inf 2arm
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (4, 2)2@3: (4, 3)


  • Nwy lwlo 2inf

    NCM
    4ftr Nwy => sz5
    arm Fin => Pol
    6arm Fra => Pol
    3inf Ger => Pol

    Mobilize
    cv ftr in sz5
    inf art 4arm in Ger

    Collect: 42

    OBG_vs_cts17_Gm2_06aGer.AAM


  • @Ol’:

    @cts17:

    That should only be 3 fighters sent from SZ56. Otherwise I couldn’t set up my fighters the way that they are currently set up. That is clear enough to see.

    The problem with that is rolling for 6 in sz62 and rolling for 1 in sz61. You can’t very well change the ftrs you send once they are done. It is not like a walk-in or noncom where it affects other parts of the game, like leaving Japan open to another fighter.

    Oh. I hadn’t realized that. I often change my CM while looking at Abattlemap. I’m generally pretty good at seeing my changes and typing them accordingly, but every now and then I slip up :( I just had this with JWW, although to a lesser extent, as I had only wanted to move 9 inf instead of 10. Thanks for allowing me to do so!


  • Rus

    Buy
    1 inf (3)
    2 CV (28)
    save (0)

    CM:
    1 inf Euk to Epl
    1 inf Kar to Fin
    1 bom Cau to SZ14

    NCM:
    1 inf Ura to Eve
    1 inf Rus to Ura
    3 inf 1 art Rus to Cau
    4 fig Cau to SZ4
    1 AA Fin to Kar
    1 AA Kar to Arc
    1 bom SZ14 to Cau

    Mob Units
    1 inf Cau
    2 CV SZ4

    Collect Income
    25+5=30 IPC

    OBG_vs_cts17_Gm2_06bRus.AAM


  • Hey cts….having just captured the aa gun in Finland, you are not allowed to noncom it on the same turn.


  • @Ol’:

    Hey cts….having just captured the aa gun in Finland, you are not allowed to noncom it on the same turn.

    Since it will not have an effect on Japan, I will go ahead with J6

    Jap6-Buy: cv, 2 sub, 3 dd…save 0

    CM
    1. inf Rho => Eaf
    2. art Mad => Cng
    3. 4ftr 2cv 2dd cru bb sz36/ftr sz49 => sz62 dd
    4. inf Bor => Bur
    5. inf art Bor/arm Fuk => FIC inf
    6. dd ftr sz49 => sz35 sub

    FIC
    A-inf art arm
    DiceRolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (6)
    D-inf
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • FIC lwol

    sz35
    A-dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4)
    D-sub
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • sz35
    A-dd ftr
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
    D-sub
    DiceRolls: 1@1; Total Hits: 01@1: (2)


  • sz35 cwol

    sz62
    A-2cv 2dd cru 5ftr bb
    DiceInput ErrorThere was an error in your dice throw: “2@@” is not correct syntax.
    D-dd
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • A
    DiceRolls: 2@1 2@2 6@3 1@4; Total Hits: 62@1: (5, 5)2@2: (6, 1)6@3: (1, 1, 4, 4, 2, 1)1@4: (3)


  • sz62 cwol

    NCM
    ftr sz35 => sz37
    cv sz49 => sz37

    Mobilize
    2sub 3dd cv in sz62

    Collect: 52

    OBG_vs_cts17_Gm2_06cJap.AAM


  • Man, after not playing for a year, I should seriously peruse the rulebook again…. sorry about that! I’m not trying to cheat! I’m glad you caught that, then :) I simply moved the AA from Arc back into Fin.

    Buy
    3 inf (9)
    4 DD (28)
    save (1)

    CM:
    2 inf Sud to Egy
    1 inf 1 art Trj to Egy
    1 bom Gbr to SZ23

    NCM:
    1 bom SZ23 to Bra

    Mob Units
    4 DD SZ6
    3 inf Ind

    Collect Income
    26+5=31 IPC

    OBG_vs_cts17_Gm2_06dGbr.AAM


  • @cts17:

    Man, after not playing for a year, I should seriously peruse the rulebook again…. sorry about that! I’m not trying to cheat! I’m glad you caught that, then :) I simply moved the AA from Arc back into Fin.

    I know that…never thought you were  8-)


  • Nice move with the bmr! I am gonna remember that one.

    Ita6-Buy: 4 inf, 2 art…save 0

    CM
    1. inf Ukr => Euk
    2. 2inf art arm ftr Ita/ftr 2cru bb sz16 => Egy 3inf art

    Egy
    A-2inf art arm 2ftr 2cru bb
    DiceRolls: 1@1 2@2 5@3 1@4; Total Hits: 31@1: (5)2@2: (5, 4)5@3: (6, 3, 3, 5, 4)1@4: (1)
    D-3inf art
    DiceRolls: 4@2; Total Hits: 24@2: (2, 1, 4, 3)


  • Egy
    A-art arm 2ftr
    DiceRolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (4, 3, 1)
    D-art
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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