Historical Board Gaming (HBG) new pieces rules


  • Sponsor 2017 TripleA '11 '10

    Yavid:

    Here are a few HBG updates for you. First, the Neutrals are the next set due out. They are on schedule for May 1st. Second, not sure how long ago you checked the German #2 set, but it shows June 1st. However, I think that date got pushed back a bit since there were color issues and markups on some sets ahead of it (Minors and Russians). The Russians will be next after Neutrals since the sculpts are already done for them. I would think they may be done around June 1, but I will let Coach confirm that. That means a good guess for Germany #2 would be around the beginning of July, but it’s impossible to do anything more than guess at that right now since the sculpts are not even done. That is the most important part of the process.

    To answer why nations were done instead of units:

    Each set of sculpts are injection molded on a single “tree” or “sprue”. This sprue can only be a single color, like a model kit. So, if we did a set of all paratroops, for example, they would all be the same color. So you would end up with every sculpt in every color… not too cost effective. Plus, doing it this way also gives the flexibility of choosing a different color for a given set of sculpts anytime we want. Changing colors is cheap. Changing molds is EXPENSIVE!



  • Thanks for the update. Guess when i check your site i should try something new like reading the info. instead of looking at the pretty pics. lol. i’m familiar with the ‘tree’ as that how table tactics sold there product and i believe it’s how Classic pieces were but to be honest that was so long ago I don’t remember anymore.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Infantry with Rifle–-Waffen SS Infantry–-2-2-1-4 units—can be boosted by artillery.
    Infantry with Panzerfaust—Volkstrum Infantry–1-1-1-3 units. Can be built only after enemy forces capture original territory at the rate of 1 Unit per controlled VC per turn.
    105mm Artillery—Heavy Artillery–-fires preemptively at 3 in first round, then it becomes 2-2-1-5 unit
    38t Light Tank —Early War “light Tank”–-2-2-2-4— Can be built for first 2 turns only
    Panzer III Medium Tank—Mid War “Medium Tank”–- 3-2-2-5—Can be built from turn 3+
    Opel Maultier truck—Truck Transport–-0-1-2-6—boosts any 2 land units that move 1, one extra space ( like 2 infantry now move two spaces)
    Hummel SPA Artillery —Self Propelled Artillery–-3-3-2-8—Selects defenders hit on roll of one
    Stug III Tank Destroyer—Assault Gun–-3-2-2-7—Selects defenders hit on roll of one
    Fw190 Fighter—Mid War Fighter Design–-4-4-5-12—These can be built from turn 4+
    232 Armored Car—Armored Infantry–-2-1-2-4—Built anytime


  • 2018

    Darn it IL!  Every time I think I have our house rules nailed down you make me rethink them…Good ideas and despite the reworking it creates with our group we are thankful for the time you put into the thoughts presented.

    Curious though - how many of these do you use, with any regularity?


  • 2016 Customizer

    Thank you so much! I was planning on figuring out how to work these in, but you’ve done it already? Just curious, has this had any playtesting? I know I’ll be working it in to my games in the future!


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Darn it IL!  Every time I think I have our house rules nailed down you make me rethink them…Good ideas and despite the reworking it creates with our group we are thankful for the time you put into the thoughts presented.

    They evolve based on playtesting. I am sorry but i want perfection so even in sleep, i’m considering changes as well as research.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Airborne Infantry–- Special Elite Troops–-1-2-1-4—once dropped they attack at 2 all combat rounds. If used as regular Infantry drop to 1-2 units
    Stuart Light Tanks—Early War “light Tank”  Replace all starting US tanks with these–-2-2-2-4— US can only build these for first 2 turns.
    Priest SP Artillery—Self Propelled Artillery–-3-3-2-8—Selects defenders hit on roll of one
    Hellcat Tank Destroyers–-3-2-2-7—Selects defenders hit on roll of one 
    Mack Trucks—Truck Transport–-0-1-2-6—boosts any 2 land units that move 1, one extra space ( like 2 infantry now move two spaces)
    P-40 Fighters—Early War Fighters–-3-3-4-10 These are starting US fighters ( replace them) and US can only build these till they are at war.
    P-51 Mustang Fighters—Mid War Fighter Design–-4-4-6-12—Can be built after US is at War.
    Avenger Torpedo Bombers–-4-3-4-10 against naval targets. When enemy planes are present or they are not fighting naval units these are 3-3-3-10 units.
    B-25 Medium Bombers–-3-1-6-11—Can SBR at D6–Replace starting US bombers with these ( B-29 are now considered Heavy Bombers 4-1-6-12 and can be built only after US is at war)
    C-46 Commando Transport Planes–- 0-0-6-8—Can carry 1 paratrooper in combat ( follow OOB rules) or 2 infantry in NCM
    Casablanca Class Escort Carriers–- Can be built once at war— 0-1-2-10 carry’s 1 plane and takes one hit
    Nevada Class Early War Battleships–-3-3-2-NA— takes 2 hits—these are starting US Battleships, any built latter are OOB units.


  • 2017 2016 2015 Organizer '14 Customizer '13 '12 '11 '10

    Infantry w/ M36 Helmet–-Soviet Guards–-2-2-1-3—These can be raised once Russia is at war. They can build no more than 6 of these units
    122mm M-30 Artillery—Heavy Artillery–-fires preemptively at 3 in first round, then it becomes 2-2-1-5 unit
    Ba-6 Armored Car–Guard Mechanized Infantry–-2-1-2-4—Built anytime
    T-26 Light Tank–Early War “light Tank” Replace all starting USSR tanks with these–-2-2-2-4— can only built while Russia is neutral.
    T-34/76 Medium tank–Mid War “Medium Tank”–- 3-3-2-6—Can be built once Russia is at war (replace OOB unit)
    KV-2 Heavy Tank–Early War Heavy Tank–-3-2-2-5—can only built while Russia is neutral.
    Su-76 Tank Destroyer—Tank Destroyers–-3-2-2-7—Selects defenders hit on roll of one
    Kaytusha SP Artillery—Special Mobile Rocket Unit–3-2-2-5—fires preemptively at 3 in first round only, then it becomes 2-2-2-5 unit
    Gaz-AAA Truck—Truck Transport–-0-1-2-6—boosts any 2 land units that move 1, one extra space ( like 2 infantry now move two spaces)
    I-16 Early War Fighter–- 3-2-4-8— Russia can only build these till at war.
    Su-2 Tac Bomber—Fighter-Bomber–-standard OOB units, replace with these.
    IL-4 Medium Bomber—Medium Bombers–-3-1-6-11—Can SBR at D6–Replace starting USSR bombers with these ( OOB Soviet Bombers are now considered Strategic Bombers 4-1-6-12 and can be built only after Soviets are at war)
    Yak-6 Transport Plane—Transport Planes–- 0-0-6-8—Can carry 1 paratrooper in combat ( follow OOB rules) or 2 infantry in NCM
    Gaz-60 Mech— no idea at this time



  • what do we do with the OOB tac. bomber? and the Gaz-60 could be some sort of shock army


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