Booger (Allies) vs Alsch (Axis) Alpha 2


  • UK
    Cash = 28
    Purchase:
    9 inf = 27 (1)
    SAVE = 1

    Combat:
    CS from sz91 to sz106
    DD & trans from sz109 to sz106

    Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (5)

    Rolls: 2@1; Total Hits: 02@1: (6, 2)


  • again
    Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)

    Rolls: 2@1; Total Hits: 02@1: (5, 2)


  • one more?
    Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)

    Rolls: 1@1; Total Hits: 01@1: (3)


  • again
    Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

    Rolls: 1@1; Total Hits: 01@1: (3)


  • Does moving into a allied neutral count as a noncombat or combat. Either way I would like to move troops from EGY to CPR if that is ok. Also if I move my Med navy towards India can the East UK take over responsibility for that navy?


  • Moving into neutrals is non-combat.

    There’s no such thing as different East and West UK units.
    They’re all just controlled by UK and move at the same time.
    The only thing that’s seperate is purchasing and collect income.


  • Those purchases and placements have to happen at the same time, by the way.
    It doesn’t matter much since it’s round one, but it will get pretty important fairly quickly.


  • Ok, I am use to playing face to face with 6-7 players and we sometimes have to treat UK India as seperate players. I will play them together from here on out.


  • I have done Calcutta to get everything up to snuff.

    Calcutta
    Cash = 17
    Purchase:
    4 inf = 12 (5)
    1 art = 4 (1)
    Save = 1

    Combat:
    Inf from Ind to Cel

    NonCombat:
    CS, TT, CR from sz 98 to sz80 with inf & art from Alx
    Unload in Cpr take control

    BB from sz37 to sz39
    Inf from Win to Epr
    5 inf & art from Ind to Bur
    Fgt & tac from Ind to Cpr
    Inf & art from Ont to Qbc
    DD from sz98 to sz94
    Fgt from Gib to Gbr
    DD from sz71 to sz80
    Fgt from Mta to Gib
    Tac from sz98 to Gib
    Fgt from Sct to Gbr
    Inf from Sct to Gbr
    BB from sz111 to sz104
    DD from sz111 to sz110
    2inf from Saf to R tank from Alx to Trj
    Inf, art and Mech from Egy to Trj
    Inf from Sud to Egy

    Placement:
    UK - 9 inf in Gbr
    Calcutta – 4 inf and art in Ind

    Collect:
    UK -
    IPC’s = 31
    NO = 5
    Saved = 1
    Cash = 37

    Calcutta –
    IPC’s = 20 I added all the Calcutta territories up and noticed that the Infoview IPC is wrong it is missing 1 IPC from somewhere if you add up all the territories? Please count to double check)
    SAVE = 1
    CASH = 21

    Let me know if you see anything crazy I was doing this at lunch and had to stop and restart a few times.

    Booger_vs_Alsch_01fUK.AAM


  • ANZAC

    Cash = 10
    Purchase:
    Nothing
    Save = 10

    Combat:
    Inf from Nsw to Jav take control

    NonCombat:
    2 Inf, art & fght from Que to Nsw
    2 fgt from Nze to Nsw
    CS from sz63 to sz62

    Placement:
    None

    Collect:
    IPC’s = 14
    NO = 0
    Saved = 10
    Cash = 24

    Booger_vs_Alsch_01gAN.AAM


  • Couple things -

    London’s territories only add up to 30, not 31.
    It has 28 to start with and gained 2 from Persia.
    So it has 36 for next turn.

    India’s territories all check out to me.  17 originally + 3 from Celebes.

    Also you missed placing the infantry in London, but no big deal there.

    Because it has no IPC value, it doesn’t matter much but -
    the territory of Epr is controlled by London, even if the unit came from India.
    All UK units are simply UK units.  The control of territories is only based on geography.


  • I’ll have Italy up pretty soon.


  • That is where the board is wrong if you look at the game board and look at the Infoview box and the nations IPC’s and NO the IPC’s adding is off. It is giving UK one more IPC then it deserves and it is giving shorting Calcutta by 1 IPC. That is why I made that note incase cross referenced my numbers with the info box. Not sure if that makes sense or not. I have made the changes on my map if you want me to resend it to you?


  • Calcutta starts with 17 IPCs.
    You picked up Celebes, which is worth 3.
    So the map is accurate when is says Calcutta has 20 IPCs in territories.

    London starts with 28, and you picked up Persia, which is worth 2.
    30 in territories is right.


  • I1

    10 IPCs

    1 Mech (4)

    save 6


  • Combat

    2 Inf, 1 Art Eth to Sud (mt)

    1 Inf Iso to Ken (mt)

    3 Inf, 1 Art, 1 Arm Tob to Alx

    1 Inf, 1 Art Lib to Tun
    1 Mech Tob to Tun

    2 Inf, 1 Art, 1 Arm Nita to Sfr

    1 SS, 1 DD SZ 95 to SZ 93
    1 Fig, 1 Tac Nita to SZ 93

    1 DD, 1 CA SZ 95 to SZ 94
    1 Fig Sita to SZ 94

    1 TT SZ 95 to SZ 97, take
    2 Inf Sita to Gre
    1 Arm Alb to Gre
    2 TT SZ 97 take
    3 Inf Sita, 1 Art Nita to Gre


  • Sud twol
    Ken twol

    Alx

    Attack (3 Inf, 1 Art, 1 Arm)
    Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 5)2@2: (1, 2)1@3: (4)

    Defense (1 Inf)
    Rolls: 1@2; Total Hits: 01@2: (3)

    Tun

    Attack (1 Inf, 1 Art, 1 Mech)
    Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)

    Defense (1 Inf)
    Rolls: 1@2; Total Hits: 11@2: (1)

    Sfr

    Attack (2 Inf, 1 Art, 1 Arm)
    Rolls: 1@1 2@2 1@3; Total Hits: 31@1: (3)2@2: (1, 1)1@3: (2)

    Defense (1 Inf, 1 Art)
    Rolls: 2@2; Total Hits: 12@2: (2, 6)

    SZ 93

    Attack (1 SS, 1 DD, 1 Fig, 1 Tac)
    Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 2)1@3: (5)1@4: (6)

    Defense (1 DD, 1 CA)
    Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (2)

    SZ 94

    Attack (1 DD, 1 CA, 1 Fig)
    Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (6, 1)

    Defense (1 DD)
    Rolls: 1@2; Total Hits: 01@2: (6)

    Gre

    Attack (5 Inf, 1 Art, 1 Arm, 1 CA, 1 BB)
    Rolls: 4@1 2@2 2@3 1@4; Total Hits: 54@1: (2, 5, 4, 5)2@2: (2, 2)2@3: (3, 2)1@4: (4)

    Defense (4 Inf)
    Rolls: 4@2; Total Hits: 24@2: (1, 5, 2, 4)


  • Alx twol
    Sfr twlo 1 Inf
    Gre twlo 2 Inf
    SZ 94 cwol

    Tun R2
    Rolls: 2@2; Total Hits: 02@2: (4, 6)
    Rolls: 1@2; Total Hits: 11@2: (2)

    SZ 93

    I’ll assume you lose the CA.

    Attack (1 DD, 1 Fig, 1 Tac)
    Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (4)1@3: (2)1@4: (4)

    Defense (1 DD)
    Rolls: 1@2; Total Hits: 01@2: (6)


  • Damn dice.

    Retreat from Tun

    SZ 93 cwlo 1 SS

    Non-coms

    1 Fig SZ 94 to Sita
    1 Fig, 1 Tac SZ 93 to Sita
    2 Inf Alb to Yugo
    1 Inf Sita to Nita

    Place

    1 Mech Nita

    Collect

    17 + 5 NO - 1 + 6 leftover = 27 IPCs

    Booger_vs_Alsch_01hI.AAM


  • I’m pretty sure France can’t affect Germany’s turn, so I’ll go ahead with Germany.
    You can move France’s units with Russia’s turn.

    G2

    70 IPCs

    repair BB SZ 112

    12 Inf (36)
    5 Art (20)
    1 SS (6)
    1 DD (8)

    save 0


  • Combat

    1 SS SZ 112 to SZ 110
    2 Fig, 3 Tac Wgr to SZ 110
    1 Fig Sita to SZ 110

    I’ll assume no scramble in SZ 110, let me know if that’s wrong and I’ll fix it.

    1 Fig, 1 Tac SZ 112 to SZ 104
    1 Strat Wgr to SZ 104
    1 Tac Wgr to SZ 104


  • SZ 110

    Attack (1 SS, 3 Fig, 3 Tac)
    Rolls: 1@2 3@3 3@4; Total Hits: 51@2: (4)3@3: (2, 1, 5)3@4: (1, 4, 1)

    Defense (1 DD)
    Rolls: 1@2; Total Hits: 01@2: (4)

    SZ 104

    Attack (1 Fig, 2 Tac, 1 Strat)
    Rolls: 2@3 2@4; Total Hits: 32@3: (1, 2)2@4: (6, 2)

    Defense (1 BB)
    Rolls: 1@4; Total Hits: 11@4: (4)


  • SZ 110 cwol
    SZ 104 cwlo 1 Fig

    Non-coms

    1 Tac SZ 104 to Hol
    1 Strat SZ 104 to Wgr
    1 Tac SZ 104 to SZ 112
    1 Fig SZ 110 to SZ 112
    2 Fig, 3 Tac SZ 110 to Wgr
    1 Fig Sita to Alx
    5 Inf, 2 Art, 3 Arm Yugo to Rom
    5 Inf Bul to Rom
    2 Inf, 1 Art Nor to Fin
    3 TT SZ 112 take
    2 Inf Wfr; 1 Inf, 2 Art Wgr; 1 Inf Ger to Nor
    3 Art Fra to Wgr
    2 Arm Wfr to Wgr
    3 Arm Fra to Ger
    13 Inf Ger to Hun

    Place

    5 Inf, 5 Art Ger
    7 Inf Wgr
    1 SS, 1 DD SZ 112

    Collect

    41 + 10 NO = 51 IPCs

    Booger_vs_Alsch_02aG.AAM


  • France -

    NonCom

    inf from Fwa to Fca
    inf from Syr to Trj
    inf from Tun to Alg

    Russia to follow


  • Cash = 51
    Purchase:
    2 DD = 16 (35)
    1fgt = 10 (25)
    1 mech = 4 (21)
    7 inf = 21 (0)

    Combat:
    None

    NonCombat:
    BB from sz115 to sz114
    2 inf from Epl to Bal
    5 inf from Bel to Bal
    2 inf from Vyb to Nod
    3 inf from Kar to Nod
    Inf and art from Bel to Nod
    3 inf from Suk to Nuk
    2 inf from Bes to Nuk
    Inf and art from Bsk to Nuk
    2 inf from Rosto Suk
    2 inf from Rus to Sam
    2 mech from Bsk to Sam
    Tac from Rus to Nod

    Placement:
    DD sz127
    DD sz115
    Fgt Rus
    Mech Rus
    1 inf Nod
    3 inf Suk
    3 inf Rus

    Collect:
    IPC’s = 36
    NO = 0
    Saved = 0
    Cash = 36

    Booger_vs_Alsch_02bR.AAM

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