• Ya agree, maybe 5 will be to strong but will see. Having a 6 and 12 die advanced games is nice because you have more things you can try with a bunch of tech and NA’s and the game doesn’t become boring over time when you play it alot. Ain’t nothing like having 30 tanks each and 60 infrantry each on the Eastern front with air support and commanders that boost your attack or defense. But if you have the pleasure of playing a bunch of different skilled players than you can try certain things. Just my PO.


  • 1 per planes is enough.
    4 IPC for a paratroopers is OK.
    Attack at 2 in the first round of combat but not much than that.


  • Yeah, 3 might be a bit much.

    How about this:
    -Cost 4.
    -2 paratroopers per plane.
    -Can use a normal bomber to conduct a drop.
    -If the plane is shot, the troopers die with it.
    -Attack at 2 in the first round.
    -Cannot be supported by artillery.
    -Maximum 4 Paratroopers per side, at a given time.


  • I don’t think you should limit the paratroopers. A bomber costs 12 and if someone wants to attack with 9 paratroopers (say if you can indeed load 3 per bomber), they’d have to pay 36 IPC’s for their transport and another 36 for the 9 paratroopers.

    This is also 72 IPC’s that can be swept away in AA gun fire and 36 IPC’s that cannot be used during combat for that round (as the bomber is limited to transport). It’s a very expensive operation for what it really is. It’s good to give your amphibious assaults (sea lion or normandy) an extra notch and kick in some infrantry quickly at the front line but remember your bombers always have to go back and get them so they can never make 2 airborne attacks in a row.

    Also, once my paratroopers have landed and there’s no use to put in an airdrop, I’d spent the 4 IPC’s on artillery or regular infrantry instead (as these paratroopers will act the same as infrantry when on the attack when crossing territorries on foot).

    I think it’ll do fine without limiting and I don’t really think the board will be floaded with paratroopers as you need these really expensive bombers to transport them with. Also a bomber loses his attack that round (an attack with a value of 4! compared to 3 attacks of 2…). Paratroopers will usually only be used to get that more infrantry in that attack and their advantage mainly is that they can land so u have more units to defend that territory afterward, as a bomber can not land nor defend that territory that you just took.


  • Well to resolve the problem, all you have to do is to add air transport.
    Just use A&A bomber and remove 1 motor on each bomber wing to recongnize the plane.
    Also I personnaly think that is better to limit the elite units because any soldier can’t become
    a paratroopers or an elite soldier.


  • Right. Got to buy plane first, then the restricted amount of paratroopers.


  • What other use would air transport have then? Transport ships can transport anything whereas transport planes could only transport paratroopers?

    The choices u’d have to make between bombers and paratroopers would add another significant and strategic factor to the game. 1 attack of 4 vs 3 attacks of 2, an extra bit of firepower or would you rather have paratroopers to keep the occupied territorry protected against counterattackts etc. Especially if you implement an airdrop the same way as an SBR (with fighter escorts and all, how many escorts would you add in the SBR and how many would you commit to the actual battle etc etc)

    I think if you play economically and smart, the paratroopers will be reduced as you wont have too many occasions where you’d actually need them. I’m pretty sure the main units on the board will still be infrantry and artillery.


  • Well I think that if you don’t want to restrict the number of paratroopers, I think that you shouldn’t be able to use normal bomber for dropping purposes, and will need a special “no bombing” bomber, that is bought only for the purpose of carrying paratroopers.


  • Each Bomber can transport up to 2 infrantry (of any type) from any territory during non-combat move. 6 spaces. Then can’t be used in any other duty.

    Each Bomber can transport up to 2 Paratroopers only 2 territorys from a friendly territory during combat move. Paratroopers and Bombers must start in the same territory. Bomber cannot perform any other duties during that turn.

    You could make it were you have to buy Air Transport Bombers to perform these duties for non-combat or combat or both.


  • I like that, the distinction between carrying normal and paratroopers. It is true that a plane could just take normal guy, land and have them get out of the plane. It requires more training to jump out of the said plane, whilst shooting your Thompson sub machine gun and smoking a cigar…


  • What other use would air transport have then? Transport ships can transport anything whereas transport planes could only transport paratroopers?
    You can used air transport to move infantry during non combat move.
    You be able to use bomber for the job it must do…bombing not drop paratroopers!


  • I’m with ya Crusaderi. Air Transports only carry infrantry.


  • I’m just gonna stick with bombers carrying only paratroopers during combat-move fase. I think this won’t change the game too much and keep it as balanced as it is now. I’m afraid if we’ll add planes that can move 6 spaces and land infrantries they could be defending leningrad one turn, cairo the next, gibraltar on the 3rd and cairo on the 4th again. Wich is really not the point imho.


  • I’m afraid if we’ll add planes that can move 6 spaces and land infrantries they could be defending leningrad one turn, cairo the next, gibraltar on the 3rd and cairo on the 4th again. Wich is really not the point imho.
    No because air transport = range of 4. After the air transport (AT) drop the paratroopers, AT must land on an allies territory.
    AT cannot land on enemy territory.


  • These rules are not to strong for my 12 die game do to Russia starting with 75 inf. and Germany with 59. If these rules pertain to like a Global 40 game then ya I go with Crusaderi’s rule. But you still got to buy Air Transport plane first. Maybe 2 inf ??? in non-combat only. Please don’t yell at me Crusaderi.  LOL


  • Please don’t yell at me Crusaderi. � LOL
    ya what!!! :? :-( :-( :-( :-( :x :x :x :x :x :x :x

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