Test summary from TripleA, engine version: 2.6.14470, time: 8:36:13 AM
Savegame
Kilroynothere (Axis) vs Questioneer (Allies) G40a3.9 G1
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Which that was the first roll!
z92 cwlo 1ftrGIB:
aInput ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@4: -
oops
aRolls: 2@1 2@2; Total Hits: 02@1: (6, 2)2@2: (3, 3)
dRolls: 1@4; Total Hits: 11@4: (3) -
rd 2
aRolls: 1@1 2@2; Total Hits: 21@1: (5)2@2: (2, 2)
dRolls: 1@4; Total Hits: 11@4: (3) -
GIB twlo 2inf.
Convoy Dis off KEN
Rolls: 1@3; Total Hits: 01@3: (5) -
CM:
SUD � walk in
KEN � walk inNCM:
Planes back to SITA
Arm NITA to ALB
2aa NITA to YUGOBuild tt z95
Collect 12+5+3 left over = 20 on hand
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Aggressive UK! Â I have only played the allies a couple of times, but have yet to have the guts to go after the Italians UK1. Definitely changes things dramatically in the med. Â
Sorry been busy…please be patient…at times I will play fast…other times I will play slow b/c of schedule…thanks :-)
On another note: Yes agreessive UK, I think as the Allies you gotta punch Italy in the mouth first before they have the time to get out of hand. Even if I lose the Tobruk battle (which is very very slightly in UK favor) its still worth it in that you wear down Italian land units in Africa. In the beginning, and hopefully with this opening gambit move, Italy will be cash strapped, forcing them to reinvest in land units at some point. Its usually a win- win for UK and the Allies.
ANZAC in a minute…
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Crap…first mistake by me…for some reason I thought the French ships were still alive in z93. I didn’t catch that you wiped them out with Germany. That gave you easy access to z92 which I threw me off.
If I would have known, I would have put the AC in z93 to block and land the planes in Gibr…Morocco or even Egy.
Do you mind if I do that turn over…it was a result of me not paying attention to what Germany did. Otherwise, I’d rather start over…as that will make Sealion much easier w/o those planes I lost.
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Just got to the game. I play slow or fast depending on the week as well. So, no worries.
If you want to play UK over, please do (at least the non-com) as it looks like your attacks wouldn’t change.
I did think it was odd you left yourself so vulnerable…. but just didn’t know what you were planning.
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Ok, thanks a lot- silly oversight- I did the new NCM- everything else is the same.
movea a plane to UK and the other planes to Gibr, blocked with a AC and CZ in z93 and z94 and CZ to z104
map attached
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cool and no prob. Multiple games you will miss something for sure.
Italy
Purchase:
1tt = 7 save 3CM:
Z93 (1cv)
1bb, 1ca, 1dd
1bbr NITAz94 (1ca)
2ftr SITA
1ss z95GRE: (4inf)
1arm, 2inf ALB
2art, 2inf NITA via tt
1ca bbrdSUD – walk in
2inf 1art ETHKEN – walk in
1inf ISO -
z93
aRolls: 1@2 1@3 2@4; Total Hits: 21@2: (4)1@3: (3)2@4: (1, 6)
dRolls: 1@2; Total Hits: 01@2: (4)z94
aRolls: 1@2 2@3; Total Hits: 01@2: (6)2@3: (6, 5)with sneak attack
dRolls: 1@3; Total Hits: 01@3: (6) -
z93 cwol
z94 rd 2
aRolls: 1@2 2@3; Total Hits: 31@2: (2)2@3: (1, 2)with sneak attack
dRolls: 1@3; Total Hits: 01@3: (6) -
sneak attack worked for a change!
z94 cwol
GRE
aRolls: 2@1 4@2 1@3 1@3; Total Hits: 22@1: (2, 1)4@2: (6, 4, 3, 5)1@3: (1)1@3: (5)
dRolls: 4@2; Total Hits: 24@2: (3, 4, 1, 2) -
ouch…
rd 2
aRolls: 4@2 1@3; Total Hits: 14@2: (4, 5, 5, 3)1@3: (2)
dRolls: 2@2; Total Hits: 12@2: (1, 3) -
greeks are tough!
rd 3
aInput ErrorThere was an error in your dice throw: “/>d” is not correct syntax.aaa 1@2: -
oops…
aRolls: 3@2 1@3; Total Hits: 33@2: (2, 1, 1)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (4) -
oh sure… NOW they all hit!
GRE twlo 3inf.
NCM:
Planes back to SITA
Arm NITA to HUN
2aa NITA to YUGOBuild
1tt z97convoy raid on KEN
Rolls: 1@3; Total Hits: 01@3: (5) -
Italy collects 19 + 3 left over = 22
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