This is vector artwork and the file presents this in maximum resolution for the program. i dont know dpi, but you can stretch it ( in most programs) to any size and it wont lose or look any different.
You would think. What hurts Allies is if they can’t land on beaches more than once and for axis killing planes with art.
Most say game favors axis.
I’ve been testing using a d8 die and so far
Allies 4 to 1. Every allies win game down to getting 3rd city on t9. Only thing I have come across is axis art against planes. May increase number. By going to d8 or chance of rolling a 6 decrease with a d8 instead of a d6. This helps allies with less chance of landings on beaches. Plus an but increase in deployment but that goes both ways
Germany definitely has a bit of an edge, but when played right (i.e. using the air power correctly) it’s not impossible for the Allies to win, or at least be competitive. My dad and I have been playing this one again fairly regularly, and we’ve had several extremely close games (coming down to the last two turns, and often seeing where specific tactical mistakes tipped things in favor of the Axis rather than dice rolls/inherent imbalance). We just recently played one that came down to two German tanks clinging on to St. Lo, thanks to me (Allies) panicking over Caen and diverting a few too many American tanks, for example. The Allies have less margin for error, but it’s by no means insurmountable.
When I first got this game when I was younger I initially thought it was heavily unfair, but I had missed the 8 unit per side stacking limit in the rulebook. Once that was implemented, the games got a good bit closer and more interesting. Though Battle of the Bulge is still my favorite theater game, I still enjoy this one a lot. I also find it’s a good one to get newbies introduced to the A&A combat system. Since the reinforcements are predetermined, and the turns are kept track via cards (plus the very doable 2-3 hour playtime), new players (or those unfamiliar with even light wargames) don’t get quite so overwhelmed by all the choices a regular A&A game presents. Because of this, aside from my Revised and 1942 editions, D-Day is probably the one that’s gotten the most use on the table, though oh do I wish I could find more people willing to play Bulge.
Hiya Forum,
Here is a video I have created on youtube of the set up of AnA D Day. I hope it come to some help for you to enjoy the game!
https://www.youtube.com/watch?v=dB8t-DzXEqo
Cheers,
BH
Played my first D-Day game last Thurday with a work friend. I usually play Revised/Anniversary/Some new Pacific/Global. First let me say, it was nice not to have to decide what units to purchase with IPCs. Well to the battle…
I did a scant bit of research on what the game might involve, glossed over the rules, and printed out the FAQ. We flipped a coin and I got allies. I knew that blockhouses were bad because they could pick the unit to remove so I made it a point to try to kick those in the teeth near the Brits so they couldn’t pluck my shermans out of the water. The ones that did survive to shoot, missed everything. I had a good UK landing and pushed Caen hard, taking it turn 2. When placing my airpower I tried putting them in reinforcement zones and cut quick approaches to my stacks. I’ll say that positioning the strafing helped steer his units, but the ones that walked through the strafing were probably safer, because my planes could not hit the broad side of Caen.
I rushed into Caen so then turned my sights toward St Lo, while trying to clear out units around Cherbourg. We traded units pretty steadily outside of St Lo and I couldn’t seem to muster my way inside. I reinforced Caen landing zones once with units to help against reinforcements, but then prioritized capturing St Lo. An error to almost lose my the game later. My units near Cherbourg took some heavy losses and I needed to start pushing more US that direction, while focusing on St. Lo. Reinforcements started massing around Caen and I realized I needed to shift units toward it to either intercept the Germans outside of Caen or to retake it if it was lost.
Turn 8 I took St Lo and flung 3 UK shermans towards Cherbourg that would make it to attack on turn 10 (with other US forces). I piled aircraft around Caen to protect it to no avail.
Turn 9 my UK forces attack blocks of Germans around Caen and score victories, but Germans still remain. My attack into Cherbourg is practically obliterated, leaving 5 German units still on the city. The follow-up US forces combined with the 3 shermans need to clear it turn 10.
Turn 10 two Spitfires decimate 3 Axis units out of a sizeable force that move to attack Caen and UK forces finish off the rest. The attack on Cherbourg finished the remaining units.
I wish I kept track of my shots taking by fighters and bombers, because their hitrate was horrendous, even by 17% standards. Bombers are better at needing 3’s, but I am sure their rate fell below 50% in the last few turns. My UK reinforcement rolls had my last reinforcements hitting the beach on turn 7, while the US finished landing on turn 9.
The game was fun and different, which made it a cool experience. Next time we’ll try the fortune cards or maybe hit up Guadalcanal. I think what was a real shocker was having the game only take a few hours, where Anniversary can take much much longer.