If two turns of fleet building for the US is messing you up to the point of losing then you need to alter your plans. Start building more carriers and subs earlier. Make your decisive engagements with the British and anzac forces as soon as you can, then move your fleet to better strategic positions. New air and naval bases should be built so you can set up areas that you can hit from many different places, and still use your planes on the mainland. Once the DEI are under control and the uk is making 6ish ipc’s and anzac 10, your BBs/CRs are better used as warships instead of for bombards. The carolines is a great strategic location to use to split the allies as is anything in sz37 (malaya). A transport chain can give you a solid flow of land troops and then make attacks on back to back turns without buying IC’s. Spend the first 1-3 turns positioning yourself for a big push and spread around your transports so that each fleet has at least one so not only can the allies not predict where you’ll land but you can take advantage of oppenings. Use the islands to your advantage so your land based planes can team up with your fleet and have a place to land. Give yourself a couple extra bombers for their superb range. In Global Japan seems like a complex power to play, alwya needing to watch it’s back, but good positioning and the fact that the US is far from any territory of worth (except japan itself, but 10 inf and a few planes is a HARD nut to crack. Hunt down any UK/anzac navy early, so that you can use blocking destroyers to slow down the US fleets to great advantage.
I’m recruiting for a new multiplayer forum game so I can finaly put my Pac40 skills to the test in Global, so if you want to know what I mean come see that game. Or better yet, join us. :)