• I would say that putting cruisers in EVERY navy is a bit of a stretch…


  • Maybe he means every big/main navy!

    I’m always defending cruisers at 12 in these discussions, but I rarely buy them.
    You want to talk about over-priced?  How about battleships in classic?


  • Cruisers are best on bombardment, and worst off in sea combat. Dont build them unless they will bombard every turn…

    If your going to buy a destroyer as UK, you might considder using 4 IPC to get a bombard every turn and 1 extra in defence. In long term (3-4 rounds) this could pay off.


  • Yeah but Axis can put out subs which are best countered by destroyers.


  • @techroll42:

    Yeah but Axis can put out subs which are best countered by destroyers.

    I’m sure Rommel has in mind that the UK already has destroyers.  So the subs would just get annihilated whether you bought more destroyers or cruisers.

    Shortcoming of destroyers is that if there is no enemy fleet anymore, they’re just protecting from air strikes and nothing more.  Cruisers protect from air strikes and also can bombard.


  • But destroyers will dissuade Germany from building subs to possibly counterattack the fleet.

  • Liaison TripleA '11 '10

    1 destroyer = dissuation.

    10 destroyers = stupid.


  • Question to all.  Did cruisers get used to transport troops? I know it would be a small amount per ship if they did but I don’t know the history on the different ships and all they did and so on and so on…… An idea came for AA GC and being able to transport an inf. on a destroyer.  So how crazy would it be to make cruisers able to carry one inf. in global? I wonder if that would make uncrestable rethink cruisers?  Maybe then they would be $13? or $14?


  • @Gargantua:

    10 destroyers = stupid.

    Usually.  Unless Germany has a significant air/sub presence threatening your Atlantic fleet, which is fairly common.
    In that case, more destroyers are necessary as US/UK, as they are best on defense.


  • I always liked the idea of giving cruisers the anti-aircraft ability of AA guns, but for a fleet since they had a lot of deck guns. That ability would make it worth it to have a cruiser in the fleet I think.

  • '15

    Having a bunch of Destroyers is often helpful.  Admittedly, having carriers and planes gives you better defense and more versatile offense, but when you need to combine multiple countries into one fleet Destroyers are the way to go.  Great value for money.


  • Most of these replies confirms my origional point lol

    cruisers are overpriced for what you get
    they do bombard well, but building or having more than 1 or 2 is silly
    Cruisers should be a fleet mainstay, not a secondary option with limited usefulness

    making them 11 IPCs would help or an AA ability would work also
    making destroyers cost 9 and leaving cruisers at 12 is another way to go


  • So house rule them to 11 and have fun, Uncrustable.  As it is, they cost 12 and it ain’t gonna change.  :-)


  • @Gamerman01:

    So house rule them to 11 and have fun, Uncrustable.  As it is, they cost 12 and it ain’t gonna change.  :-)

    This is a thread to discuss it, and hear other peoples ideas/thoughts.


  • This has been discussed at length a long time ago in the House Rules forum.

    http://www.axisandallies.org/forums/index.php?topic=23388.0


  • And I’m sure in many other threads that are not even in the house rules forum.

    IL was talking about AA capability on cruisers in the first year (2008-2009) after the game came out, I believe.

    Anyway, I’m actually in a situation where I might buy four cruisers as Germany (1941 scenario of AA50).
    But yeah, you’d see more diverse fleets if cruisers cost 11.  But they don’t.


  • Yes the idea was lower cost to 11 and give it one shot per cruiser at 1 before combat if the enemy has planes. ( note: not one roll per plane).

    Alternatively, another idea was to give it a 3 speed rating for any combat move ( not 4 from NB however)
    This is consistent with the Cruiser having the best range of any warship to patrol and it’s speed.


  • 1. Why the extra range in combat only? If anything, it should be in non-combat where you don’t have to manuever around the enemy and can keep cruising.
    2. Why no bonus from a NB?
    3. The AA bonus sounds decent with an 11 IPC cruiser. Making it the equivalent of a landborne AA gun would be all right with cost 12.


  • 1. Because Cruisers are the fastest ships and have the greatest range. They can travel long distance without refueling.
    2. Because it is too strong to have a 4 move ship.
    3. It can’t be a “landborne AA” 3 shots per ship is too strong even if the ship stays at 12 IPC


  • I guess 2 and 3 make sense, but you didn’t answer my question in #1.

    And I quote

    @Imperious:

    Alternatively, another idea was to give it a 3 speed rating for any combat move

    Your answer,

    @Imperious:

    1. Because Cruisers are the fastest ships and have the greatest range. They can travel long distance without refueling.

    merely states that cruisers have a long range. That is true, but I still fail to see why this should apply to combat moves only.

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