Final Global setup!



  • @Krieghund:

    As this was a public playtest effort, there are two kinds of people: those who participated and those who shouldn’t complain about the results.

    Thanks to all of those who participated!

    Thanks to you and Larry to let the community help.


  • Customizer

    @Krieghund:

    As this was a public playtest effort, there are two kinds of people: those who participated and those who shouldn’t complain about the results.

    Thanks to all of those who participated!

    Lol.

    But you are right.

    There are 2 kinds of people:  those that will buy the next Axis & Allies game and those that won’t.



  • Their are actually three kinds of people in the world… @#$%s, !&()s and aholes…

    You know where im going with this if you’ve ever been fortunate enough to watch “Team America: World Police”

    :lol:



  • I try to use as many of my German units in the combat phase during G1. However, unless I attack Russia G1, I will be simply repositioning many of my valuable units in the non-combat phase giving myself a better setup for G2. I’m leaning toward a G1 Russian attack, but I would like to hear from those that play tested these changes and what their results were.



  • Is it the final setup… Or is it not…
    Will there be a Alpha Final +1?  😉 hehe



  • @ErwinRommel:

    Is it the final setup… Or is it not…
    Will there be a Alpha Final +1?  😉 hehe

    The answer to your question is always the same, it’s 99% final (the same answer two modifications ago). My suggestion is, when you see a second edition of global on your game store shelves, that’s when it will be 100% final.


  • Customizer

    i hope it is final enough that any future change can simply be done with a bid, just like all the other games……



  • Krieghund did say it is final.



  • After looking at the board for a couple of hours, 1 Strategic Bomber, 1 Fighter, and 1 Destroyer sounds like a good first round buy for Germany.



  • I would argue 2 strats and a sub. Really bomb the hell outta london starting rd 2. and hope for bad aa dice.



  • Wait do they get more land troops?



  • @Veqryn:

    i hope it is final enough that any future change can simply be done with a bid, just like all the other games……

    TripleA G40 please!



  • So the New Russian NO say each original German, Italian, and Pro-Axis.  Does that include the Italian Territories in Africa, and the ones with no IPC.  Hmmmm Originally this NO was just Europe centric–- did it just expand?



  • Its not Europe specific



  • If the Russians can get to North Africa, they deserve a bonus.



  • I honestly beleive Sealion on G3 is still  plausible.

    Your looking at ~24 INF (depending on how succesfull SBR was on G2)
    1 mech
    ~6fighters (depeding on whether or not he scrambles to defend seazones or incoming SBRs)
    1 tac bomber
    5 AA guns

    vs

    13 INF
    5 arty
    8 tanks (you could position differently on G2 and send more tanks and less arty but it really shouldnt change anything)
    ~4 tacs (depending on how many you lost to SBRs)
    ~3 fighters (depending how many were lost in attacking SZ 111 and if any are lost during SBRs)
    ~2 bombers (depending if you lost any to SBR

    Plug those into a battlecalc…Saying that he never scrambled his fighters, you lost 2 fighters in attacking SZ 111 and one tac during SBR.

    72% win for Germany on 10000 sims.

    Now obviously battlecalc doesnt count for using AA guns as fodder. (id say its closer to 67% win for Germany which is a risk/ with great reward)

    but really it depends on whether or not he scrambles fighters to defend seazones and or SBRs
    and how succesfull SBR was on london IC.

    Ideally he should never scramble to save his fighters for defense of sealion.

    If you are using R&D and UK gets Radar then forget it lol



  • To many variables to predict, and plans for sealion must be made sooner than those variables can reveal themselves. Still, sounds like your worst case senerio is around 50/50, which if true we may need to reevaluate the reward.



  • basically if UK does not 100% do everything in its power to protect london on UK1 and UK2, Germany can still take London on G3.

    I just did one test and with UK in full defend london mode, on G3 sealion was succesfull, however only 1 tank 2 tacs and 2 strats survived the assault. Hardly a decisive victory. Germany will be weak to both a USSR push and a USA push.

    So my thoughts are the changes work.


  • TripleA

    Anyone got cards I can print out or something? Or a link to a bunch of text which tells me where each unit is.

    Not everyone plays by forum or email. I do live games only, which limits me to triple A and the actual board game setup in real life.
    ~
    germany may have to drop scotland and invade UK the round after. you know instead of G3 do G4.



  • http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149 - this is alpha +3.5

    below is the few changes recently made for alpha +3.9:
    "Krieghund wrote:
    Here are the current changes:

    Move the French cruiser in 112 to 110.
    Move the UK cruiser in 112 to 111.
    Move the German cruiser and transport in 113 to 114.
    Add 1 UK mechanized infantry and 1 French infantry to United Kingdom.
    Add 1 UK infantry and 1 AA gun to Scotland.
    Change 1 French tank and 1 French artillery in France to equivalent UK units.

    Change the Soviet “Spread of Communism” NO to “3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls.”

    I have reviewed the above changes with Larry, and they are now official as written. We’ve also added 1 AA gun to India, bringing the total there to 3.


    A&A Developer and Playtester" (Kreighund)

    http://www.axisandallies.org/forums/index.php?topic=25530.0 - These are 94Cunuck’s Global Game aids they look great, only thing they do not include those few changes made recently in 3.9 (not really a huge deal)



  • @Krieghund:

    As this was a public playtest effort, there are two kinds of people: those who participated and those who shouldn’t complain about the results.

    Thanks to all of those who participated!

    Comments noted


  • Customizer

    @Young:

    To many variables to predict, and plans for sealion must be made sooner than those variables can reveal themselves. Still, sounds like your worst case senerio is around 50/50, which if true we may need to reevaluate the reward.

    I agree. Yes, Germany will get Britain’s treasury and taking UK out will certainly make it much easier for Italy in Africa, but it also brings Russia and America into the war. USA will probably wreck any plans Japan had plus make trouble for Germany and/or Italy. If Russia suspects a Sealion, I would guess they would buy more tanks and mechs (as opposed to Inf and Art) and just come steamrolling over Germany’s weak eastern border territories. Even though Germany will have a lot of money to buy plenty of protection for Berlin, Russia could go hog wild down in the Balkans and up in Scandanavia. It’s possible Germany may lose more territory than they can take back. Personally, I’m not so sure that Sealion is worth it in Alpha+3. Ever since I started using the Alpha+3 setup and rules, I don’t do Sealion anymore.  I just sink the Royal Navy and keep UK busy with convoy raids and SBRs and focus most of my attention on attacking Russia.
    @Cow:

    germany may have to drop scotland and invade UK the round after. you know instead of G3 do G4.

    Actually, that sounds like a pretty good idea.  You would have twice as many land units to attack with and the UK would have a max of 10 more infantry to defend with.  Better odds to win plus more surviving units to transport back to fight the Russians. OR, if UK attacks those units in Scotland, it’s that much less he has defending London.



  • I’ve never seen as many benefits of Sealion since I found Alpha+3.

    But with the clumped navy and the extra AA/2 inf/mech, UK has a better chance of defending.

    And remember, UK is very hard to defend against a concerted US attack with only having a minor there.



  • @knp7765:

    @Young:

    To many variables to predict, and plans for sealion must be made sooner than those variables can reveal themselves. Still, sounds like your worst case senerio is around 50/50, which if true we may need to reevaluate the reward.

    I agree. Yes, Germany will get Britain’s treasury and taking UK out will certainly make it much easier for Italy in Africa, but it also brings Russia and America into the war. USA will probably wreck any plans Japan had plus make trouble for Germany and/or Italy. If Russia suspects a Sealion, I would guess they would buy more tanks and mechs (as opposed to Inf and Art) and just come steamrolling over Germany’s weak eastern border territories. Even though Germany will have a lot of money to buy plenty of protection for Berlin, Russia could go hog wild down in the Balkans and up in Scandanavia. It’s possible Germany may lose more territory than they can take back. Personally, I’m not so sure that Sealion is worth it in Alpha+3. Ever since I started using the Alpha+3 setup and rules, I don’t do Sealion anymore.  I just sink the Royal Navy and keep UK busy with convoy raids and SBRs and focus most of my attention on attacking Russia.
    @Cow:

    germany may have to drop scotland and invade UK the round after. you know instead of G3 do G4.

    Actually, that sounds like a pretty good idea.  You would have twice as many land units to attack with and the UK would have a max of 10 more infantry to defend with.  Better odds to win plus more surviving units to transport back to fight the Russians. OR, if UK attacks those units in Scotland, it’s that much less he has defending London.

    USA will be in the war on turn 4 regardless of whether or not you took london lol

    same with USSR

    Not taking London in my opinion is a death wish for the axis,

    UK will not be able to defend itself on G4 on london no matter what is does (it barely can now on G3)
    Only really really bad dice will upset you and that is true in every faucit of the game



  • An experienced player will be able to see sealion comming as early as G2, and a defensive round 1 from all the allies before the threat becomes clear, will allow them good position to react accordingly when the threat become reality. by preparing this way, the allies will crush Germany even after they take London successfully. Are there any play testers that disagree with this?


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