The sealion is rough…. the J4 india crush is rough…this strategy is CONDITIONAL, but it may be an answer to stopping the sealion and/or the india crush.
round 1 germans, 1 AC 2 TT. Navy kills vary between 109 or 110
round 1 Russia
buy 7 mech 3 inf at 37 save nothing
move to the german front (up to you how) EXCEPT the two mech you start with, move 12 (and AA guns) of your 18 units to sakah the other 6 inf start heading for russia so they can save the day later.
move the Cruiser to sz 114
place 3 inf 2 in ukraine 1 in lennigrad the rest of the mech 3 in volgograd the other 4 in russia…
Round 1 U.S.A 52
buy 2 AC one bobmer 1 TT save 1 dollar
load inf and art to sz 10
sz10 AC,dd, TT>89
sz 10 tac and fighter > 101
two fighters Hawaii>sz 89
bomber CUS to EUS
REST OF PACIFIC UP TO YOU
collect 52 +1 saved total 53
Round 1 U.K atlantic
28 buy 9 inf save 1
do “Nolls” med attack and go to sz 92 leaving a DD as a blocker from italian couter attack and IF POSSIBLE one-three boats in sz 91(2cruisers 1 BB)
Capture Eire with the one inf from scottland,
anything else that sticks out take advantage of…
do what you can follow your plan of attack
Collect 28 + 5 bonus +1 you saved -possible convoys FOR THE SAKE OF EASY MATH we will say end with 34(no convoy)
Round 1 U.K Pacific 17
buy 3 inf 1 art 1 mech save none
take sumatra +4
NCM move all avalible units except the planes to burma… and set up the necassary blocks from the jap navy
RETREAT OUT OF MALAYA you cant hold it anyways
ANZAC 10 buy 1 inf 1 transport
Move out of malaya and move your fighter from queensland to shan state(which should have four inf there maybe more)
Round 1 French
do what you can move your navy to U.K navies and move that one african toward Union of South Africa.
ROUND 2 This round is now completely condtional based off the axis. We will assume germans bought 10 transports for the sake argument
Round 2 Russians 37 buy what you feel is correct for the situation.
Fight JAPAN? up north with the 12 dudes
move to japan border up North with 12 dudes?
move the now 9 mech inf to Kazakhstan
Rest up to you (probably move to take a german territory (Finland or any of the 3 border territories CONDITIONAL!)
JAPAN 2-3; THIS IS WHERE ALL IS DECIDED FOR ALLIES TURN 3. If war is declared, we will be assuming a J4 india crush, these 9 mech inf sitting on Kazak must then move to east persia round 3, this will stop the J4 crush and save india.
DEPENDING ON YOUR OPPENENT.
Round 2 U.S.A 53
buy 3 bombers 2 trannies 1 inf save none
THIS MOVE IS ENTIRELY DEPENDENT ON IF JAPAN HAS DECLARED WAR AND IF GERMANY BOUGHT 10 TT’s for the sake of argument they have NOT DECLARED WAR and Germany bought 10 Trannies!!!
According to the rules i can “Patrol” sz 102 but cannot move transports.
this being said I will move 3 fully loaded carriers to SZ 102 thats 5 fighters 1 tact these can now fly 3 and reach sz 110 and land in sz 103
I place the three new bombers into EUS that is now 5 bombers in EUS.
2 trannies placed in 101
1 inf CUS
this move combinded with the UK round 1 capture of eire allows you to kill the german Navy, the only way for the germans to survive is to buy more boats(which aren’t helping you sack russia any faster)
Round 2 U.K Atlantic 34(for the sake of argument)
buy 10 inf 1 art save none
kill what you can
move out of egypt and move into africa kill whatever amount of italians are in anglo egypt
you will lose egypt, but save africa (hopefully)
move a boat to 110 to stop bombardments(if he moved to 110) kill his 10 transports he probably only has 3 fighters defending. meaning (with a 2 brittish AC purchase) you can hit those transports with 4 fighters and a bomber.
edited in 1/9/12: you can aslo move assuming your opponent hit 109 round1 1 AC 3crusies and 1 BB to sz 110 on this turn 2 shorebombardment block and scramble if the germans dont take this serously
Place 10 inf U.K, 1 art africa
Collect well it doesn’t matter you are probably going to lose your capital.
ALSO IF YOU WANT you pick one inf/aa gun off malta unload the aa gun to africa and load 1 french inf onto your med transport then move that transport on round two to get 2 more inf two the grand defense of the U.K
The rest is up to you… but at least now you have a game.
so if all goes well.
you saved india. you have killed the german navy. and have held the south africa complex meaning the U.K atlantic has an economy after they are liberated.
Leaving the american boats in the pacific is up to you can bring them to the atlantic, but I prefer not to start from scratch.
Also the moves in this post are a rough draft of what you can do, what you actually do, like I said, is conditional to how dice goes and how your individual opponent plays.
round 3-END is up to you to decide and is also difficult to predict.
side note if this has been done i am sorry i only have played f2f