• Okay,
    in this case let the Italians provide the transports. Build them into the Adria. Germany has to protect them with fighters via the S.Italian air base. Move one tank & one infantry per transport to N.Italy.


  • With the addition of house rules for additional units such as transport planes and paratroopers, this move becomes very simple.  I understand not everyone plays the game this way but aequitas et veritas asked how it has played today and there are more units being intoduced to the game through house rules.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    What about having Germany build a minor IC in Romania on G1 and then in Bulgaria on G2? If I’ve got the rules correctly, you can build 3 units a turn out of a minor IC whether the territory is worth big bucks or not. Bulgaria is very easy to take on G1 – you just walk right into it, and it comes with its own free defensive garrison. Like SZ 97 (Yugoslavia / Adriatic), SZ 100 (Bulgaria / Black Sea) is only two sea zones away from Egypt, so you can launch a direct attack on Cairo from transports built in Bulgaria. You can also launch a direct attack on the Caucuses via Bulgarian transports, or send mech. infantry and tanks north to support Barbarossa, or send infantry and artillery to invade Yugoslavia and Greece, both of which are immediately adjacent to Bulgaria.

    Having ICs in both Romania and Bulgaria lets you drop six units a turn into the Black Sea – for example, a transport, a carrier, two destroyers, an infantry, and an artillery. You’re very close to Russian planes, but it’s not clear that the Russians can afford to take enough losses in the air to sink that fleet.

    Bulgaria’s a weird gateway to Africa, but if you’re just looking to stick a German infantry in Cairo, it might be the best way to do that.


  • @Argothair:

    What about having Germany build a minor IC in Romania on G1 and then in Bulgaria on G2? If I’ve got the rules correctly, you can build 3 units a turn out of a minor IC whether the territory is worth big bucks or not. Bulgaria is very easy to take on G1 – you just walk right into it, and it comes with its own free defensive garrison. Like SZ 97 (Yugoslavia / Adriatic), SZ 100 (Bulgaria / Black Sea) is only two sea zones away from Egypt, so you can launch a direct attack on Cairo from transports built in Bulgaria. You can also launch a direct attack on the Caucuses via Bulgarian transports, or send mech. infantry and tanks north to support Barbarossa, or send infantry and artillery to invade Yugoslavia and Greece, both of which are immediately adjacent to Bulgaria.

    Having ICs in both Romania and Bulgaria lets you drop six units a turn into the Black Sea – for example, a transport, a carrier, two destroyers, an infantry, and an artillery. You’re very close to Russian planes, but it’s not clear that the Russians can afford to take enough losses in the air to sink that fleet.

    Bulgaria’s a weird gateway to Africa, but if you’re just looking to stick a German infantry in Cairo, it might be the best way to do that.

    I thought Bulgaria was only worth 1 IPC.


  • Also, you can’t pass through the Turkish straits unless you own Turkey.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Right, Bulgaria is only worth 1 IPC, but with a minor factory there, you should still be able to build 3 units per turn there. Also, yes, this would be part of a neutral crush strategy. You have to conquer Turkey to get out of the Black Sea and into Egypt. On the bright side, this keeps Britain from attacking your fleet with boats until you’re ready for it to launch – the same Turks that keep you bottled in also keep the UK sealed out.


  • An attack on Africa and the Middle East via Turkey is maybe the easiest way to go. Turkey can’t be sunk like some transports.
    But on the other hand you have to prepare it wisely; just think of the 6 inf in Sweden you have to deal with to get you’re iron ore (5IPC’s) and the potential allied beachhead in the iberian peninsular guarded by 8 infantry. Not to mention 4 mujahedin from Afghanistan ready to protect India from Japan.


  • Personally, if Germany wants troops in Africa before the game has (most likely) already be lost or won regardless, I think taking Southern France for fleetbuilding starting on GE2 or building a fleet GE1 in the Atlantic are the best options.
    Since the axis have the initiative, Germany and Japan can (and must) closely coordinate because Germany doesn’t want the USA to interfere. For example by preventing the Kriegsmarine from passing into the med through Gibraltar.

    But whatever is decided, Germany must recognize that they should not focus too much on Africa, because Russia is the main enemy and it must be isolated at least. I think Germany can safely invest between 30 and 40IPCs in ships without loosing its ability to force Russia to retreat into Moscow. Taking Moscow early would be a bridge too far with so many ships built, but after turn 12 or so, this can still become an option again if the axis isolated Russia effectively enough (taking Russian economy down to <15IPCS/turn), without loosing the power advantage.


  • @Argothair:

    Right, Bulgaria is only worth 1 IPC, but with a minor factory there, you should still be able to build 3 units per turn there. Also, yes, this would be part of a neutral crush strategy. You have to conquer Turkey to get out of the Black Sea and into Egypt. On the bright side, this keeps Britain from attacking your fleet with boats until you’re ready for it to launch – the same Turks that keep you bottled in also keep the UK sealed out.

    You can only build a minor factory in territories worth at least 2 IPCs.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    My mistake – I was looking at the Europe 1940 rules, and didn’t see the 2 iPC restriction.


  • @ItIsILeClerc:

    But whatever is decided, Germany must recognize that they should not focus too much on Africa, because Russia is the main enemy and it must be isolated at least. I think Germany can safely invest between 30 and 40IPCs in ships without loosing its ability to force Russia to retreat into Moscow. Taking Moscow early would be a bridge too far with so many ships built, but after turn 12 or so, this can still become an option again if the axis isolated Russia effectively enough (taking Russian economy down to <15IPCS/turn), without loosing the power advantage.

    30 to 40 IPC’s?
    That’s a Carrier plus 2x TT’s and a DD combined with Ita Fleet an nice matchup.
    So you should get 4 Units over to Egypt every other turn and you should be a nice threat.


  • Imagine Germany builds a CV + 2TRS in SF, combining with a leftover Italian BB + DD + TRS. This is a huge threat to both Gibraltar and Egypt, because now the German Luftwaffe suddenly has 4 extra units as fodder, and Italy can move its fleet about without fear of loosing it (Germans follow). I learned that if Germany invests only 30-40IPCs in ships, with the rest of its money being used for land units, it is still more than capable to isolate Russia, even without much of their Luftwaffe.

    So this is bad news for Africa and/or the Wallies trying to do something meaningful in the Atlantic.
    The downside of this axis strategy is that Gemany is indeed putting a large enough focus on Africa so it must take it slow in Russia. They also cannot survive an early US Intervention of any kind so Japan must be able to wait -no J1DOW, no J2DOW and possibly even no J3DOW as well (they can get medieval on Russia and China in the mean time).

    An axis game moving along these paths typically evolves into a very long and dragging economical game and will work if the USA has invested/moved into Atlantic positions first turn. Don’t know how well it can fare against a Pacific first focus of the USA (yet).


  • “Leftover Italian BB”? If there are more naval units left over at the beginning of the Italian 1st turn other than the ones starting in SZ95, there is something going wrong…


  • @The:

    “Leftover Italian BB”? If there are more naval units left over at the beginning of the Italian 1st turn other than the ones starting in SZ95, there is something going wrong…

    A lot of Player do not allways perform a Bri 1 Taranto raid as an opener.
    Instead they will go for a “saving Egypt run” or a Gibraltar teaparty  :-D.
    Or the dice went horribly bad.


  • The Taranto raid is how Egypt is saved.


  • I wrote that down too quickly!
    I actually did assume ‘Taranto’ so I meant Italian cruiser ;-). You know, the contents of SZ95.

    But I agree with Aequitas nonetheless.

    Sometimes, depending on the plan I have in my head for the allies for that moment, I also do not go for ‘Taranto’. For example if London ‘scrambles’ to clear the Atlantic of all German warships (both literally in GE1 and also using the leftover air for that during UK1).

    If not going for ‘Taranto’, I personally consider ‘Tobruk’, the ‘Gibraltar tea party’ and the run for Egypt Aequitas mentioned all good/valid alternatives to ‘Taranto’. All depending on the overall situation, of course. Some tactics just work better with some strategies and other tactics with other strategies ;-). For simplicity’s sake I am assuming no bid as well.

  • '18 '17 '16 '11 Moderator

    If England does NOT go Taranto, and Germany took Viche France (S. France) on round 1, wouldn’t it be wiser to block the Suez and then consolidate your warships south of France, have the Germans build a small fleet there (ahem small fleet would be like 1 transport, 2 capitol ships, preferably carriers for support) and lock the Med down for the Italians in perpetuity?

    Or was that already raised (cause I am not going back to read 3 pages of text right now.)

    It also sets the Germans up to reinforce N. Africa and potentially get that NO for troops in Egypt.

    IMHO, take it as you will, that virtually forces the Americans to focus N. Africa first giving Japan a bit more leeway to focus on the SW Pacific where the money is - perhaps even popping Australia or India itself as well, if opportunity presents.


  • @calvinhobbesliker:

    The Taranto raid is how Egypt is saved.

    The Taranto raid is Bhanta fodder for German Luftwaffe so that they have a task instead of a buy in round two.
    Of course is it convenient to sink Italys Navy Round one and has definitly it’s advantage to it.
    But to me it is allways a 50/50 thing, and I rather block and wait for my UK pac ships to reenforce and build an AB and a IC the following rounds.

    To me the Taranto raid is not a garant for saving egypt.
    You my convince me otherwise.


  • The real afrika corps in the scale of this game is one tank…


  • There are alot of great ideas here.  I loke to have the German player take Southern France just so that they can build transports in the Med.  Having a couple of ground units in and Italian Cairo is a great plus.  The So. Franch Transport can get them there easily enough once the Italians have cleared the Med of the allies.  Have Italy build an air base on Gibralter and land German planes there.  Helps defend the Med and gets German ground units to North Africa to help defend.

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