@Gargantua:
But you can CAP over nothing vs amphibious assault?
how is it nothing? �it’s a bloody invasion that’s undefended.
@Gargantua:
And you can CAP over subs?
Yeah, but there’s no reason to unless there’s something the plane can actually hit (like a transport)
@Gargantua:
But you can’t CAP over land???
KH may have nothing to add…� but there must be other… BETTER explanations?
It seems like your gripe isn’t that they can’t scramble over land but they can scramble over attacks on adjoining territories.
unfortunately, (or fortunately), scale has NEVER been accurately described in the games. �They’re simplified to indicate states and territories, and some concessions have been made with regard to scale to standardize mechanics, so that yes, in REALITY, some territories would not logistically be able to defend others - SFE scrambling to Amur or West Germany to Norway. �Making exceptions for territories would be ridiculous
So, if you have a problem with it, then don’t allow scrambling to amphibious assaults not hitting the country with the airbase (alpha 1 rules). �Or, just deal with the fact that for balance sake (because that will likely punish the Axis more than the allies). �
Otherwise, don’t complain about scale (it’s the same distance to travel from Berlin to Paris as it is to travel from West US to East US). �Go play a hex game. �
Scrambling as a mechanic was created to address smaller islands, and it’s been transmuted to address the UK and other seazones as well. �That brought with it other issues (the ones you’ve noted conflicting with scale), but scrambling as a mechanic has never been about defending adjoining land spaces (and the mechanics of the game have ALWAYS made it so that aircraft can’t defend newly captured territories - that’s not going to change).