Spoox (Allies) vs Alsch (Axis) Alpha 2


  • Germany 1

    30 IPCs

    1 CV (16)
    2 TT (14)

    save 0


  • Combat

    1 SS SZ 117 to SZ 106
    1 SS SZ 118 to SZ 106

    1 SS SZ 103 to SZ 110
    1 SS SZ 108 to SZ 110
    1 Fig Nor to SZ 110
    1 Fig Hol to SZ 110
    1 Tac Wgr to SZ 110
    1 Tac, 1 Strat Ger to SZ 110

    Scramble SZ 110?
    It’s
    2 SS, 2 Fig, 2 Tac, 1 Strat vs 1 CA, 1 BB, 3 possible Fig

    1 SS SZ 124 to SZ 112
    1 CA, 1 BB SZ 113 to SZ 112
    1 Fig Hun to SZ 112

    3 Inf, 1 Art, 1 Arm Hol to Wfr
    1 Fig, 1 Tac Wgr to Wfr

    1 Inf, 1 Art, 2 Arm Hol to Fra
    3 Inf, 1 Art, 4 Mech, 1 Fig, 1 Tac Wgr to Fra
    2 Arm Sgr to Fra
    1 Tac Pol to Fra

    6 Inf, 2 Art Sgr to Yugo
    2 Inf, 1 Arm Hun to Yugo
    1 Inf, 1 Arm Rom to Yugo
    1 Arm Pol to Yugo

    Only need scrambles for 110.  I’ll roll the rest of the battles.


  • SZ 106

    Attack (2 SS)
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Defense (1 DD, 1 TT)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 112

    Attack (1 SS, 1 CA, 1 BB, 1 Fig)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 11@2: (2)2@3: (4, 4)1@4: (5)

    Defense (2 CA)
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)

    If sub hits, ignore first defense roll.


  • SZ 106 cwol

    SZ 112 R2
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (5, 3)1@4: (2)
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Good thing I brought the sub.

    SZ 112 cwlo 1 SS, damage to BB.

    Wfr

    Attack (3 Inf, 1 Art, 1 Arm, 1 Fig, 1 Tac)
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 42@1: (1, 5)2@2: (3, 6)2@3: (1, 2)1@4: (1)

    Defense (2 Inf, 1 Arm, 1 Fig)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 5)1@3: (4)1@4: (5)

    Fra

    Attack (4 Inf, 2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
    DiceRolls: 6@1 4@2 5@3 2@4; Total Hits: 76@1: (1, 6, 5, 2, 1, 2)4@2: (1, 5, 3, 1)5@3: (4, 3, 4, 5, 1)2@4: (5, 3)

    Defense (7 Inf, 2 Art, 2 Arm, 1 Fig)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 49@2: (4, 2, 4, 4, 1, 6, 3, 1, 1)2@3: (4, 5)1@4: (6)

    Yugo

    Attack (9 Inf, 2 Art, 3 Arm)
    DiceRolls: 7@1 4@2 3@3; Total Hits: 87@1: (1, 4, 1, 1, 3, 2, 1)4@2: (4, 2, 6, 6)3@3: (3, 3, 3)

    Defense (5 Inf)
    DiceRolls: 5@2; Total Hits: 25@2: (1, 2, 4, 5, 4)


  • Huh.  Land battles seem to be making up for that sub.  :lol:

    Wfr twol
    Yugo twlo 2 Inf

    Fra R2

    Attack (2 Art, 4 Mech, 4 Arm, 1 Fig, 2 Tac)
    DiceRolls: 2@1 4@2 5@3 2@4; Total Hits: 52@1: (2, 3)4@2: (3, 3, 6, 4)5@3: (3, 5, 3, 1, 1)2@4: (5, 4)

    Defense (2 Art, 2 Arm, 1 Fig)
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (2, 4)2@3: (5, 4)1@4: (1)


  • Fra twlo 4 Inf, 2 Mech.

    Only need scramble orders for SZ 110:

    2 SS, 2 Fig, 2 Tac, 1 Strat vs

    1 CA, 1 BB, 3 potential Fig


  • I have been doubting but…no scrambles


  • Gotcha.

    SZ 110

    Attack (2 SS, 2 Fig, 2 Tac, 1 Strat)
    DiceRolls: 2@2 2@3 3@4; Total Hits: 52@2: (2, 5)2@3: (3, 2)3@4: (3, 5, 1)

    Defense (1 CA, 1 BB)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (4)

    If both subs hit, ignore CA.


  • SZ 110 cwlo 1 SS.

    Non-coms

    1 Inf Nor to Fin (activate)
    1 Inf Rom to Bul (activate)
    1 Fig Wfr to Sita
    1 Fig Fra to Sita
    1 Tac Wfr to Wgr
    2 Tac Fra to Wgr
    2 Fig, 1 Tac, 1 Strat SZ 110 to Wgr
    1 Tac SZ 110 to SZ 112
    1 TT SZ 113 to SZ 112, take
    1 Inf Den, 1 Art Ger to Nor
    1 Inf Den to Wgr
    2 Art Ger to Wgr
    3 Inf Pol to Ger

    Place

    1 CV, 2 TT SZ 112

    Collect

    41 + 10 NO + 19 Plunder = 70 IPCs

    Spoox vs Alsch 01aG.AAM


  • Russia turn 1

    –>Purchase & repair

    purchase: 2 ARM (12) + 1 Fig (10) + 3 ART (12) + 1 INF (3) = 37
    save 0 ipc

    –>NCM

    Nov: all --> Bel
    Vyb: 2 INF --> Nov
    Kar: 1 INF --> Nov
    z127: 1 SS --> z125
    Bal: 2 INF --> Bel
    Epl: 1 INF --> Nukr
    Bes: 1 INF --> Nukr
    Sukr: 3 INF --> Nukr
    Vol: 1 Mech, 1 ARM --> Sukr
    Cau: 2 INF --> Ros
    Rus: 1 INF, 1 ART --> Bry
    Rus: 1 ARM, 1 Mech, 1 Fig, 1 TacB --> Nukr
    Sak: 6 INF, 1 AA --> Bury
    Amu: 6 INF --> Bury

    –>Placement

    Nov: 3 ART
    Sukr: 2 ARM, 1 INF
    Rus: 1 Fig

    –>Income

    territories: 37

    Spoox vs Alsch 01aRussia.AAM


  • Japan 1

    26 IPCs

    3 TT (21)

    save 5


  • Combat

    2 Inf Jeh to Cha (mt)

    3 Inf, 1 Art Sha to Anh (mt)
    3 Inf, 1 Art Ksu to Anh
    1 Art Jen to Anh

    3 Inf, 1 Art Ksi to Hun
    2 Fig, 2 Tac Man to Hun
    1 Fig For to Hun

    3 Inf, 1 Art Kwa to Yun
    1 Fig, 1 Tac Ksu to Yun
    2 Strat Jap to Yun


  • Cha twol
    Anh twol

    Hun

    Attack (3 Inf, 1 Art, 3 Fig, 2 Tac)
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (6, 4)2@2: (4, 1)3@3: (3, 4, 4)2@4: (3, 2)

    Defense (2 Inf)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)

    Yun

    Attack (3 Inf, 1 Art, 1 Fig, 1 Tac, 2 Strat)
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (3, 2)2@2: (2, 2)1@3: (3)3@4: (6, 2, 3)

    Defense (4 Inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 1, 6, 3)


  • Hun twol
    Yun twlo 1 Inf

    Non-coms

    3 Fig, 2 Tac Hun to Kwa
    1 Fig, 1 Tac, 2 Strat Yun to Kwa
    1 Mech Man to Anh
    5 Inf, 1 Art, 1 AA gun Man to Jeh
    4 Inf Kor to Man
    1 Fig Kor to Jeh
    1 Fig Oki to Kwa
    2 Fig, 2 Tac SZ 6 to Kwa
    2 Fig, 2 Tac Jap to Kwa
    1 Fig, 1 Tac SZ 33 to Kwa
    1 TT SZ 6 to SZ 36, take
    1 Inf, 1 Arm Jap to Kwa
    2 CV SZ 6 to SZ 36
    Remaining fleet SZ 6 to SZ 33
    1 SS, 1 DD, 1 BB, 1 TT SZ 19 to SZ 36, take
    1 Inf Oki, 1 Inf Man to Kwa
    1 CA SZ 20 to SZ 36
    1 TT SZ 20 to SZ 6, take
    1 Inf, 1 Art Jap to Kor

    Place

    3 TT SZ 6

    Collect

    30 + 10 NO + 5 leftover = 45 IPCs

    Spoox vs Alsch 01cJ.AAM


  • USA turn 1

    –>Purchase & repair

    purchase: 1 BB (20) + 2 CV (32) = 52
    save 0 ipc

    –>NCM

    z10: fleet --> z26
    Wus: 1 INF, 1 ART --> TT --> Haw
    z26: 1 TT --> Wus
    z35: 1 SS, 1 DD --> z54
    Phi: 1 Fig --> Guam
    Eus: 1 INF, 1 ART --> TT --> z11
    Wus: 1 Fig --> z10
    Eus: 1 Fig --> z10

    –>Placement

    z10: 1 BB, 2 CV

    –>Income

    territories: 52

    Spoox vs Alsch 01cUSA.AAM


  • China turn 1

    –>Purchase & repair

    purchase: 4 INF (12) = 12
    save 0 ipc

    –>Combat movement

    Sze: 5 INF, 1 Fig --> Yun
    Kwe: 2 INF --> Yun

    –>Combat

    Yun
    A:
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (3, 6, 3, 5, 3, 6, 6)1@3: (2)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (1, 5, 6)


  • Yun round 2

    A:
    DiceRolls: 6@1 1@3; Total Hits: 26@1: (3, 6, 3, 4, 1, 5)1@3: (3)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)


  • Yun twlo 1 INF (Fig lands Sik)

    –>NCM

    Sui: 1 INF --> Hop
    She: 1 INF --> Kwe

    –>Placement

    Yun: 4 INF

    –>Income

    territories: 9
    no’s: 6
    total: 15

    Spoox vs Alsch 01eChina.AAM


  • UK turn 1

    –>Purchase & repair

    UKe: 7 INF (21) + 1 ARM (6) = 27 save 1 ipc
    UKp: 2 SS (12) + 1 INF (3) = 15 save 2 ipc

    –>Combat movement

    z109: 1 DD --> z106
    z91: 1 CA --> z106
    Sud: 1 INF --> Eth
    Alx: 1 INF, 1 ART --> TT --> Eth
    z98: 1 CA --> bombard Eth
    z98: 1 TacB --> Eth (land z76)
    Egy: 1 Mech --> Eth
    Wind: 1 INF --> Epr (walk in)
    Ind: 1 INF --> TT --> Cel (walk in)

    –>Combat

    z106
    A:
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
    D:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 4)

    Eth
    bombard
    DiceRolls: 1@3; Total Hits: 11@3: (2)
    round 1
    A:
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (2, 3)2@2: (2, 3)1@3: (3)
    D:
    DiceRolls: 3@2; Total Hits: 23@2: (3, 2, 1)

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