< <first off,="" the="" us="" can="" place="" ships="" while="" <<you="" have="" subs="" of="" coast.="" <br="">That’s interesting to note, but I’m still not convinced that it would do any good, as the occupying German fleet would still have even or better odds (especially since the capture of several US convoys will decrease the US’s buying power).
< <you must="" also="" remember="" that="" if="" the="" uk="" can="" <<build="" a="" sizable="" airforce="" and="" couple="" of="" <<destroyers="" your="" navy="" will="" more="" than="" likely="" <<be="" lost.="" <br="">By the time that the UK has time to build this much (it sounds like you’re talking 3 or 4 turns to gain that much cash after losing a couple of convoys), Germany is already advancing on Moscow. Not to mention, Germany is buying at least some more naval power of its own as well.
< <you also="" have="" russia="" to="" contend="" with="" <<during="" all="" of="" your="" naval="" maneuvering,="" <<which="" will="" likely="" soak="" up="" <<resources.="" <br="">Honestly, if neither the US or UK can get to Europe (with much) by sea, Germany just sends all of its land combatants against Russia’s smaller forces. And Russia only has a fraction of Germany’s economy.
< <as you="" can="" see="" a&a="" europe="" is="" fairly="" well="" <<balanced="" if="" the="" german="" player="" knows="" what="" <<he’s="" doing.="" <br="">I guess I’m still not convinced. It seems that the opposite is true–if the German player knows what he is doing, the game might be out of balance.
I hope I don’t sound hostile. I’m just looking for input (from as many experts as possible). Thanks.</as></you></you></first>