Imagine if, even just a handful of territories, were wormholes to other zones on the board, Say, Sz112 connected to Sz64. For example.
Wormholes … Quark could appear and start doing trades with ferengi’s capitalist brothers at USA. But some ferengii with crappy translating could also appear and create various diplomatic mess (we suffered a lot from them here in Spain with Spanish-American :? versions of DS9) :lol:
And put an eye on those brave bajoran freedom-fighters … they could help french or polish resistance
What would be neat is if you can arrange it so that all the war crimes result in IPC gains but have morality point losses. If at some point those war crimes result in tangible bad things happening to you (e.g. Fifth column etc), then you have to balance the benefits against the potential harms and it really becomes a game of “How much can I get away with?”.
For me, it’s getting more historical accurate play of nations in WWII that actually fought. I find it very strange that Vichy France and Co-Belligerent Italy isn’t in the game, obviously it is hard to do this.
Uh…hello. There is a global zombie war game called Zombie State. I’ve seen it and read some reviews. I’ve actually designed a pretty complicated Axis and Allies Zombies game using the Global 1940 maps. I use Fortress America infantry units for zombies as I don’t have any real specific Z sculpts. I’m afraid I made the rules so complicated that people might compare it to Cones of Dunshire. The Zs are pretty slow and certainly not unkillable. I combined the idea of supernatural undead springing up everywhere thanks to Hitler (he gets munched right off the bat and Admiral Donitz takes over what’s left of Germany) with some pandemic plagues. So some Zs can infect you while others just tear you limb from limb. If the players want to just beat on the Zombies they can unite and do that, or if they want to fight each other the Zs get exponentially tougher and rip into all of them. Like “nightmare” level in some computer games. I’ve been working on it for a few years on and off. Max Brooks World War Z novel and the Harry Turtledove Balance novels were a good inspiration for this kind of thing. Let me know if you’re still interested in this game concept. There is actually someone who started this a few years back with the old A and A Classic map and some fun ideas for introducing Zs into WW2, but I’ve always preferred bigger maps and lots of different unit types.