Good point in the last paragraph, a turn does encompass multiple months and you would expect some sort of naval engagement if both forces were conducting active operations and not sitting in home port. Adding a dice roll to determine if a naval battle occurs adds too many variables for the moment. But I’d certainly like to add a retreating rule in my next home game. I think this would create a much more aggressive game if the risk of losing your entire fleet on one bad round of dice was limited.
Does anyone have any experience with this? How did you do it? What did you do with transports? etc.