CZion (Allies) vs. Corriganbp (Axis) Rematch


  • SZ 93 cleared without loss

    Attack s france (1 inf 1 art) with 1 inf art tank
    AttackerDiceRolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
    DefenderDiceRolls: 2@2; Total Hits: 12@2: (1, 3)

    Greece taken with loss of 3 inf

    Tunis taken without loss


  • Attack s france (1 inf 1 art) with 1 inf art tank
    AttackerDiceRolls: 1@3; Total Hits: 01@3: (5)
    DefenderDiceRolls: 1@2; Total Hits: 01@2: (5)


  • first to hit

    Attack s france (1 inf 1 art) with 1 inf art tank
    AttackerDiceRolls: 15@3; Total Hits: 815@3: (6, 4, 1, 1, 1, 3, 2, 6, 5, 6, 3, 3, 6, 5, 1)
    DefenderDiceRolls: 15@2; Total Hits: 815@2: (2, 1, 4, 6, 2, 2, 6, 3, 5, 2, 4, 1, 5, 2, 2)


  • I get used to the abuse of the dice.  1 inf and 1 art successfully fight off twice their numbers including a tank and art.

    1.6% chance on that.  Yes, I know I should have withdrawn after the initial bad rounds, but I had my reasons.


  • Italy collects 13 ipcs



  • if any consolation, i had nearly as bad luck with my attack on S france in my game with Irock (“only” had 2 inf 2 art vs 1 inf 1 art)

    Anzac
    purchase
    1 trans 1 inf

    NCM
    1inf fr nsw to java
    62+63 to 54
    2 ftr fr NZ to Que
    land fr que+ nsw to sau
    egyp to tj

    deployment
    australia

    ipc=14

    France
    NCM
    fwa to fca
    72 to 79
    syr to tj

    ZcionvsCorBP-Alpha3-R1-france.AAM


  • scramble and interception orders are needed.

    2 bmbs vs. factory
    2 tacs vs. air base
    3 ftrs escorting

    up to 5 ftrs may intercept

    attack cruiser with 2 subs plus 2 ftrs 3 tacs - up to 3 fighters can scramble (but then they can’t intercept and scramble)


  • ahh, you need to do all the previus phases b4 the combat phase….
    its very nice to know if you are going 10 transport, new fighters… and where else you attack etc…


  • Those are the only combats.  Purchased 10 transports.


  • Germany 2
    Purchase 10 transports
    Combat
    Attack 110 (cruiser) with 2 subs 2 ftrs 3 tacs
    SneakDiceRolls: 2@2; Total Hits: 12@2: (2, 6)

    Bombing England
    Aa guns on tacsDiceRolls: 2@1; Total Hits: 02@1: (4, 4)
    Aa guns on strategicsDiceRolls: 2@1; Total Hits: 02@1: (2, 5)


  • Sneak attack takes out the cruiser

    Aa guns missed

    Bombing the factoryDiceRolls: 2@6; Total Hits: 22@6: (4, 3)+4
    Bombing the airbaseDiceRolls: 2@6; Total Hits: 22@6: (1, 3)


  • Germany collects 51 ipcs

    ZcionvsCorBP-Alpha3-R2-germany.AAM


  • Russia
    purchase
    1 trans 6 inf 3 art

    DOW japan
    6 inf fr amur to korea

    combat
    R1
    korea
    attDiceRolls: 6@1; Total Hits: 06@1: (2, 4, 5, 6, 5, 5)
    defDiceRolls: 1@2; Total Hits: 11@2: (1)


  • R2
    korea
    attDiceRolls: 5@1; Total Hits: 05@1: (6, 4, 6, 4, 2)
    defDiceRolls: 1@2; Total Hits: 01@2: (5)


  • r3
    korea 10x
    attDiceRolls: 50@1; Total Hits: 750@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
    defDiceRolls: 10@2; Total Hits: 310@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2)


  • korea taken with 1 inf cas

    NCM
    111 to 125
    bel+nukr to epl
    sukr to bes
    3 inf fr novgo to kar
    mech+armour fr bry to epl
    bry to nukr
    ros to sukr
    mos to bry
    5 inf fr novgo to bal
    amur to bury
    air fr novgo to epl

    deployment
    1 trans 127
    2 inf novgo
    3 inf sukr
    3 art 1 inf mos

    ipc=40

    ZcionvsCorBPA3R2.AAM


  • Wait a minute.  Are you asking for the right to be able to pick and choose where you apply the x10 system?


  • I really have to ask you to reroll korea standard luck.  I have no problem with x10, but clearly if you get to pick when you use the x10 system, there is potential for bias.


  • umm…. its standard, just 10x the rolls to minimize typing… its simple

    att
    Rolls: 50@1; Total Hits: 7
    50@1: (6, 1, 6, 6, 4, 1, 4, 3, 3, 6, 6, 2, 5, 2, 1, 4, 1, 2, 1, 5, 4, 2, 2, 4, 3, 4, 6, 3, 6, 3, 5, 5, 3, 5, 5, 1, 6, 2, 4, 2, 2, 3, 3, 1, 4, 4, 5, 5, 5, 5)
    1st round is: 6, 1, 6, 6, 4=1 hit
    2nd round would be (if noone hits): 1, 4, 3, 3, 6= 1 hit

    def
    Rolls: 10@2; Total Hits: 3
    10@2: (4, 2, 1, 5, 6, 4, 3, 5, 6, 2)
    1st round is: 4=0 hit
    2nd roundl is: 1=1hit

    if need be you can take the next set of rolls for the 3rd round… instead of typing it all over again…

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