Please help - it seems we play the game wrong



  • Hello,

    I’am a french speaker - sorry for my approximayive english.

    I’ve read a lot on this forum (also Frimmel strategy article).

    But it seems we play the game wrong because the axis are always winning (4 games).

    Ok Axis start with 24  suplly and get 9 each turn (a difference of 2 compare to Allies).

    I can’t remember exactly but for example  if Axis regroup 12 “token” (for example 6 thank and  3 infantry 3 artillery) on two hex then with 2 supply then can attack withy 24 “token” and thats a lot. (1 supply to active all type of army in one hex).

    And it seems we have also to many supply.

    And Axis wins before turn 5 (aviation).

    So i supposed we missed something ?

    Can anyone help me with this? Is there any report (or video) of a game where i can see how allies wins?

    Thanks,


  • Official Q&A 2007 AAR League

    The main thing is it will take a little while for the Allied player to understand the strategy required to win. It will also take a bit to get the mindset needed to execute the strategy.

    BOTB is very different from other Axis and Allies games in that one side is managing a retreat instead of both sides trying to attack and conquer. As Allies you are going to lose ground and cities and units and be hopelessly outnumbered but this is not the game slipping away from you.

    A few of my often repeated tips:

    1. Do not try to stop the Axis cold for the first several turns. You are going to lose ground and cities. You are falling back to a line in the area of Eupen (ideally)/Verviers to Werbmont to Bastogne to Martelange. You are sending only enough reinforcements to the front to give time to build up your strength and stress the Axis supply situation.

    2. Your defense must have depth. Two units in the line is many times not as useful as one in the line and one in back. This conserves units and keeps the Axis in front of you. Close gaps in the line but be aware of areas where the Axis can make a hole and cut off retreat of your units.

    3. Don’t share your trucks and supplies. Bring on the minimum.

    4. Exception to 3. In some hexes (Bastogne for example) add trucks and supplies to spread out hits and protect your combat units. The Allies can spare a few trucks and supplies as ‘cannon fodder.’



  • Thank you Frimmel,

    All these information are a good resume of all what you write about teh question. My difficulties seems to be there application.

    I’ll re-try to apply all these concept in my future game.

    Since it is a recurring problem to newbie, and to give all the chances he deserves to this game,I think it would be good if someone could posts a review with poto, video or detailed mouvement.

    Then every beginner and newbie will enjoy this game !


  • Official Q&A 2007 AAR League

    @philestar:

    I think it would be good if someone could posts a review with poto, video or detailed mouvement.

    You want someone to play the game for you? Where is the fun in that?  😄

    Don’t let your retreat get cut off. A unit with no place to retreat has doubled its chances of being destroyed.

    Save your starting armor by falling back on Malmedy and Martelange. Hold it back and use it for the depth I was talking of.

    The only hexes that should have more than one unit after turn 1 Allied movement are Eupen and St. Vith.

    Nearly every reinforcement not needed to close a gap in the line or to give depth on the road running east west between Werbomont and Stadtkyll is going into Eupen or Bastogne until they hit their stacking limit.

    Keep a continuous line.

    The Axis can not have Eupen, Bastogne, Werbomont or Verviers.

    Eupen and Bastogne must be contested bitterly, spitefully, hatefully.

    Don’t let Eupen get flanked.

    Every move, every decision should be in answer to the questions, “Does this strengthen Bastogne and Eupen?” Always, always asking, “How do I keep Bastogne and Eupen? If I can’t keep Eupen how do I make the Axis pay tremendously high rent?”

    The Axis is going to take ground early on, do not waste units trying to stop that which can not be stopped. Don’t give your real estate away but it is okay to sell some of it cheap (St. Vith for example, don’t just let them have it but know that you can’t keep it.)

    Bastogne. Bastogne. Bastogne.



  • Thank you very much for the information that is complementary and accurate.
    I will try to apply in practice the theoretical advice.


  • Official Q&A 2007 AAR League

    Bonne chance!


  • Official Q&A

    Also, check out the FAQ to make sure that you’re playing all of the rules correctly.


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