JamesAleman_DutchmanD_Tournament_Round_2_G40a2+


  • May the dice be kind.

    I guess I’ll start the game since its 11/11/11.

    I wish you well.


  • **Germany Turn 1:

    Production: 30** (located at the top of the map, below the technology box)
    1 carrier=16
    2 transports=14
    16+14=30

    Combat Moves:
    To z110: sub-z103; sub-z108; ftr-Hol; 2ftr,3tac-Wgr; bmbr-Germ vs bb,ca
    To z112: bb,ca-z113; sub-z124; ftr-Nor; tac-Ger vs 2 ca
    To z106: sub-z117; sub-z118 vs transport, dd
    To Yugo: 6inf,2art-Sgr; arm-Pol; arm,2inf,ftr-Hun; arm,inf-Rom vs 5inf
    To Fra: art,4inf,3arm-Hol; 2arm-Sgr; art,3inf,4mech-Wgr; tac-Pol vs 7inf,2art,2arm,ftr

    I like to include a combat map to verify my moves. If you can as well I would appreciate it.

    Let me know if you want me to roll all battles at once, or resolve each battle one at a time.
    Also, let me know if you want me to roll attacker first, or if I can roll attack and defender at the same time.

    I await your scrambling orders in z110.

    JamesAleman_DutchmanD_01aGermany_TournamentRound2.AAM


  • Off to work, I should be home 14 hours from now. (12 hour shift). I am off work Sunday thru Tuesday plus every other Wednesday. I also attend online college courses…I should be able to post daily Sunday-Tuesday, and at least every other day beyond that.

  • '10

    Thanks for setting the thread. Should be a fun game

    No scramble.

    Also, I request all battles be rolled separately.  I hate the mass multi-attack postings.  Attacker and defender at the same time is preferred.

    I should be able to post everyday. But, I am not as veteran as you at G40, so it may take some time for some turns to examine all the facets to it.


  • z106: 2subs vs transport,dd
    DiceRolls: 2@2; Total Hits: 02@2: (4, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Going to roll multiple times. First to hit, from left to right counts. Ignore the second, or bottom sub if your DD hits first.

    Sub1:
    DiceRolls: 10@2; Total Hits: 210@2: (5, 2, 3, 5, 5, 6, 1, 4, 4, 4)
    Sub2 (ignore if hit by you dd first)
    DiceRolls: 10@2; Total Hits: 410@2: (4, 6, 1, 2, 4, 5, 5, 2, 1, 5)
    Defending DD:
    DiceRolls: 10@2; Total Hits: 510@2: (1, 2, 3, 3, 5, 1, 5, 3, 2, 2)


  • z106: UK lost dd, Germany lost 2 subs, UK survives with a transport. (I’m starting off well)

    z110: 2subs,3ftr,3tac,bmbr vs bb,ca (also, top rolls will be attacker and bottom will always be defender)
    first shots: (if both hit, ignore the ca rolls)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)
    DiceRolls: 3@3 4@4; Total Hits: 53@3: (1, 4, 2)4@4: (3, 5, 2, 2)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (1)


  • I made a mistake and rolled 1 to many fours, ignore last four. Outcome is the same:
    z110: UK lost ca,bb; Germany lost sub

    z112: sub,ftr,ca,tac,bb vs 2 ca
    first shot
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    DiceRolls: 2@3 2@4; Total Hits: 22@3: (3, 2)2@4: (6, 6)
    ignore second 3 if first shot hits
    DiceRolls: 2@3; Total Hits: 02@3: (5, 5)


  • z112: UK lost ca, Fra lost ca; Germany no loss

    Yugoslavia: 9inf,2art,3arm,ftr vs 5 inf
    DiceRolls: 7@1 4@2 4@3; Total Hits: 37@1: (3, 5, 2, 3, 4, 1, 2)4@2: (6, 3, 2, 3)4@3: (5, 2, 6, 5)
    DiceRolls: 5@2; Total Hits: 15@2: (1, 5, 4, 3, 5)


  • Yug2: 8inf,2art,3arm,ftr vs 2 inf
    DiceRolls: 6@1 4@2 4@3; Total Hits: 26@1: (4, 3, 2, 2, 3, 6)4@2: (5, 2, 5, 6)4@3: (5, 2, 4, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • Yugo: Allies lost 5 inf; Germany lost 1 inf

    Fra: 7inf,3art,4mech,5arm, tac vs 7inf,2art,2arm,ftr
    DiceRolls: 8@1 6@2 5@3 1@4; Total Hits: 88@1: (5, 5, 2, 2, 2, 5, 3, 6)6@2: (5, 1, 5, 5, 4, 1)5@3: (3, 3, 1, 1, 1)1@4: (1)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 59@2: (4, 2, 3, 6, 3, 2, 2, 2, 5)2@3: (5, 6)1@4: (4)


  • Fra2: 2inf,3art,4mech,5arm,tac vs art,2arm,ftr
    DiceRolls: 3@1 6@2 5@3 1@4; Total Hits: 63@1: (1, 4, 3)6@2: (5, 3, 6, 2, 2, 3)5@3: (6, 4, 1, 2, 4)1@4: (2)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 41@2: (1)2@3: (1, 2)1@4: (1)


  • I hit 2 above in first round, you hit 2 above in second…worked out well for France :)

    Fra: UK lost inf; Fra lost 6inf,2art,ftr; Germany lost 7inf,2art 12 pieces for 9 pieces (good thing I didn’t try to take Fra and Wfr at same time)

    Germany gains 19 IPCs for the fall of France; Major factory turns into Minor factory

    Noncombat Moves:
    To z112: trn-z113 loads inf-Nor; 2ftr-z110 (land on soon to be built cv)
    To Wgr: inf-z112; 2inf-Den; tac-z112; tac-Fra; 3tac,ftr,bmbr-z110
    To Sita: ftr-z112 (Nor: 112,Wgr,Nita,Sita); ftr-Yugo (Hun: Yugo,z97,Sita)
    To Fin: inf-Nor; gain 4 inf
    To Bul: inf-Rom; gain 4 inf
    To Pol: 11inf-Ger
    To Wgr: 3art-Ger

    Placement:
    z112: cv,2trn ( I will scramble a ftr and 2 tac if attacked)

    Collection:68 (39+10 NO+19 Plunder= 68)

    JamesAleman_DutchmanD_01aGermany_TournamentRound2.AAM

  • '10

    Soviet Union 1

    Purchase
    1 ftr
    3 mech
    5 inf
    Save $0

    NonCom
    3 inf Vy > Lenningrad
    2 inf Kar > Lenningrad
    3 inf Bst > Belo
    6 inf, 1 art Lenningrad > Belo
    2 inf Epl > Belo
    inf arch > Belo
    2 inf Bess > N Ukr
    3 inf Odessa > Kiev
    mech, arm Moscow > Belo
    mech arm Stalingrad > Bryansk
    2 inf Caucasus > Rostov
    2 ftrs, tach to Belo
    sub to zone 124
    BB to zone114
    all far east stack Bury
    inf, art, aa gun moscow > Bryansk

    Mobilization
    3 mech Oddessa
    ftr, 5 inf Moscow

    Collect $37
    Has $37

    Sorry for delay. Real brain cramp trying to fugure out what to do with the Brits… all they needed to do was add a few inf to the Isle of Britian and give the Germans another sub or two.  Instead the mangled the core ruleset with that abortion Alpha 3.

    01Brus.AAM


  • I won’t play A3 anymore myself, silly of them to listen to a vocal minority…A2 works…it deals with choices each player makes to affect balance.


  • I need to post Japan tomorrow, sorry for the delay


  • **Japan turn 1:

    Production: 26**
    3 transports=21
    1 artillery=4
    21+4=25
    1 saved
    Combat Moves:
    To Yun: 3inf-Kwa; ftr,tac-Ksu; 2bmbr-Jap vs 4inf
    To Hun: art-Kwa; 3inf,art-Ksi; ftr-For; 2ftr,2tac-Man vs 2inf
    To Ahn: 3inf,art-Ksu; 3inf,art-Sha uncontested
    To Cha: 2inf,art-Jeh; mech-Man uncontested

    Combat Moves:
    Yun: 3inf,ftr,tac,2bmbr vs 4inf
    DiceRolls: 3@1 1@3 3@4; Total Hits: 33@1: (4, 2, 6)1@3: (3)3@4: (2, 5, 3)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 6, 2, 6)

    JamesAleman_DutchmanD_01cJapan_TournamentRound2.AAM


  • Yun2: 2inf,ftr,tac,2bmbr vs inf
    DiceRolls: 2@1 1@3 3@4; Total Hits: 22@1: (3, 3)1@3: (5)3@4: (5, 3, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Yun: China lost 4 inf; Japan lost 1 inf

    Hun: 3inf,2art,3ftr,2tac vs 2 inf
    DiceRolls: 1@1 4@2 3@3 2@4; Total Hits: 41@1: (6)4@2: (5, 1, 2, 6)3@3: (4, 5, 4)2@4: (2, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)


  • Hun: China lost 2 inf; Japan lost 1 inf
    Noncombat Moves:
    To z36: trn-z6 load art-Jap; inf-Oki
    To Kwa: ftr,tac,2bmbr-Yun; 3ftr,2tac-Hun; 2ftr,2tac-Jap; ftr-Oki; ftr-z6; inf,art-z36
    To z19: trn-z19 to z6 (pick up inf,art-Jap)
    To Jeh: 6inf,art,aagun-Man; inf,art-z19
    To Man: 4inf-Kor
    To z33: bb,ca,2cv,ftr,2tac,2dd,sub-z6; ftr-Kor
    To z6: ca,trn-z20 load inf,arm-Jap; bb,sub-z19
    To Kor: inf,arm-z6
    To z20: dd-z19

    Placement:
    z6: 3trn
    Jap: art

    Collection: 41 (40+1 saved)

    JamesAleman_DutchmanD_01cJapan_TournamentRound2.AAM

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