This module uses all the Alpha 2+ rules along with Europe 1940 standard rules. Unless described here all other rules are in force.
Axis nations currently at war
Allied Nations currently at war
Situation: Germany is at war with Poland, France and United Kingdom.
When Paris falls, Italy is activated as a belligerent on her next full turn. While neutral Italy collects income and can only build and place units.
The Soviet Union is activated on her 4th turn. While neutral Soviet Union collects 16 IPC but can perform all turn functions and can attack bordering neutrals with one round of combat per turn. Bessarabia is not considered a neutral, but can be occupied as early as turn 2.
The United States is activated on her 5th turn. While neutral USA collects 15 IPC and can only build and place units.
Pro and Strict Neutrals:
Neutrals that are listed as Pro-Axis or Pro-Allies can be swayed to enter the war as follows: Pay three times the IPC value and roll one D6 each turn until a SIX result is obtained. However, you must control at least one adjacent land territory before and as long as you obtain this roll. The IPC value of these areas is only taken for occupation of these territories.
Strict Neutrals always remain neutral unless attacked. If they are attacked they immediately become allied to the other side. The IPC value of these areas is only taken for occupation of these territories.
Attacking a strict neutral only activates other strict neutrals within 2 spaces of the invaded neutral. Vichy France is a special case. It is strict neutral; however, axis units may fly over or move thru these areas without triggering any change. Also, an attack from any player results in only war with the area under attacked; all other Vichy areas still remain neutral. Vichy Naval forces in Dakar are frozen unless French West Africa is attacked by either side.
When Paris falls, all French units are removed from play and the following areas are now considered a new pro-axis neutral entity and a new setup as follows:
Southern France: 2 Infantry, 1 Artillery, 1 Fighter, 1 Naval Base
Morocco: 1 Infantry
Algeria: 1 Infantry
Syria: 1 Infantry
French West Africa: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Submarine, 1 Naval Base
Madagaskar: 1 Infantry
All other former French areas not listed or occupied by axis forces are automatically British controlled and they collect the IPC.
The US or UK player can send a total combined aid to the Soviet Union of 30 IPC once the Soviet player is at war. Procedure: Buy a transport(s) and place it off board in a Lend lease Box. These transports can’t be used for any other purpose other than Lend Lease. Each Transport sends a fixed 5 IPC (place IPC under transports). No more than 6 transports can be allocated for this purpose. Lend Lease aid is first available on turn 5. The IPC sent can only purchase non-infantry land units and air units of any type. Lend Lease cannot be used for Naval, Infantry, or factories, etc.
Each controlled oil center provides additional income for the controlling player if that player is already at war. Roll one D6 per turn per oil center and add the income to players treasury.
Any European Axis Submarine, Plane, or Surface ship located in open sea
(Not Baltic, Black, Mediterranean) can deduct 2 IPC each from this total. If they are located in any convoy box, they can cost 3 IPC each from this total.
Minor Axis Allies:
Finland, Romania, Bulgaria and Hungary have unique forces (use German pieces) these automatically join the axis on turn 4. They can freely move on that turn and Germany can even build factories in them. Germany does not gain the income or the forces from these areas until they are activated on turn 4.
The German player DOES however receive the oil rolls from Hungary and Romania each turn.
Mechanized Infantry and Paratroopers Standard rule:
This module does not use technology or National Objective rules. However, Paratroopers and Mechanized Infantry technology are standard rules. Paratroopers however are restricted to a one sea zone rule, which means they can’t cross any more than one sea zone before landing.
GERMANY:14 plus 2 oil center rolls
West Germany: 6 Infantry, 2 Artillery, 2 Armor, 1 Major Factory, 1 Air Base, 1 Naval base, 1 AA gun, 1 Fighter, 1 Fighter-Bomber.
Germany: 14 Infantry, 3 Artillery, 5 Armor, 2 Mechanized Infantry, 3 Fighters, 2 Fighter-Bombers, 2 Bombers, 1 Major Factory, 1 AA gun, 1 Air base, 1 Naval base.
Southern Germany: 3 Infantry, 1 Artillery, 1 Minor Factory
Sea Zone 113: 1 Battleship, 1 Cruiser, 1 Destroyer, 2 Submarines, 2 Transports
Sea Zone 112: 1 Submarine
Northern Italy: 4 Infantry, 1 Artillery, 1 Mechanized Infantry, 2 Armor, 2 Fighters, 1 Bomber, 1 Major Factory, 1 AA gun, 1 Air Base
Southern Italy: 2 Infantry, 1 Fighter, 1 Naval Base, 1 Air Base
Sicily: 1 Infantry
Sea Zone 97: 1 Battleship, 2 Cruisers, 2 Destroyers, 2 Submarines, 2 Transports
Albania: 1 Infantry, 1 Mechanized Infantry
Libya: 1 Infantry
Tobruk: 2 Infantry, 1 Artillery
Ethiopia: 1 Infantry
Italian Somaliland: 1 Infantry
Normandy: 2 Infantry, 1 Minor Factory, 1 Naval Base
France: 8 Infantry, 2 Artillery, 3 Mechanized Infantry, 3 Armor, 2 Fighters, 1 Fighter-Bomber, 1 Air Base
Southern France: 2 Infantry, 1 Artillery, 1 Naval Base
Sea Zone 105: 1 Battleship, 1 Submarine, 1 Transport
Sea Zone 93: 1 Cruiser
French West Africa: 1 Naval Base
Sea Zone 92: 1 Battleship, 1 Destroyer
Sea Zone 94: 1 Destroyer, 1 Submarine
Morocco: 1 Infantry
Algeria: 1 Infantry, 1 Naval Base
Sea Zone 87: 1 Cruiser, 1 Naval Base
Syria: 1 Infantry
Madagaskar: 1 Infantry
Scotland: 1 Naval base
Sea Zone 111: 2 Battleships, 1 Destroyer
United Kingdom: 2 Infantry, 1 Mechanized Infantry, 2 Fighters, 1 Bomber, 1 Major Factory, 1 AA gun, 1 Naval Base, 1 Air Base
Sea Zone 110: 1 Carrier, 1 Fighter-Bomber, 1 Cruiser, 1 Destroyer
Sea Zone 109: 1 Transport
Sea Zone 91: 1 Destroyer, 1 Transport
Gibraltar: 1 Naval Base, 1 AA gun
Sea Zone 98: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport
Alexandria: 1 Infantry
Egypt: 1 Artillery, 1 Armor, 1 Fighter, 1 Naval Base
Anglo-Egyptian Sudan: 1 Infantry, 1 Mechanized Infantry
Sea Zone 71: 1 Transport
Sea Zone 80: 1 Transport
West India: 2 Infantry, 1 Fighter, 1 Minor Factory
SOVIET UNION: 26 ( collect 16 while neutral)
Sea Zone 115: 1 Cruiser, 1 Submarine
Sea Zone 127: 1 Submarine, 1 Transport
Karelia: 2 Infantry
Novgorod: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Armor, 1 Fighter, 1 Fighter-Bomber, 1 Minor Factory, 1 Naval base, 1 Air Base, 1 AA gun
Belarus: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Armor
Western Ukraine: 3 Infantry, 1 Artillery, 1 Mechanized Infantry, 1 Armor, 1 Fighter
Ukraine: 3 Infantry
Sea Zone 100: 1 Destroyer
Moscow: 2 Infantry, 1 Mechanized Infantry, 1 Armor, 2 Fighter, 1 Fighter-Bomber, 1 Air Base, 1 AA gun, 1 Major factory
Volgograd: 1 Infantry, 1 Major Factory, 1 AA gun
Caucasus: 2 Infantry
Turkmenistan: 2 Infantry
Kazakhstan: 1 infantry, 1 Minor Factory
USA: 35 ( 15 while neutral)
Central USA: 1 Major Factory, 1 Air Base
Eastern USA: 2 Infantry, 1 Mechanized Infantry, 1 Armor, 2 Fighters, 1 Bomber, 1 Major Factory, 1 Air Base, 1 Naval Base, 1 AA gun
Sea Zone 101: 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Transport
Sea Zone 89: 1 Submarine, 1 Transport
Sea Zone 64: 1 Destroyer
LOOKING FOR PLAYTESTING SO I CAN FINISH BALANCING THIS.
Great Map! I can’t wait to try it out. I will get my group together.
cminke last edited by
why is the topic GLOBAL 1939?