Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Yun2: 6inf,ftr vs inf,art
    DiceRolls: 6@1 1@3; Total Hits: 16@1: (6, 5, 6, 1, 6, 5)1@3: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)


  • Yun3: 5inf,ftr vs art
    DiceRolls: 5@1 1@3; Total Hits: 15@1: (3, 6, 2, 3, 3)1@3: (3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Yun: Japan lost 2inf,art; China lost 3 inf
    Noncombat Moves:
    To Sze: inf-She; ftr-Yun
    To She: 2inf-Sui

    Placement:
    Sze: 4inf

    Collection: 15

    01eChina_NothingtoseeherevsJamesAleman.AAM


  • **Uk turn 1:

    Production:
    London: 28**
    1 Carrier=16
    4 infantry=12
    16+12=28
    India: 17
    1 Armor=6
    2 artillery=8
    1 infantry=3
    6+8=14+3=17

    Combat Moves:
    To z96: ftr-Gib; ftr-Mal; tac,cruiser-z98 vs dd,trn
    To Hol: inf-Wfr uncontested

    Combat:
    z96: cruiser,2ftr,tac vs dd,trn
    DiceRolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 3)1@4: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    01fEng_NothingtoseeherevsJamesAleman.AAM


  • z96: Italy lost dd,trn; UK no loss
    Noncombat Moves:
    To z106: dd,trn-z109; 2ftr-UK
    To Que: inf,art-Ont
    To UK: inf,ftr-Sco; ftr-Wfr
    To z117: BB,CA-z110
    To z94: dd-z98
    T0 z81: cv,trn (trn pick up inf,aagun-Mal); dd-z71; ftr,tac-Ind
    To Egy: arm,art,2inf-Alx; inf-Sud; inf,aagun-z81; 2ftr,tac-z96
    To z80: trn-z39 pick up inf,art-Ind
    To Cpr: inf,art-z80 gain 2 inf
    To Epr: inf-Wind
    To z61: BB-z37
    To z76: dd,ca-z39
    To Ind: 2inf,ftr-Bur
    To Shn: 3inf-Mal
    To Rho: 2inf-Saf
    Placement:
    z106: carrier
    UK: 4inf
    Ind: arm,2art,inf

    Collection:
    33-Territory
    5-NO
    subtract convoy: 2subs=4rolls
    DiceRolls: 4@3; Total Hits: 24@3: (6, 3, 3, 5)


  • Collection:
    33+5-2=36

    Notes:
    I will not defend against bombing if the whole German Air force escorts(assumes Italy takes Hol or Wfr or Germany builds 1-3 carriers), if only 2 bombers, sure why not. Lose French ftr last.

    It is Italy’s turn, then Anzac, then France if I understand correctly with the new turn order.

    01fEng_NothingtoseeherevsJamesAleman.AAM


  • Italy 1:
    Buy (10):
    1 Mec (4)
    1 Arm (6)

    Combat Movements:
    To Sud:1Inf Eth uncontested
    To Ken: 1Inf Iso, 1Inf, 1Art Eth uncontested
    To Z96: 1 Sub Z95, 1fgt, 1Bmb NIta
    To Z94: 1DD, 1Trp Z95, 1Fgt SIta
    To Z93: 1Cru, 1BB Z97, 1Cru Z95
    To Tun: 1Inf, 1Art Lyb, 1Mec, 1Arm Tob
    To Alg: 1Inf SIta, 1Art NIta

    Combat:

    Z96: 1 Sub , 1fgt, 1Bmb vs. 1Cru:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (3)
    DiceRolls: 1@3; Total Hits: 01@3: (6)

    Z94: 1DD, 1Fgt vs. 1DD
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Z93: 2Cru, 1BB vs. 1DD, 1Cru
    DiceRolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (3)
    DiceRolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)

    Tun: 1Inf, 1Mec, 1Art, 1Arm vs. 1Inf.
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 5)1@3: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Alg: 1Inf, 1Art vs. 1Inf
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Tun:
    DiceRolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 4)1@3: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Z93, Z94, Z96 cwol
    Tun, Alg, Sud, Ken twol

    Non combat movements:

    To SIta: 1Fgt Z94, 1Fgt, 1Bmb Z96
    To Sfr: 2Inf SIta via Trp Z97
    To Rom: 1Arm NIta, 1Arm Alb
    To Bul: 2Inf Alb
    To Fra: 1Inf NIta
    To WGer: 1Inf, 1Art NIta
    To NIta: 1Inf SIta

    Placement:
    To NIta: 1Mec, 1Arm

    Convoydamage:
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Collection:
    14(TT)+5(NO)-1(Convoy)=18ICP

    01gItaly_NothingtoseeherevsJamesAleman.AAM


  • **Anzac turn 1:

    Production: 10**
    3 infantry
    1 Saved
    Noncombat Moves:
    To z42: trn-z62 loaded (inf-Nsw)
    To Jav: inf-z42
    To z61: dd-z62; ca-z63
    To Que: inf,2aagun-Nsw; 2ftr-Nze
    Placement:
    Nsw: 3 inf

    Collection: 15 (14+1 saved)

    02gAnz_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • **France turn 1:

    Production: 0**
    Combat Moves:
    DOW Japan
    Noncombat Moves:
    To Fca: inf-Fwa
    To Trj: inf-Syr
    To z77:

    Placement:
    Collection: 0

    02iFrance_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Germany 2:

    Buy (70)
    8 Inf (24)
    4 Art (16)
    2 Trp (14)
    1 CV (16)

    24+16=40+14=54+16=70

    Repair BB

    Combat Movements:
    To UK: 2 Bmb, 2Tac WGer SBR
    To Gre: 5Inf Bul, 1Fgt SIta, 1Fgt, 1Tac NIta, 1Fgt, 1Tac WGer vs. 4Inf
    To Hol: 1Inf, 1Art, 2Fgt WGer vs. 1Inf
    To Z117: 2Sub Z106 via Z116, Z107 vs. 1BB, 1Cru

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • since you said that you wouldn’t send Interceptors in Uk if I built at least one Carrier and am coming with more than 2Bmb I’m assuming no Interceptors.

    Combat:

    UK: 2 Bmb, 2Tac WGer SBR
    AAGun(tactical bomber first):
    DiceRolls: 2@1; Total Hits: 02@1: (4, 5)
    DiceRolls: 2@1; Total Hits: 02@1: (3, 4)
    surviving bmb hit MIC (left are the surviving ones):
    DiceRolling 2d6:
    (1, 1)  
    surviving tac hit AB (left are the surviving ones):
    DiceRolling 2d6:
    (4, 6)

    Gre: 5Inf 3Fgt, 2Tac vs. 4Inf
    DiceRolls: 5@1 3@3 2@4; Total Hits: 45@1: (1, 1, 4, 6, 6)3@3: (3, 5, 2)2@4: (5, 5)
    DiceRolls: 4@2; Total Hits: 14@2: (4, 1, 3, 5)

    Hol: 1Inf, 1Art, 2Fgt vs. 1Inf
    DiceRolls: 2@2 2@3; Total Hits: 32@2: (1, 3)2@3: (1, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Z117: 2Sub vs. 1BB, 1Cru
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)


  • Ok that’s 1+2+1+2=6 Damage to the MIC and 4+6=10 which get’s reduced to the maxdamage of 6

    Z117 Gemany looses 2Sub Uk looses nothing
    Hol twol
    Gre twlo 1Inf

    Non Combat Movements:
    To WGer: 1Fgt Gre, 2Fgt Hol, 3AAGun Fra, 2Bmb UK
    To SIta: 2Fgt, 2Tac Gre
    To Ger: 3Arm Fra, 2Inf WGer
    To Yugo: 1Arm Fra
    To Fra: 1Inf WGer
    To Z112: 2Tac UK
    To Pol: 5Inf Hun
    To Rom: 6Inf, 1Art, 3AAGun Hun, 9Inf, 2Art, 3Arm Yugo
    To Z93: 1Mec Sfr
    To Z113: 1Trp Z115, 1Cru Z112
    To Z110: 4Sub Z112, 1Sub Z111
    To Z92: 1Sub Z91

    Placement:
    To Z93: 1Trp
    To Z112: 1Car, 1Trp
    To Sfr: 2Inf
    To Ger: 6Inf, 4Art

    Collection:

    44(TT)+10(NO)=54

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • Did you notice that your Anzac and Francemaps have the wrong names.


  • whoops, sorry, were they the right maps?
    As described in the moves?


  • **USSR turn 2:

    Production: 38**
    9 artillery=36
    2 saved
    Noncombat Moves:
    To Sukr: 2inf-Ros; inf,art,aagun-Bry
    To Nukr: aagun-Bry
    To Bry: 3art-Rus; 11inf,art-Bel
    To Bel: 5inf,3art-Nov
    To Sze: mech,arm-Kaz; mech,arm,2ftr,tac-Sik
    To Yen: 6inf-Yak
    To Yak: 12inf,2aagun-Bury

    Placement:
    Sukr: 3 art
    Rus: 6 art

    Collection: 38(36+2saved)

    02bUSSR_NothingtoseeherevsJamesAleman.AAM


  • @JamesAleman:

    whoops, sorry, were they the right maps?
    As described in the moves?

    Yes they were


  • Japan 2:

    Buy (43):

    3 Inf (9)
    2 Mec (8)
    2 Arm (12)
    2 Trp (14)
    9+8=17+12=29+14=43

    DOW on UK, ANZAC, USA

    Combat Movement:

    To Z42: 1Bmb Kwa Autokill
    To Sfe: 1Inf Sib uncontested
    To Sak: 1Inf Sib uncontested
    To Sui: 1Inf, 1Art Cha uncontested
    To Hop: 1Inf Cha unconteted
    To Kwe: 6Inf, 2Art Anh uncontested
    To Fic: 1Arm Kwa blitz through to Shn
    To Shn: 2Inf Sia, 1Arm, 2Fgt, 2Tac, 1Bmb Kwa vs. 3Inf
    To Yun: 3Inf, 1Art Hun, 1Mec Anh, 2Fgt Kwa 2Fgt Z36, 1Tac Ksi vs. 4Inf
    To Hon: 2Inf Man via Trp Z20, 1Inf Kwa  2Fgt, 1Tac Ksi, 1Tac Kwa, 1BB, 1Cru Z36 bombard vs. 2Inf
    To Z35: 1Cru, 1Sub Z36, 1BB, 2Car, 1Sub Z33 (I’m going to assume no scramble. Feel free to scramble the Fighter and roll the Seabattle)
    To Phi: 1Inf, 1Art Ksi via Trp Z36, 2Fgt, 2Tac Z33, 1BB, 1Cru bombard vs. 2Inf, 1Fgt

    Combat:

    Shn: 2Inf, 1Arm, 2Fgt, 2Tac, 1Bmb vs. 3Inf
    DiceRolls: 2@1 3@3 3@4; Total Hits: 42@1: (5, 5)3@3: (1, 4, 6)3@4: (2, 4, 4)
    DiceRolls: 3@2; Total Hits: 13@2: (1, 5, 5)

    Yun: 3Inf, 1Art, 1Mec, 4Fgt , 1Tac  vs. 4Inf:
    DiceRolls: 3@1 2@2 4@3 1@4; Total Hits: 33@1: (3, 2, 4)2@2: (1, 1)4@3: (5, 4, 5, 2)1@4: (5)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 1, 3, 4)

    Hon: 3Inf, 2Fgt, 2Tac, 1BB, 1Cru  bombard vs. 2Inf
    DiceRolls: 3@1 3@3 3@4; Total Hits: 23@1: (6, 5, 5)3@3: (6, 6, 3)3@4: (5, 5, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)

    Phi: 1Inf, 1Art, 2Fgt, 2Tac, 1BB, 1Cru bombard vs. 2Inf, 1Fgt
    DiceRolls: 2@2 3@3 3@4; Total Hits: 32@2: (5, 6)3@3: (2, 5, 5)3@4: (1, 2, 6)
    DiceRolls: 2@2 1@4; Total Hits: 12@2: (4, 3)1@4: (1)

    02cJapan_NothingtoseeherevsJamesAleman.AAM

Suggested Topics

  • 14
  • 50
  • 29
  • 115
  • 150
  • 181
  • 149
  • 349
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

17.0k

Users

39.3k

Topics

1.7m

Posts