Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsG40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid
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z112, 2
A
Rolls: 1@2 1@2; Total Hits: 21@2: (2)1@2: (2)(saub first)
D
Rolls: 1@1; Total Hits: 01@1: (3) -
z112 cleared, no losses
z125
A
Rolls: 2@2; Total Hits: 02@2: (4, 5)
D
Rolls: 1@1; Total Hits: 11@1: (1) -
Horrible … first wins
A
Rolls: 20@2; Total Hits: 1420@2: (3, 6, 1, 4, 2, 1, 2, 2, 5, 2, 2, 1, 2, 4, 2, 2, 2, 3, 1, 1)
D
Rolls: 20@1; Total Hits: 320@1: (5, 5, 1, 6, 6, 4, 6, 4, 3, 4, 1, 6, 4, 2, 4, 5, 2, 6, 1, 6) -
z125 cleared, 2 dd lost :cry:
z92
A
Rolls: 6@2 6@3 1@4; Total Hits: 96@2: (1, 2, 2, 3, 3, 2)6@3: (3, 3, 5, 3, 1, 4)1@4: (4) -
That’s way better … please, choose casualities :-)
Temporal map … purchases on Sahara, used trannies on Rio de Oro
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(subs can move throught Gibraltar strait even if gib is not owned)
good to know :lol:
I had no clue about this rule… well done !
btw, is it the same for the other ones ?
well… 3 units alive… :( let say a BB and 2fgt
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good to know :lol:
I had no clue about this rule… well done !
btw, is it the same for the other ones ?
No, this is a feature only for Gibraltar strait. Pretty easy to forgot in fact (I should had start buying submarines earlier)
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OK, defense
D
Rolls: 3@2 2@3 4@4; Total Hits: 83@2: (1, 3, 2)2@3: (2, 2)4@4: (4, 4, 3, 2) -
Mmmm… I still have the advantage …
z92, 2
A
Rolls: 4@3 1@4; Total Hits: 24@3: (5, 5, 2, 1)1@4: (5)
D
Rolls: 3@4; Total Hits: 23@4: (2, 2, 6) -
Just a bit more …
z92, 3
A
Rolls: 2@3 1@4; Total Hits: 22@3: (6, 3)1@4: (3)
D
Rolls: 1@4; Total Hits: 01@4: (6) -
z92 cleared, 2 fig 1 tac survive
NCMs:
2 fig, 1 tac z92 to z109
1 dd z91 to z109fig eusa to z91 (land on USA’s AC)
3 dd z101 to z91sub z101 to z104
tra z89 to z101
3 tra z91 to z89
3 inf cusa to emex
1 dd z54 to z22
1 dd z54 to z34
2 bb, 3 fig, tac, 2 ac, cru, 4 dd, sub, 3 tra z54 to z33
4 inf, art, mech, fig, tac, 2 bomb que to car
bomb que to haw
dd z10 to z8
sub z10 to z26
Deploy:
1 inf, 4 fig to eusa
2 inf, 1 art to cusa
3 dd, sub to z10Income: 83 IPCs
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China 9
Buys: 2 inf, save 1 IPC
NCMs: inf sze to she
Deploy: 2 inf to kwe
Income: 10 IPCs
France 9: nothing (totally obliterated!)
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France 9: nothing (totally obliterated!)
yeah, I got one allied power ! :-D
loosing a fleet for a single line of such a book… kind of frustrating :|
but this game is about learning, and I learn a lot ! :)
Germany 10:
Purchase & Repair:
2fgt (20)
11inf (33)Combat Moves:
Novgorod (1inf)
2inf Vyborg
3tac, 4fgt BSTS. Ukranie (1inf)
2inf, 3fgt N. UkranieSz112 (1SS, 1DD)
1SS sz113
1bmb BSTDice…
Novgorod rd1
A: 2inf, 4fgt, 3tac
Rolls: 2@1 4@3 3@4; Total Hits: 52@1: (5, 1)4@3: (6, 4, 1, 2)3@4: (4, 2, 6)D: 1inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Novgorod taken, 1inf lost.
S. Ukranie rd1
A: 2inf, 3fgt
Rolls: 2@1 3@3; Total Hits: 22@1: (6, 1)3@3: (4, 3, 5)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
does your sub submerge in sz112 ?
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No. In fact, since I have a dd, I cancel your first strike, so my sub defends first. Here it is
D
Rolls: 1@1; Total Hits: 01@1: (2) -
Yes I know, but by fighting, you may have to loose it if I get 2 hits, so the question had to be asked :)
Sz112 rd1
A: 1SS, 1bmb
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)D: 1SS, 1DD (sub has already fired)
Rolls: 1@2; Total Hits: 01@2: (4) -
Results:
S. Ukranie taken, no losses.
Novgorod taken, 1inf lost.
Sz112 cleared, no losses ; 1SS dives.NCM:
2fgt Novgorod -> E. Germany
1bmb sz112 -> W. Germany
2fgt, 3tac Novgorod -> Bel
3fgt S. Ukranie -> Bel
8inf, 2art N. Ukranie -> Bessarabia
2inf, 6tnk N. Ukranie -> Epl
4mech, 6tnk N. Ukranie -> Bel
fleet sz115 -> sz113
20inf, 2art, 2mech, 4tnk BST -> Bel
1AA BST -> Novgorod
3inf E. Germany -> Poland
3mech E. France -> E. Germany
10inf W. Germany -> E. Germany
1SS sz113 -> sz125
1SS sz113 -> sz119Place Units:
2fgt, 8inf W. Germany
3inf E. GermanyCollect $43+10=53
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better with a map…
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USSR 10
Buys: 1 art, 9 inf
Combat moves:
2 inf, 3 fig, tac bry to sukr
1 inf nwp to Iraq
2 bomb cau to IraqCombat:
Iraq
A
Rolls: 1@1 2@4; Total Hits: 11@1: (1)2@4: (6, 6)
D
Rolls: 1@2; Total Hits: 01@2: (3)





