Epic Battle of all time: Cmdr Jennifer vs JamesAleman G40-A3: He hits girls! 8-)


  • This game will be the latest Alpha 3 with the new turn order: Italy before Anzac then France.

    If Larry posts the new SBR we’ll add it to play-should not affect my strategy. Unless the Lady says no.

    I don’t care if you want to roll research dice, you may need it ;)

    This is a friendly game(if permissible and agreed to by the other party  :-D ), I permit changes after dice are thrown, just not changes to that battle and no changes that would be suddenly good after seeing the outcome of a battle, just over-sites mostly: for example: forgetting to attack with units in the far east, etc. I reserve the right to extend a generous re-roll or two, or three, or as many as needed: to my opponent if she has a terrible outcome on a non gamble epic fight. Especially where the game will be skewed. I will either win or lose on merit not good fortune.

    I will do my utmost to assure IPCs are updated to the best accuracy humanly possible using 1939-1945 standards, with that said, if a mistake is made, changes should be made providing it does not require a redo of the entire posted move. If over collection occurs, and all money is spent, the player may chose to remove a unit and adjust builds as long as same theme is maintained…i.e. I’ll subtract the 1 extra IPC and turn 2 inf into art…etc…but not I’ll no longer purchase land units and suddenly buy 3 planes to replace the ones I just lost unexpectedly…etc…If a player was counting on a carrier and the whole turn has to be redone, keep it and just subtract the extra IPC this turn, it’s all good just don’t buy 10 carriers with 24 IPCs and say, oops I needed those to survive your counterattack. I’m here to have fun and test ideas, not be a jerk that has to win at all costs including losing future opponents over silly stuff.

    Axis forces commanded with an iron fist by James
    Allies controlled by joint committee with Cmdr Jennifer as the Chair ;)

    I further reserve the right to be sneaky, and hold no punches due to gender  :-o Surprise moves are fair game. I suggest a “Bel-Fry” check to make sure each capital is secure prior to clicking send.


  • Here is the A3 setup map I have, let me know if it is right.

    Here is the turn order if right: Germany, USSR, Japan, US, China, UK, Italy, Anzac, France (I hate this since allies take an extra day now)

    Alpha 3 setup map, verification.AAM

  • '10

    Not very elegant to hit girls James….Boo !.. :lol:

  • '18 '17 '16 '11 Moderator

    Sounds good.  Unless it is going to be game breaking, I suggest putting any new rules into effect as soon as Larry posts them.  Obviously if he posts something that your opponent had no time to plan for, we should wait on that specific rule. (I am thinking things like if Japan attacks Timguska then Mongolia goes Red on the round that Japan attacks Timguska.)

    Tech is part of the game, I say keep it in.  He’s even altering tech some more, so, yea, keep it in.

    Thou hast Dutschland.   I cannot check the map atm, but if there is an issue, I’ll let you know when I do have time to check.  (My alpha 3 map is attached.  But it hasnt been changed in a while.)

    Alpha 3.AAM

  • '18 '17 '16 '11 Moderator

    @Axisplaya:

    Not very elegant to hit girls James….Boo !.. :lol:

    Depends if I get to hit back, or if I have to find a champion. lol


  • Below is the syntax and form I use for my post, let me know if you need these posts in a different format.

    Germany Turn 1: Rumbles of War. Tonight a French man looked at me funny, DOW UK and France, and Berets! (Slips a twenty under the table to the Russians to look the other way)

    Production: 30 (located in the Sahara Desert on my complimentary combat maps)
    Sub=6
    Destroyer=8
    Carrier=16
    6+8=14+16=30

    Combat Moves:
    To z106: Sub-z117
    To z110: sub-z108; sub-z103; tac,bmbr-Ger; 2ftr,2tac-Wgr vs bb,ca,(3ftr-UK if scrambled)
    To z112: bb,ca-z113 vs 2ca
    To z111: sub-z118; sub-z124; ftr-Nor; ftr,tac-Wgr
    To Yugo: 6inf,2art-Sgr; 2inf,arm,ftr-Hun; inf,arm-Rom; arm,tac-Pol vs 5 Croatians
    To Fra: 4inf,2art,3arm-Hol; 3inf,art,4mech-Wgr; 2arm-Sgr vs 7inf,2art,2arm,ftr,aagun
    To z106: sub vs dd,trn

    I await your scrambling orders my Lady, choose your champion well for I keep dust in my gloves ready to toss at a moments notice.

    01aGermany_Epic battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Also, I roll all my battles in a block post, is that acceptable?


  • @Axisplaya:

    Not very elegant to hit girls James….Boo !.. :lol:

    Hey, it comes with the uniforms, the nice guys are on the other side of the Atlantic for now.

  • '18 '17 '16 '11 Moderator

    No scramble.  My pilots are busy having tea, crumpets and strumpets.


  • Lets hope they don’t notice me coming by sea either.

    Combat:
    z111: 2subs, 2ftr,tac vs dd,bb
    DiceRolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 3)2@3: (3, 2)1@4: (6)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
    z110: subs,2ftr,3tac,bmbr vs ca,bb (if 2 subs hit, ignore CA roll)
    DiceRolls: 2@2 3@3 3@4; Total Hits: 32@2: (6, 3)3@3: (1, 6, 6)3@4: (5, 2, 3)
    DiceRolls: 1@3 1@4; Total Hits: 01@3: (4)1@4: (5)
    z106: sub vs dd,trn (first to hit in 10 rolls, left to right, yada yada yada)
    DiceRolls: 10@2; Total Hits: 410@2: (6, 3, 2, 6, 2, 5, 6, 3, 2, 1)
    DiceRolls: 10@2; Total Hits: 510@2: (1, 1, 1, 1, 3, 3, 4, 5, 3, 1)
    Fra: 7inf,4mech,3art,5arm vs aagun,7inf,2art,2arm,ftr
    DiceRolls: 8@1 6@2 5@3; Total Hits: 48@1: (1, 2, 4, 2, 2, 3, 6, 4)6@2: (6, 4, 2, 5, 6, 3)5@3: (5, 2, 2, 4, 4)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 29@2: (3, 5, 5, 3, 5, 6, 6, 1, 3)2@3: (4, 4)1@4: (4)
    Yugo: 9inf,2art,3arm,ftr,tac vs 5inf
    DiceRolls: 7@1 4@2 4@3 1@4; Total Hits: 67@1: (5, 6, 1, 6, 1, 3, 6)4@2: (4, 3, 3, 6)4@3: (1, 3, 2, 6)1@4: (4)
    DiceRolls: 5@2; Total Hits: 25@2: (4, 3, 2, 6, 1)


  • z112: BB,CA vs 2ca forgot to add this
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (3)
    DiceRolls: 2@3; Total Hits: 12@3: (6, 1)
    z111: sub, 2ftr, tac vs dam bb is sub hits, ignore BB roll
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (2, 3)1@4: (5)
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    Fra: 5inf,4mech,3art,5arm vs 4inf,2art,2arm,ftr
    DiceRolls: 6@1 6@2 5@3; Total Hits: 56@1: (2, 2, 2, 6, 3, 4)6@2: (3, 3, 2, 4, 5, 1)5@3: (5, 1, 4, 3, 2)
    DiceRolls: 6@2 2@3 1@4; Total Hits: 46@2: (3, 5, 1, 1, 5, 6)2@3: (3, 5)1@4: (1)


  • z112: DamBB, CA vs CA
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    Fra: inf,4mech,3art,5arm vs art,2arm,ftr
    DiceRolls: 2@1 6@2 5@3; Total Hits: 42@1: (3, 3)6@2: (4, 5, 5, 1, 4, 5)5@3: (3, 1, 4, 6, 1)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (3, 4)1@4: (1)


  • z112: Uk lost ca, Fra lost ca; Germany lost ca, damaged BB
    z111: UK lost dd,bb; Germany lost sub
    z110: UK lost ca,bb; Germany no loss
    z106: UK no loss; Germany lost sub
    Yugo: Bosnia lost 5inf, Germany lost 2 inf
    Fra: UK lost inf, France lost aagun,6inf,2art,2arm,ftr,19IPCS; Germany lost 7inf,2mech (13 units for 9, sorry)
    Noncombat Moves:
    To Sita: ftr,tac-Yugo
    To z112: ftr,tac-z110 (beats landing the tactical bomber in Hol-came from Ger); Trn-z113 (inf-fin,art-Ger)
    To Wgr: inf,art-z112; 2ftr,tac-z111; bmbr,2tac,ftr-z110; 2inf-Den
    To Fin: inf-Nor activate 4 Finnish infantry
    To Bul: inf-Rom activate 4 Bulgarian infantry
    To Pol: 3aagun,11inf,2art-Ger
    To Fra: 3aagun-Wgr
    Placement:
    z112: Carrier, Destroyer, Sub

    Collection: 68 (49+10NO+19Plunder)

    Notes:
    Will scramble 3 ftrs for z112
    OOL z112: sub, cv, dd, tac, ca, cv, 2ftr, bb, trn
    OOL z112 (France): scramble 3 tacticals or ftrs if any left, lost tacs, ftrs, fleet
    Will scramble 2ftrs, tac z97 if attacked by 6 units or less-Go ahead and sink it if you send 7-no scramble.
    OOL z97: BBdam, tac, ca, ftr-G, ftr-I, BBsink
    Will scramble 2ftrs, tac z95 (second Priority) if attacked by 5 units or less and z97 not engaged
    OOLz95: sub,dd,tac,ca,ftrG,gtrI
    Will scramble differently if z95 and z97 attacked-consult

    01aGermany_Epic battle_Cmdr_Jennifer_vs_JamesAleman.AAM

  • '18 '17 '16 '11 Moderator

    New SBR Rules:  http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491

    New Convoy Rules: http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149&start=1328 (Page 168)

    Summary of changes as of 10/10/11:

    All fighters and attacking bombers fire at 1.  Casualties on both sides are removed.  AA Guns fire at remaining bombers.  Bombers roll 1d6+2 (Strategic) or 1d6 (tactical) and ANY damage shuts down the facility.  AFAIK that means 1 DMG shuts down London, until it is repaired completely.

    Surface warships in convoy zones roll 1d6 and do 1 IPC dmg if and only if the roll is 3 or less.  Submarines roll 2d6 and do dmg if and only if the roll is 3 or less.  No more auto-capping damage just by parking a submarine or two near a territory.  Aircraft carriers are exempt but fighters onboard the carriers may also roll 1d6 and do 1 dmg if the roll is, you guessed it, 3 or less.

    Unless I am misreading something, I say we proceed accordingly.

  • '18 '17 '16 '11 Moderator

    Russia:

    Buy(37)

    • 1 Artillery
    • 11 Infantry

    NCM:

    6 Infantry Bury to Yak
    6 Infantry, 2 AA Guns Sak to Bury
    6 Infantry Amur to Bury
    Submarine SZ 127 to SZ 125
    Infantry Bess to N. Ukr
    Infantry E. Pol to N. Ukr
    2 Infantry Baltic to Bel
    Infantry, Artillery, 2 AA Guns, Mech, Arm from Rus to Bry
    Mech, Arm from Vol to Bry
    3 Infantry S. Ukr to N. Ukr
    Infantry Karelia to Novgorod
    3 Infantry Vyborg to Novgorod

    Build: 3 Infantry in Novgorod
    Build: 2 Infantry, Artillery S. Ukr
    Build: 6 Infantry in Russia

    Collect: 37 IPC

    01bRussia_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Based on what I read about convoys, fighters also roll 2 dice like subs…not sure if I like this. Now subs are capped at max 2 damage (2 dice) instead of the A3 3 damage prior to this.

    I also am not sure I like that you must repair, I liked how you had to sustain raids to knock out a facility not just pepper it.

    Oh, well, lets test this out as written.


  • Convoys are now work, and not just counting, now its extra dice rolling….oh well

  • '18 '17 '16 '11 Moderator

    We can’t know if we like it until we try it, no?

    Yes, Fighters are 2 Dice, Submarines are 2 Dice, Aircraft Carriers are 0 Dice and all other warships are 1 Die.

    I think I am going to like that the facility is just plain closed until repaired.  It’ll make turtling harder on everyone.


  • **Japan turn 1:

    Production: 26**
    3 Transport=21
    1 artillery=4
    21+4=25
    Save 1 IPC

    Combat Moves:
    DOW Russia

    (assumes I may engage Sak,Sib,and Sfe without upsetting Mongolian Commandos)
    To z5: Trn-z19 loaded(inf-Oki, inf-Japan)
    To Sib: 2inf-z5 uncontested
    To Cha: 2inf,art-Jeh; mech-Man uncontested
    To Ahn: 3inf,art-Sha; 3inf,art-Ksu uncontested
    To Yun: 3inf,art-Kwa; ftr,tac-Ksu; 2bmbr-Jap vs 4 inf
    To Hun: 3inf,art-Ksi; 2ftr,2tac-Man; ftr-For
    To Amu: inf-Kor

    Combat:
    Yun: 3inf,art,ftr,tac,2bmbr vs 4 inf
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 62@1: (1, 4)2@2: (2, 6)1@3: (3)3@4: (2, 1, 3)
    DiceRolls: 4@2; Total Hits: 34@2: (1, 6, 1, 1)
    Hun: 3inf,art,3ftr,2tac vs 2 inf
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 72@1: (4, 1)2@2: (2, 1)3@3: (3, 3, 6)2@4: (4, 4)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    01cJapan_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM


  • Yun: China lost 4 inf; Japan lost 3 inf
    Hun: China lost 2 inf; Japan no loss

    Noncombat Moves:
    To Kwa: 2bmbt,ftr,tac-Yun; 3ftr,2tac-Hun; 2ftr,2tac-Jap; ftr-Oki
    To Ksu: ftr-Kor
    To Jeh: aagun,6inf,art-Man
    To Man: 3inf-Kor
    To z33: bb,2cv,2tr,2tac,ca,2dd,sub,trn-z6 (loaded with art-Jap,inf-Iwo)
    To Car: inf,art-z33
    To z6: ca,trn-z20; bb,dd,sub-z19
    To Kor: 2inf-Jap via trn-z6
    Placement:
    Jap: artillery
    z6: 3 transports

    Collection: 43 (32+10NO+1Saved)

    OOL: Kwa: 2bmbr,5tac,7ftr
    OOL: Cha: 2inf,art,mech

    Some observations about the unnecessary convoy nerf: Convoys were the coolest addition to G40, they could at least have made it a 4 or less….oh well.

    Players no longer have an incentive to fight for control of the seas…
    The Allies need twice the number of ships to convoy Japan and Italy, so Japan and Italy can ignore them for longer. The axis always have the option of securing the Med, if they chose to deploy for it at the expense of other objectives…oh well.
    The Axis need twice the number of ships to convoy USA and UK. It was already hard to convoy UK, now its half as effective…what is wrong with UK being a side player…they always needed help from the other 2 big brothers on the block.
    Carriers already the best fleet purchase now become the best convoy purchase as well, meaning you will never build too many other ships…why, air units can be used in Land after the Sea is won…best bang for the buck.
    Subs have statistically been reduced to doing 1 damage not 3 anymore, ships do .5 damage and carriers have been jumped to 2 damage if fully loaded.

    I’m not happy when they give in to players who don’t want to work for their wins. Everything they want is possible if you make the in game moves to accomplish it. They just don’t want to give up other options. Over the next few series of games, I’m going to demonstrate alternative resource deployment to demonstrate that rule changes are not necessary to achieve various goals.

    Examples:
    If you wanted +2 damage per bomber…rather than change the rule, buy a second bomber…a bombing campaign should be a major commitment.
    Germany can clear the Cruiser in z91 and the fighter in West France if they forgo other ships/France/other agendas.
    If you don’t want to be convoyed. Build ships and air bases to protect vital areas: z6,z97,z109,z101,z10 or seize Spain+Gibraltar and deny naval access (save subs).
    There efforts to save Sea Lion just push it back 1-3 turns…at the expense of making large air forces overpowered. If Germany wants UK, they can get it, A2 or A3. Its a choice, few people tried USSR first after early UK success, little did they know USSR is easier than Sea Lion for a long term win. Late game Sea Lions are less costly than early ones…oh well.

    Sorry, just venting. I miss OOB :)

    01cJapan_Epic_battle_Cmdr_Jennifer_vs_JamesAleman.AAM

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