@crusaderiv:
Well is realy cheap….
Indeed, but its still balanced.
Inf attack at 1 and defend at 2 = 3 combat points that cost 3 IPC to purchase.
Sub att at 2, def at 1 wich basically is 3 combat points, and should cost 3 IPC to get.
Art att at 2 and def at 2 = 4 combat points at the cost of 4 IPC
Destroyer att 2/def 2 wich is basically the same.
Tanks and Cruiser too got the same combat points.
It looks like Larry has priced the naval units doubbel of the land units. Why ?
Propably got something to do with the interaction of aircrafts ?
If this naval low cost scheme is to be implementet, I figure the aircrafts need new values.
Fighter could still cost 10 IPC, but must attack at 1 and defend at 2. This would be nice, since with current SBR rules, the escort fighter attack at 1, and the interceptor fighter defend at 2. But when strafing land units, the fighter suddenly by some strange magic start to hit at 3 and 4. Looks unhistorical uncorrect to me. What history book told you that 250 fighters did kill an army corps of 50 000 men ? I want to read that book, because as today I think the current airforce combat values are far too high.
On another sideshow, the hex and counter game World in Flames do have the unit cost that I proposed, and that is a great game, very balanced.
1 WiF inf cost 3 resources (same as our IPC)
1 WiF sub cost 3
1 WiF artillery cost 4, and 1 WiF destroyer cost 4, and have same combat value of course.
etc etc
And best of all, 1 WiF fighter cost 6 and att 1/def 2, and this fits nicely balanced to both naval and land battles.
So I think this is a good idea, and if you play WiF, you’ll see that there is a lot of ships in play on the map.